Ace... Complete

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Ace... Complete

Post by Sith on Fri Oct 08, 2010 10:01 am

Basic Information

Name: Ace Noromay
Age: your characters appeared 20 and actual age 400
Gender: male
Division: 13
Seat: 1 Captain

Looks:
Ace's over all body structure is normal size for a man no older than 25 years old. He is five feet and ten inches in height and weights no more than 185 pounds. His body has a well tone muscular out look, but is not too bulky and gives him an athletic appearance. Ace has very little body hair and no facial hair.

Ace loves wearing sleeveless shirts that is all black and fits very tightly. He can also be caught wearing a long sleeves white shirt that fit him well but is baggy around the arm area. When on missions, he always wears his Mission Jacket all white and has his clan's symbol on the back of it. The symbol is surrounds by small sound signs and on his shoulders there are two yang and yen symbol on both sides. He wears an armband on his right arm. He never moves it because it covers a diamond shape scare on his right arm. He likes to wear his all black pants that hugs his ankles. He usually wears this long black pants in the time of winter or when it’s raining out side. He own two types of boots, his all black mission boats and his black and brown training boots. He wears an all black rag around his waist. When in the land of the living he normally wheres what ever is in style depending on what his mission is and what he has to do.

Ace has long, spiky hair with black and blue streaks. His hair hangs carelessly loose about four inches down his back. He normally keeps a green band tied around his hair to make it a spiked pony-tail, but this is only on days when he is busy in the soul society. When he is in the human world he allows his hair to hangs straight down. And no matter how much he tries to keep his hair tied up in battle, there is always some strange turns of events that says other wise, and leaves it hanging loose again. He keeps a bane in his hair no matter what the situation is. The bane is made of three short spikes that hangs down in front of his face about three inches short of his chin. The banes are locked in place by a fancy comb that is the same shape of his hair. The fancy comb it also green and the exact shade of color as his band.

Ace has typically small eyes for a man his age. He eyes color is haze with a greenish undertone that make them look orange in bright lights. His left eye normal stays hidden away underneath his bane. Directly under his left eye is a small diamond shape birthmark, it too is covered by his bane. Someday days Ace finds it necessary to wear glass, although he doesn't need them, he claims they help him to think. Even though he hasn't been able to prove this yet, lots of people says he looks good with them on. When he is anger he tends to squint his eyes, but when he is happy his eyes become fully opened. Due to his bad sleeping habits he does have light bags under his eyes, but because he normally walks around and talks with his eyes closed; you would never know this unless you were starring at him and looking for a flaw on his face..

Personality: Ace has a too himself personality. He likes to keep his distances from other because he doesn’t like the idea of being attached to other people. He’s very quite but he’s not shy. Ace is actually a very cocky because, he’s never lost a fight to anyone on his level or anyone consider to be below his level. He never speaks unless he feels it will benefit him in some kind of way. He hates work but loves to go on missions, you can almost say he likes to keep himself busy. He despises every one including his family, but he never let’s anyone know how he truly feels. Because he fears people will stop trusting him and he’ll be stopped from going on missions.

Ace is a trust worthy person but you can always tell that he is not always there in his mind or that he has his own hidden agenda when on missions. He carries a cool head in all situations, which can be relaxing but hard to understand. He’s a difficult person to understand but his strategy techniques on the battle field is some of the best, that’s why his family nicked name him mastermind. Now don't take him the wrong way because if he ever feel threaten he will cut you down without a seconds thought of it. Ace had a over all loyalty to his Captains, and he would chose death in a heart beat if it meant the Society would live longer than him. Ace also has a strong desires to protect what is left of his family.

While he may not be good with making friends, once he does they’re considered family in his eyes. Light has his own personal saying that he lives by at believe to be true thru out his whole life. “The man that lives by the sword will die by the sword and be buried on the battle field with honor. The man that lives by the pen and unwilling to bare witness to the sword’s power , will never be honorable enough to be buried by the sword. But the man that Lives by the pen and will defend what he believes in with a sword will be buried in the hall of kings and heroes.”

Ace like to drink when he doesn't have to attend to business, but he doesn't mind social drinking when it call for it. He loves to be surround by women because he is a huge flirt, but likes to find once special woman to spend a night with. When the opportunity present itself you can find Ace star gazing at night, but he mains only looks at the stars in the living world. Ace love napping thru out the day when he is not busy, but he has to sleep under the sweet smell of a cherry blossom tree, or next to white rose bushes. Ace dislike being in overly crowded places where he can't move freely or hear himself thinks.

He has an extreme dislike of shady people who talks about you behind your back, even worst people who would lie for unimportant reasons. He has an over obsessive O.C.D cleaning disorder although he may never tell you to your face he hate all messy people. He has the will power to fight through most tough situations and a never die attitude. Ace only weakness in his mind was he ways secretly afraid to be along. Although he never really admitted to anyone not even his self he occasionally has night mares about allowing everyone he cares about to die in battle because he is not strong enough.

Zanpakuto Information

Zanpakuto Name: Sukeyo

Zanpaktou Theme: Lunar moon

Unreleased Zankpaktou Appearance

Zanpakuto Release Phrase: "Sukeyo be with me forever"

Released Zanpakuto Looks:
Spoiler:

Released Zanpaktou Abilities: Depending on which way Ace is holding on the blade, cause results is either ability to break bones and bruce the opponent body or the ability cut thru the opponent’s body and pierce it. Ace's weapon of choose is the reverse blade. The Sukeyo works better when surrounded by cold areas. When in temperatures under 65 F` Suke get a elemental boost, which allows it mix with Ace's spiritual pressure in a more even and well balanced tone. This blend of spiritual pressure is essence when Ace is controlling Suke, it gives them the ability to work in a well developed matter. This boost raises the attack by 5 levels (Extends the range by 5 feet. and adds a foot to the length), Ace is able to use the special technique anytime he wishes. When Ace swings his sword, it releases a strong blue wave of light that is made of ice; this gives him the ability to freeze certain things.

Ice Wave: This wave of blue light can extend up to 3 feet wide and reach out about twenty yards before it dissolves into back into nothing. The wave is made completely of spiritual pressure and no stronger than a level 25 kido. Upon being hit with it the first time the victim may feel cool numb feeling pass over their body, much like rolling around in snow with no clothes on. The second strike cause their body to slowly as parts of their blood begins to freeze. After the third strike their body begins to freeze in the area that is directly touched by the wave.

Zanpakuto Spirit:
Suki: Suki is an Ice demon bent on destroying anything she comes into contact with. She's made from the deepest fears and desires of Ace's soul. She represents the evil side of his heart, and only wants to grow stronger. She is the youngest of the twin sprites. For the most part she hates Ace, but is willing to live with him, knowing that if he dies, so will she.

Keykeyo: Keykeyo is the goddess of water and the empires of the winter realm, who specialized in water skills and healing. Although she has alway preached about peace, she is known for having a bad temper when dealing with Suki. KeyKeyo is the elder of the twin sisters, and also the most nicest of the two. She represents the good side of his heart.

Zanpakuto Realm: The realm of Winter is a place of beauty a peace. It's main sorces of power is Moon-Light and Snow, this realm is against most ideals of war, but has produces some of the most powerful weapons know to mankind. Although the weapons do take on the effect of peaceful means to wining a fight, they are all blessed by the water goddess's love.


Bankai Information
(This applies to captains, and advanced lieutenants only)

Bankai Name: Piercing Death of Sukeyo

Bankai Description:
In Bankai State, Sukeyo becomes two blades of pure destruction. The reverse blade turns in to a double edge sword that is about 5 feet long and the sheath of the blade turns into a short blade that is only 1 yard long. This in return takes an effect on the mental thought patterns of Ace, and he to become more deadly, and gain a endless blood lust that can only be stratified by killing his opponent. Once in this state Sukeyo reverts to a divined state which she is blessed (short sword) and cursed (long blade) by the moon goddess.

Enchanted Ice Armor: Once Ace enters his bankai state he gain a protective armor that lowers the effect or negates all destruction techniques by half. All destruction techniques under the kido standard of 45 are negated when they come into contact with his body, but all techniques above this standards effects are lowered by 50% percent. The enchanted armor is made pure of ice that hugs his upper body in the chest area, but is loose enough so it does limits is mobility while fighting. Although his armor is very useful in fight it has no effects on any binding kidos that he came come into contact with. After taking on ten attacks the armor will began to chip away, once it begins falling apart it ability to nullify attacks is lowered to the standard of a level 25 kido and can only reduce the effect of higher attacks by 30%.

Ability Boost: Once in the bankai state Ace abilities grows making 30 percent harder to bet than when he started the fight. His speed grows by 30 percent, making him very difficult to keep track of in a one on one fight. His strength grows by 30 percent making each attack a lot more deadlier. His vision improves by 30 percent allowing him to see father and clearer, this in return gives him the ability to incorporate more long distance attacks into his fighting style.

Weapons Affects:
Ice and water are basically extensions of his blades that he can use, only while he is in bankai form.

The short blade: Has the ability to control the water, that it is near (i.e: rain, oceans, ponds, etc). This allows him manipulate the water as he desires, weather it is making his water kidos stronger by 5 levels or using it to directly attack his opponent. When attacking his opponent with water he tends to rise the water level and manipulate it through the open areas, this allows it to move freely as if it had the body of a snake. Ace has the ability to control 50 gallons the water up to 150 feet (50 yards) but the range changes depending on how much water is being control (i.e 10 gallons of water can be controlled up to a 300 feet/ 100 yards, but 90 gallons can only be controlled up 10 yards/ 30 feet)

The Long Blade: Has the ability to create ice and manipulate it as Ace sees fit. The Long blade can freeze up to 90 gallons of water [per post](weather it is controlled by the short blade or not). Once the water is in ice form, Ace can use the long blade manipulate the ice into weapons or shields. He can freeze the water molecules that are in the air draw them together to make Ice shards that are no bigger than 3 inches long nails, they will take the shape that he desires weather it pointy, dull, or flat. With a stable amount of ice, he can even manipulate it in to spikes or spears. This Ice manipulation ability can only work up to 100 yards as long as Ace is in direct contact with the ice. Once a part of the ice is separated from the ice that he is in direct contact with it becomes secondary and he can no longer control it until it is linked back to the main source.

Draw Backs: Ace bankai is sully based on his emotions; if he allows his emotions to get the better of him, his bankai can become very unstable thus he spiritual pressure is harder for him to control. When he loses the ability to control his pressure, it tends to rise a very high rate, while it may make him slightly stronger for a short period of time. In a long term fight against an even-matched opponent, this can be a huge disadvantage when they have ability to maintain their strength throughout the fight. When Ace can keep his pressure at stable rate it allows him to fight a well balance tempo that can be difficult to match and even harder to over come as time goes on.

Special Techniques
Ice Rain~ this can released his shards into a 100 shoot strike at the wave of his long blade. The shards are made of the ice that he created and is about the size of a 3 inch nails. These shards can only be shot from a ice source the Ace is in contact with. The shards are shoot at 75 miles pre hour This attack is used to puncture and cut the opponent(s). This attack is very accurate when trying to attack more than one opponent, but it can only be used a few times before he losses his main source of ice and has to create another. This also cause him to over exert his bankai so it can only be used 10 times before he is knocked out of it.

Chains of Ice~ This attack is used to forge chains out of water that Ace is controlling with his short blade. Once the water makes contact with you opponent, it quickly freezes over and constrict your opponent into standing still. Once the water it freezes over and become almost as hard as steal and is very difficult to break unless you can melt it. The chains them self do not harm the opponent(s) except for making the areas they are in contact very cold. It takes an massive amount of concentration to control this attack, and an even greater strain on spiritual pressure as you must focus to hold them in place and keep them frozen solid. This attack can only be used 5 times per usage of the bankai.

1000 shards of Rain~ Unlike the name suggests it only releases a total of 500 hundred ice shards that are the size of 5 inch nails. Unlike ice rain this attack can be drawn from secondary forms of ice (Ice that Ace is not in direct contact with) from a ten yard radius. This attack is only usable a few time, when the moon goddess is giving Ace her blessings. This attack itself is very accurate when trying to hit multiple opponents, upon drawing on a massive amount of spiritual pressure Ace use his hands to point at the target and with a snap of his fingers the attack is launched. Each shards blows up and covers a 5 inch circumference in complete snow and ice, and in addition anything that is hit by this attack becomes frozen solid for a slight moment (1 post). The attack ranges out about 30 meters radius and travels about 75 miles per hours.

Once Ace has used these bankai techniques, he is unusable use his bankai for the rest of the fight and his natural abilities are cut by half.

Bankai Looks:
Spoiler:




Last edited by Sith on Tue Feb 01, 2011 10:50 pm; edited 21 times in total
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Re: Ace... Complete

Post by Sith on Fri Oct 08, 2010 10:49 am

Kido:

Name: (The name of the Kido)
Type: (Hadou / Bakudo / Healing)
Number: (The number of the Kido, Higher numbers are more powerful.)
Incantation: (The incantation of the kido, saying this increases the power of the kido.)
Element: (The element of the Kido, if it has one.)
Description: ( How the kido works and what it does.)

custom spells

Spoiler:

Name: English Name: Repeal
Japanese Name: Tekkyo
Type: Destruction/Defense
Number: 24
Element: Air
Incantation: Kido 24 Resend
Description: The way this kido works, it repeals all weaker attacks. It also can be use
to repeal humans and anyone else depending on how strong the other person is compared to Light/Darkness. I is one of Lights favorite kidos, but the stronger form (Kido 90 Backlash) is a tab bit out of reach for him now. This attack gathers wind around the center of the users hand and release in an umbrella effect the blocks and moves forward.

Name: English Nam: Fireball
Japanese Name: Hidama
Type: Destruction
Number: 25
Element: Fire
Incantation: Kido 25 Burst
Description: It is a basic fireball that is used to attack opponents in battle. The attack it self is very strong but nothing compared to it big brother (Kido 80 Triple Threat). This Burs is a short range fireball that does a descent amount of damage, but in a fight gainst a water kido it does stand a chance unless the kido is under the level of 15. Once it has been unleahed the user has the ability to control the flow and direction of the fireball for a short amount of time (2 post before it burns out).

Name: Still Waters
Type: Bakudo-Binding
Number: 72
Element: Water
Incantation: Within the eight trigrams stand the gate Idaaram until the architect of seventeen moons speaks to countermand. Still, waters!
Description: This kido forms a dense, hollow cube around the target that is fully affected by gravity and its weight is measured in tons . It's often called the "imprisionment kido."

Name: Shove
Type: Hadou-Destruction
Number: 2
Element: Air
Incantation: Let time force will to the unliving matter!
Description: This kido exerts a force in any direction. While the impact will have little effect on a resisting target, on an inanimate object impressive motion can be produced.

Name: Burn
Type: Hadou-Destruction
Number: 15
Element: Fire
Incantation: Destroy, heart of the beyond. Burn them!
Description: A simple flaming projectile that travels in a straight line towards the target. This technique alone is sufficient to purify a lower-ranked Hollow.


Name: Trails End
Type: Binding
Number: 31
Element: n/a
Incantation: hyoushi kido 31
Description: After saying the necessary incantation, a long string of spiritual energy come forth linking the waist of the target (s) and the user. The paths of spiritual energy does not harm, stun or have any effect, except for helping the user follow an escaping or hiding target due to the spiritual string. The path of spiritual string follows the movement of both the user and the target but if the target manages to get far enough from the user (400 feet), the string pops and the link is broken. This is main used when transporting criminals who have a history of trying to escape. I picked 31 because it is very affective when chasing someone who likes to run.

Name: 1000 Snow Blossoms
Type: Hadou-Destruction
Number: 65
Element: Lightening
Incantation: Snow White Cherry Blossoms, with both hands in a heart position
Description: After saying the incantation a circle of Lightening made of your spiritual energy forms in middle of your hands. Than it expands from into a ball roughly 6 diameters wide before bursting into blossom size pedals falling from the sky like snow. Upon repeating the incantation they shoot thru your opponent(s) at blinding speeds. Usually there will be an out line of your opponent(s) and the remaining pedals that miss before they dissolve into nothing.

Hadou spells

Spoiler:
Name: Shō - Push
Type: Hadou
Number: 1
Incantation: Unknown
Element: N/A
Description: Pushes the target away from the caster.

Name: Byakurai - Pale Lightning
Type: Hadou
Number: 4
Incantation: Unknown
Element: Lightning
Description: The user fires a concentrated, powerful lightning bolt from their finger.

Name: Tsuzuri Raiden - Bound Lightning
Type: Hadou
Number: 11
Incantation: Unknown
Element: Lightning
Description: Electric current flows through any object the user touches and is able to lead electricity, damaging any target that is in contact with the object the current runs through.

Name: Shakkahō - Shot of Red Fire
Type: Hadou
Number: 31
Incantation: "Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! Inferno and pandemonium, the sea barrier surges, march on to the south!"
Element: Fire
Description: Fires a ball of red energy at a target.

Name: Ōkasen - Yellow Fire Flash
Type: Hadou
Number: 32
Incantation: Unknown
Element: Fire
Description: Fires a wide arc of yellow energy at a target.

Name: Sōkatsui - Blue Fire, Crash Down
Type: Hadou
Number: 33
Incantation: "Ye lord! Mask of flesh and bone, flutter of wings, ye who bears the name of Man! Truth and temperance, upon this sinless wall of dreams unleash but slightly the wrath of your claws."
Element: Fire
Description: Fires a burst of blue spiritual energy at a target in a similar manner to #31, but over a wider area and with more power

Name: Kongōbaku - Adamantine Blast
Type: Hadou
Number: 36
Incantation: Unknown
Element: Fire
Description: A blast of spherical, red energy similar in strength to a Sōkatsui blast, but slightly more powerful.

Name: Haien - Abolishing Flames
Type: Hadou
Number: 54
Incantation: Unknown
Element: Fire
Description: Fires a blast of purple spiritual energy that will incinerate a target completely when it makes contact.

Name: Tenran - Orchid Sky
Type: Hadou
Number: 58
Incantation: Unknown
Element: Wind
Description: A widening tornado-like blast is fired towards the target.

Name: Raikōhō - Thunder Roar Cannon
Type: Hadou
Number: 63
Incantation: "Sprinkled on the bones of the beast! Sharp tower, red crystal, steel ring. Move and become the wind, stop and become the calm. The sound of warring spears fills the empty castle!"
Element: Lightning
Description: Fires a massive wave of yellow energy at a target.

Name: Gaki Rekkō - Raging Light Fang
Type: Hadou
Number: 68
Incantation: Unknown
Element: N/A
Description: A spell that makes a circle of energy, before firing blasts of green light from its center in a cage-like formation. This spell is both very powerful, and hard to dodge.

Name: Sōren Sōkatsui - Twin Lotus Blue Fire, Crash Down
Type: Hadou
Number: 73
Incantation: "Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! On the wall of blue flame, inscribe a twin lotus. In the abyss of conflagration, wait at the far heavens."
Element: Fire
Description: Essentially a doubled version of #33, this spell fires two shots of blue fire with greater potency than the single-shot variety.

Name: Hiryugekizokushintenraiho - Flying Dragon-Striking Heaven-Shaking Thunder Cannon
Type: Hadou
Number: 88
Incantation: Unknown
Element: Lightning
Description: Fires a gigantic electricity blast of spiritual energy resulting in a truly enormous explosion.

Bakudo spells

Spoiler:
Name: Sai - Restrain
Type: Bakudo
Number: 1
Incantation: Unknown
Element: N/A
Description: Locks a target's arms in place behind their back. Broken rather easily by most creatures with spiritual pressure and awareness.

Name: Hainawa - Crawling Rope
Type: Bakudo
Number: 4
Incantation: Unknown
Element: N/A
Description: An energy rope entangles the target's arms. Easily broken by entities with high spiritual pressure.

Name: Seki - Repulse
Type: Bakudo
Number: 8
Incantation: Unknown
Element: N/A
Description: Creates a round shield that seems to temporarily paralyze and repel whatever strikes it.

Name: Geki - Strike
Type: Bakudo
Number: 9
Incantation: "Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and then claw out your own throat!"
Element: N/A
Description: Engulfs the target in red light, completely paralyzing them.

Name: Hourin - Disintegrating Circle
Type: Bakudo
Number: 9
Incantation: "Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and tear out your own throat!"
Element: N/A
Description: Causes an orange hued tendril with spiraling yellow patterns to erupt from the users hand and attempt to trap a target. the end of it remains in the hands of the user allowing them to control the path of the tendril before and after capture. The Kidō is able to connect with another one of itself if both have captured a target and bind them together.

Name: Fushibi - Ambush Flare
Type: Bakudo
Number: 12
Incantation: Unknown
Element: N/A
Description: This spell is used in conjunction with Shakkahō and a Kidō net that has entangled her opponents resulting in a large explosion around them all.

Name: Sekienton - Red Smoke Escape
Type: Bakudo
Number: 21
Incantation: Unknown
Element: N/A
Description: Creates a blast upon activation and is used like a ninja's smoke bomb.

Name: Kyokko - Curved Light
Type: Bakudo
Number: 26
Incantation: Unknown
Element: Light
Description: Hides the target from sight, by bending light. The spell has the ability to totally hide the presence and reiatsu of the user or specified object.

Name: Hakufuku - White Crawl
Type: Bakudo
Number: 28
Incantation: Unknown
Element: N/A
Description: This technique muddles the consciousness of its target. The user can use this spell while imprisoned to knock out a guard and destroy everything within a certain radius of herself.

Name: Shitotsu Sansen - Beak-Piercing Triple Beam
Type: Bakudo
Number: 30
Incantation: Unknown
Element: N/A
Description: Forming a golden triangle with one's finger, it shoots three beams of light that pin the target to one place on a surface, slamming into his or her body in three places in a shape of an equilateral triangle.

Name: Tsuriboshi - Suspending Star
Type: Bakudo
Number: 37
Incantation: Unknown
Element: N/A
Description: Creates a star-shaped cushion of Spiritual Energy, which anchors it to nearby objects with "ropes" of spirit particles. It can stop falling objects, acting like a safety net.

Name: Enkosen - Arc Shield
Type: Bakudo
Number: 39
Incantation: Unknown
Element: N/A
Description: Summons a shield of condensed reiatsu to block opponents' attacks.

Name: Kakushitsuijaku - Summoning of the Tracking Sparrows
Type: Bakudo
Number: 58
Incantation: "Heart of the south, eye of the north, finger of the west, foot of the east, arrive with the wind and depart with the rain."
Element: N/A
Description: Tracks and locates any spiritual force the user focuses on. To activate it, the user must draw a circle on the ground, cut into four parts with a specific character in each. The incantation animates the circle, causing various numbers to appear within until the specific set is found. The number set seems to be a variation on longitude and latitude.

Name: Rikujōkōrō - Six Rods Prison of Light
Type: Bakudo
Number: 61
Incantation: "Carriage of Thunder. Bridge of a spinning wheel. With light, divide this into six!"
Element: N/A
Description: Summons six thin, wide beams of light that slam into a target's midsection, holding them in place. The target is then unable to move any part of their body including the parts that were not struck by the beams.

Name: Hyapporankan - Hundred Steps Fence
Type: Bakudo
Number: 62
Incantation: Unknown
Element: N/A
Description: A rod formed of energy is thrown towards the target before it disintegrates into numerous short rods which are used to pin the target to the surroundings and render them immobile.

Name: Sajo Sabaku - Locking Bondage Stripes
Type: Bakudo
Number: 63
Incantation: Unknown
Element: N/A
Description: Similar to Bakudō No. 4, but stronger, this spell binds the arms of a target.

Name: Tozanshō - Inverse Mountain Crystal
Type: Bakudo
Number: 73
Incantation: Unknown
Element: N/A
Description: Creates an inverted pyramid-shaped barrier around the caster.

Name: Gochūtekkan - Quintet of 1 kan Iron Pillars
Type: Bakudo
Number: 75
Incantation: "Walls of ironsand, a priestly pagoda, glowing ironclad fireflies. Standing upright, silent to the end."
Element: N/A
Description: Summons five incredibly tall and thick pillars which are connected to each other by chains to pin a target to the ground.

Name: Tenteikūra - Heavenly Rickshaws in Silken Air
Type: Bakudo
Number: 77
Incantation: "Black and white net. Twenty-two bridges, sixty-six crowns and belts. Footprints, distant thunder, sharp peak, engulfing land, hidden in the night, sea of clouds, blue line. Form a circle and fly though the heavens."
Element: N/A
Description: Transmits messages mentally to anyone within an area of the caster's choosing. In addition to reciting the spell, the user must draw specific markings on their arms, which are animated by the spell to convey the messages. The messages can be spoken either by the caster or by another within the vicinity of the caster.

Name: Kuyō Shibari - Nine Sunlight Traps
Type: Bakudo
Number: 79
Incantation: Unknown
Element: N/A
Description: Creates eight black holes that emit spiritual energy in the personal space surrounding the target, with a ninth black hole manifesting in the center of the targets chest.

Name: Danku - Splitting Void
Type: Bakudo
Number: 81
Incantation: Unknown
Element: N/A
Description: Creates an energy barrier in the form of a rectangular wall. It is capable of stopping destructive spells up to #89.

Name: Hexagonal Barrier
Type: Bakudo
Number: 88
Incantation: Unknown
Element: N/A
Description: It is a powerful barrier which can be placed upon a part of the body and it activates when an attack reaches the point where it is cast. When the attack hits the barrier, a hexagonal shape appears. Capable of blocking up to level 92 Hadou and attacks similar in power.


Techniques:

Technique Name: (The name of your Technique)
Technique Type: (Movement, Zanjutsu, Sensory, etc.)
Degree of difficulty: (Beginner, Intermediate, Expert, Master)
Description: (A description of what your technique does)


History and RP Sample

History:
Before Death: When Ace was born in the world of the living, he partially sick but happy child. He was the youngest of three kids and raised by his mother. His father did live with him but because of Ace lack of will to live, he had a problem being around too many people. By his tenth birthday Ace had only seen out of his house a total of three times. One being the day he was born, another being the day he first learned of his cancer infected lungs. Finally his ten birthday where he was able to convinces his mom to take him to the fair for his birthday. Although Ace had never been truly been to school he was particular popular most kids of his own age. Thru the help of his sibling he was able to make several friends that normal visited him on a day to day bases for the most part. When no one was around and he able to he even spent most of his time starring out of a window that looked down on a cherry blossom tree.

Though he dreamed about sleeping under the tree as his father and older brother had did they where his age, he wasn't a fortunate as he had hoped to be. A week before his 18 birthday he meet a girl name Sukeyo. Ace had saw her trying to climb his cherry tree to get her kite. He upon her getting to the kite, her eyes had meant with his and you can say it was love at first sight. From that day forward Sukeyo had devoted all of her free time to making Ace happy. It started off as most relationship normally do, Suke started by coming be everyday and sitting in the tree and talking to Ace through his window. As their relationship grew Ace's mother seemed to take notice to his new rising will to live. She couldn't explain what made him so happy just knew around the same time everyday Ace would be come happy as if he was a knew man. Through his mother's ever burdening love Ace and Sukeyo were found out and Ace's mother forced Suke to try more lady like means of seeing her son and asked her come in through the front door.

Like clock work everyday Suke came to see Ace as exact same time. But after a while a greet depression had shook there lifestyle when Ace's father passed away. Ace's father had been in a tragic car on the day of Ace's 19 birthday. From that day on Ace's mother had began working and made it impossible for them to see each other thru normal means. Upon Ace becoming slightly depress and his his will began to slip away, his mother had passed the care of Ace over to Suke. Suke and Ace where married at the age of 20 although their lives was mostly confined to a room they were happy. Ace's lung cancer soon became worst as the doctors had expected and Ace began to become sicker and sicker. A month before Ace's 21 first birthday passed away into the sprit world.

After Death
Ace was reborn a shinigami in a small town called Turnpoint. His mother, Kiekie, had died during his birth, and for that his father, Tokyo, hated him. For the first 10 years of his life he was treated worst than a dog. Tokyo threw water outside on the ground and told him “There you go…you might want to catch it before the ground has it feel.” Ace’s food had to be earned thru back breaking work, but it was never more than a piece of bread. Tokyo used the fact that they really didn’t need food to survive to the fullest. For most of his life Tokyo hated him, until he finally took a stand against his abuse and tried to kill him with a long chief knife. That was the first time Ace had never seen Tokyo in action, the way he dodge the knife and defend him off with a butter knife was amazing. He even managed to cut a diamond scar on Ace’s face that never seemed to heal. From that day on Tokyo had trained Ace in the way of the soul society.

Tokyo had once been a high ranked soul reaper but due to his unapproved urge to marry Kiekie, Tokyo found himself on the short end of his captain’s patience and was sent away on more dangerous missions than others. Upon finding out that he would die before marrying his captains sister, he and Kiekie turned rouge and fled to the small out skirt of the lands. There they were bless to have two children the first one came out and grew to be a healthy baby girl, and the other was Ace. Because of the death of his mother Ace's sister was sent to live with an aunt that he never knew nor seen. Ace hasn't seen his elder sister since he was 1 days old. For many years Ace and Tokyo trained together until they thought he was ready. Ace trained everyday,from sun rise to sun down for sixty years straight.

The things he master at 175 most reapers didn't learn until they were 300. Ace enter the Soul Society at the age of 250. His knowledge of the soul society rules and experience made him a poster boy child of the society. Although he was a fine candidate for the society he was still young, and the battle field was no place for a boy. His skills pushed him thru the ranks with flying colors but because of his young age he didn't make rank until he was 309. He spent most of his time before that pushing paper work and on the clean up crew. He was responsible for sanitation and assemble control. It wasn't until he meant the Division 9 captain, he was seen as a valuable asset to the society. Ace quickly became right hand man of his captain going on private missions and doing under the table work.

Since most of the dangerous missions that he went on were never put to paper, Ace never moved in ranked nor did he care because this way he wouldn't draw to much attention to himself. Ace believe in the old saying, "the nail that sticks out is the one that gets hammer..." the way he saw it, if his mission went untold he would never have to do the papers work, and as much as he loved missions. He hated the after mission paper work more. Ace was happy with the society until he was 375 years old. Ace was forced to leave on a personal private matter due to his father passing away. Ace ended up being withdrawn from his life and left to the fact he was all alone. After returning to the Soul Society, he was put on probation and stripped of his rank and division because of his new found outrageous behavior . This for him was a faith worst than death.

After completing his probational period Ace was welcome to rejoin the court guard, although he was not allowed to return to the 9 division he soon found a home in the 13 division as Lieutenant. Ace worked hard to improve himself and to and it went with out fail. Although he had achieve Captains rank thru fight he had never wished to win, he was finally captain. Ace to honor bestowed upon him with full blessings from both of his previous captains. Although Ace is still the youngest captain in the history of the soul society he may as well be the man passed his own age...

Being A Captain
For the pass few year Ace has been a Captain. Although there has been a many problems that he hasn't been able to solve. He had devoted himself to making one of the strongest and most organized division in the Soul Society. He's spent most of his free time training weapons classes and Kido classes. While most captains seem to be bothered by training new students, Ace has always seen it as an opportunity to spot poetical candidates for his squad. He always had a thing about knowing his squad before he would official allow them to join his division. Through his teaching he was able to meet a young girl seemed very familiar to him.

They soon began dating. Ace found himself falling in love with this young woman. Although they never got married he was able to convince her to leave the soul society to be with him. She agreed for pass year they have been dating in a closed relationship. Ace hasn't seen himself settling down yet, but he's made it his business to spend all of his free time with her. They often take trips to different places in the world of the living. Their favorite place in the world of the living is the town of Karakura, they were able to find a small house. Ace usually visits the house twice a month weather it is to spend time together or just to get away from their problems. For the pass few month Ace's love had been living in the house alone. Although most of her time was spent working at a bar, she tends to be very lonely has to talk to him on a day to day bases.

RP Sample:
Some of my pass work


Last edited by Sith on Mon Nov 08, 2010 3:13 pm; edited 11 times in total
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Re: Ace... Complete

Post by Sith on Fri Oct 08, 2010 10:57 am

bump i sent a request asking for a captains Seat... (hoping for Captain Commander willing to take any captain seat open)
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Re: Ace... Complete

Post by FallenAngel on Sat Oct 09, 2010 2:24 pm

I'm gonna be honest here and point out a few things.

1. Your grammar and sentence structure are terrible. I can barely read this app.

2. Your zanpaktou makes literally zero sense.

3. Your history is much much too short for a captain commander.

4. Captain Commanders would be over 1000 years old.

5. You would need to consistently RP with that quality every time.

6. Your appearance and personality need expanding.

7. The cannon kido are already coded for an easy copy/paste in the kido section....

Overall, this is not a captain commander app, and not a captain app. It will need to be significantly improved for either of those positions.

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Re: Ace... Complete

Post by Sith on Mon Oct 11, 2010 3:25 pm

bump
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Re: Ace... Complete

Post by FallenAngel on Tue Oct 12, 2010 1:15 pm

You have two categories labeled Hadou. The bakudo should be bakudo. And very nice improvement on looks and persona. History could use some more bulk though. And I still don't really understand your shikai.
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Re: Ace... Complete

Post by Sith on Wed Oct 13, 2010 1:21 am

bump
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Re: Ace... Complete

Post by Sith on Sat Oct 16, 2010 12:39 am

*bump*
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Re: Ace... Complete

Post by FallenAngel on Sat Oct 16, 2010 1:05 am

The part about breaking bones and such isn't really so much an ability as just a general aspect that goes in the looks.

Your released zanpaktou picture is not a reverse blade... so I don't see how that would be a released ability either.

Cool wind, and moonlight would not help the power of your zanpaktou.

If it is indeed ice, water however, would make your zanpaktou more effective, but it wouldn't increase the spiritual power of your sword.



When this happen Ace is allowed to swing the sword and release a strong blue wave of light and cold air, that is ice cold to the touch.

What does that mean? Is it air? or is it ice? or is it light? cant be all three lol.

Your bankai isn't linked to your shikai even in the slightest. They are releases of the same spirit, so their abilities have to follow the same theme. One or the other has to be edited.
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Re: Ace... Complete

Post by Sith on Sat Oct 16, 2010 6:14 am

bump...
Changed the picture I'm not sure what happen but that what i had the first time

Blue wave of Light is cold air, i was explain how it felt...

I'm using Moonlight and water for a elemental boost, Note the elements only allow Suki and Ace to communicate better with each other.

Fixed Bankai
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Re: Ace... Complete

Post by Sith on Tue Oct 19, 2010 1:49 am

bump
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Re: Ace... Complete

Post by FallenAngel on Tue Oct 19, 2010 1:07 pm

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Re: Ace... Complete

Post by Sith on Tue Oct 19, 2010 7:32 pm

fixed and bumped
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Re: Ace... Complete

Post by Sith on Mon Oct 25, 2010 6:54 pm

bump
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Re: Ace... Complete

Post by FallenAngel on Thu Oct 28, 2010 4:56 pm



Depending on which way Ace is holding on the blade, cause results is either ability to break bones and bruce the opponent body or the ability cut thru the opponent’s body and pierce it. Ace's weapon of choose is the reverse blade. The Sukeyo works better when surrounded by cold areas. When in temperatures under 65 F` Suke get a elemental boost, which allows it mix with Ace's spiritual pressure in a more even and well balanced tone. This blend of spiritual pressure is essence when Ace is controlling Suke, it gives them the ability to work in a well developed matter. When this happen Ace is allowed to swing the sword and release a strong blue wave of light that is made of cold air.


What are the actual abilities of your sword when released? Is that it? It just turns into a reverse blade and can blow cold air?
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Re: Ace... Complete

Post by Sith on Fri Oct 29, 2010 11:03 am

When i said the ability to blow cool air i was going for an Ice effect that didn't seem to out there and would under cut my bankia, but when you say it like that it kinda makes it seem stupid. So i changed it to say exactly what i meant.

When this happen Ace is allowed to swing the sword and release a strong blue wave of light that is made of ice, this gives him the ability to freeze certain things.
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Re: Ace... Complete

Post by FallenAngel on Fri Oct 29, 2010 1:46 pm

okie, so its an ice zanpaktou. You can still be ice, just use ice with your arrows as well. Then it will make perfect sense.

Name: English Name: Repeal
Japanese Name: Tekkyo
Type: Destruction/Defense
Number: 24
Element: Air
Incantation: Kido 24 Resend
Description: The way this kido works, it repeals all weaker attacks. It also can be use
to repeal humans and anyone else depending on how strong the other person is compared to Light/Darkness. I is one of Lights favorite kidos, but the stronger form (Kido 90 Backlash) is a tab bit out of reach for him now. This attack gathers wind around the center of the users hand and release in an umbrella effect the blocks and moves forward.

This would be a bakudo if it works how you have it here. Also, when you say resend, you mean turn their own kido back at them right?

Name: English Nam: Fireball
Japanese Name: Hidama
Type: Destruction
Number: 25
Element: Fire
Incantation: Kido 25 Burst
Description: It is a basic fireball that is used to attack opponents in battle. The attack it self is very strong but nothing compared to it big brother (Kido 100 Triple Threat). This Burs is a short range fireball that does a descent amount of damage, but in a fight gainst a water kido it does stand a chance unless the kido is under the level of 15

These two already have cannon spells that pretty much do the exact same.

Name: Still Waters
Type: Bakudo-Binding
Number: 72
Element: Water
Incantation: Within the eight trigrams stand the gate Idaaram until the architect of seventeen moons speaks to countermand. Still, waters!
Description: This kido forms a dense, hollow cube around the target that is fully affected by gravity and its weight is measured in tons . It's often called the "imprisionment kido."

Name: Heart Binding
Type: Bakudo-Binding
Number: 82
Element: Light
Incantation: Wash your mind in the blood from the wall of shattered saints and vanish. Purge your soul!
Description: This experimental kido is the result of intense research within the Fifth division. Rather than exerting any physical force to restrain the subject, it shackles the target's will. In other words, the desire to fight (or, indeed, to act) is blocked rather than the capacity to act itself. This makes the kido incredibly difficult for the subject to break, since they don't actually have the capacity to decide to make even the attempt to shake it off. Alas, it's fairly simple to undo from the outside, making it most suited to single combat and interrogations.


These can both be RPed out of relatively easily, but they would be very good for use on weaker beings and NPCs.

Name: Temporal Seal
Type: Bakudo-Binding
Number: 92
Element: Black
Incantation: Halt the stream of existence with your all-encompassing hands and turn the line upon itself. Namtar, seal!
Description: This kido is a complicated technique that halts time itself in a 5' sphere, albeit only temporarily. Nothing can move in or out of the affected area.

Not only is this spell too high for you, It is the forbidden spell that tessai used which would be ranked 98 or above, so this one will definitely have to be removed.

Name: Sleeping Puppet
Type: Bakudo
Number: 50
Element: N/a
Incantation: It is a hand sign along with the word suimin
Description: The user has to draw his opponent's attention to his finger to put them into this hypnosis phase. Nothing appears to have changed in the phase but the target is motionless in reality for 2 posts unless they realise that they've been hypnotize. Than they can break it with a 20 style healing kido of there own, or pain from an outside force such as being stabbed or hit, this give him the ability to anything to the body for this short amount of time.

This seems OP in the bleach universe.

Name: Black Pit
Type: Hadou-Destruction
Number: 89
Element: Black
Incantation: The seven bridges to paradise tremble as the master of reality casts ruin from his demesne. Let the seventeen virtues of a flawless dream defend the holy from the wrath to be, and let the nine pagodas encircle he unliving to guide its demise. Destroy, Mikazukanoyaiba!
Description: This kido has no effect on physical matter. Instead, it releases a "negative pulse" which is a vacuum on a spiritual level, drawing massive amounts of nearby Reiatsu into it. The only reason such a technique is permitted to Shinigami is because once the pulse stabilizes, a Shinigami can redeem verything that's been drawn in with a single precise attack. The window of opportunity before utter destruction is small, though, meaning that only high-ranking (read: Hadou specialist Vice Captain or higher) shinigami are permitted to attempt it.

Name: Trails End
Type: Binding
Number: 31
Element: n/a
Incantation: hyoushi kido 31
Description: After saying the necessary incantation, a long string of spiritual energy come forth linking the waist of the target (s) and the user. The paths of spiritual energy does not harm, stun or have any effect except for helping the user follow an escaping or hiding target due to the spiritual string. The path of spiritual string follows the movement of both the user and the target but if the target manages to get far enough from the user (400 feet), the string pops and the link is broken. This is main used when transporting criminals who have a history of trying to escape. I picked 31 because it is very affective when chasing someone who likes to run.

Explain these better.

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Re: Ace... Complete

Post by Sith on Sun Oct 31, 2010 10:19 pm

Name: English Name: Repeal
Japanese Name: Tekkyo
Type: Destruction/Defense
Number: 24
Element: Air
Incantation: Kido 24 Resend
Description: The way this kido works, it repeals all weaker attacks. It also can be use
to repeal humans and anyone else depending on how strong the other person is compared to Light/Darkness. I is one of Lights favorite kidos, but the stronger form (Kido 90 Backlash) is a tab bit out of reach for him now. This attack gathers wind around the center of the users hand and release in an umbrella effect the blocks and moves forward.


Name: English Nam: Fireball
Japanese Name: Hidama
Type: Destruction
Number: 25
Element: Fire
Incantation: Kido 25 Burst
Description: It is a basic fireball that is used to attack opponents in battle. The attack it self is very strong but nothing compared to it big brother (Kido 100 Triple Threat). This Burs is a short range fireball that does a descent amount of damage, but in a fight gainst a water kido it does stand a chance unless the kido is under the level of 15

These two already have cannon spells that pretty much do the exact same.
I know they have cannon spells, but i wanted to make my own because i'm planing on using them later on to create something else.


Name: Still Waters
Type: Bakudo-Binding
Number: 72
Element: Water
Incantation: Within the eight trigrams stand the gate Idaaram until the architect of seventeen moons speaks to countermand. Still, waters!
Description: This kido forms a dense, hollow cube around the target that is fully affected by gravity and its weight is measured in tons . It's often called the "imprisionment kido."

Name: Heart Binding
Type: Bakudo-Binding
Number: 82
Element: Light
Incantation: Wash your mind in the blood from the wall of shattered saints and vanish. Purge your soul!
Description: This experimental kido is the result of intense research within the Fifth division. Rather than exerting any physical force to restrain the subject, it shackles the target's will. In other words, the desire to fight (or, indeed, to act) is blocked rather than the capacity to act itself. This makes the kido incredibly difficult for the subject to break, since they don't actually have the capacity to decide to make even the attempt to shake it off. Alas, it's fairly simple to undo from the outside, making it most suited to single combat and interrogations.

These can both be RPed out of relatively easily, but they would be very good for use on weaker beings and NPCs.


Well I just really wanted these Kidos so if there is no problems with having them i would like to keep them.

Name: Temporal Seal
Type: Bakudo-Binding
Number: 92
Element: Black
Incantation: Halt the stream of existence with your all-encompassing hands and turn the line upon itself. Namtar, seal!
Description: This kido is a complicated technique that halts time itself in a 5' sphere, albeit only temporarily. Nothing can move in or out of the affected area.

Not only is this spell too high for you, It is the forbidden spell that tessai used which would be ranked 98 or above, so this one will definitely have to be removed.

Name: Sleeping Puppet
Type: Bakudo
Number: 50
Element: N/a
Incantation: It is a hand sign along with the word suimin
Description: The user has to draw his opponent's attention to his finger to put them into this hypnosis phase. Nothing appears to have changed in the phase but the target is motionless in reality for 2 posts unless they realise that they've been hypnotize. Than they can break it with a 20 style healing kido of there own, or pain from an outside force such as being stabbed or hit, this give him the ability to anything to the body for this short amount of time.

This seems OP in the bleach universe.

Name: Black Pit
Type: Hadou-Destruction
Number: 89
Element: Black
Incantation: The seven bridges to paradise tremble as the master of reality casts ruin from his demesne. Let the seventeen virtues of a flawless dream defend the holy from the wrath to be, and let the nine pagodas encircle he unliving to guide its demise. Destroy, Mikazukanoyaiba!
Description: This kido has no effect on physical matter. Instead, it releases a "negative pulse" which is a vacuum on a spiritual level, drawing massive amounts of nearby Reiatsu into it. The only reason such a technique is permitted to Shinigami is because once the pulse stabilizes, a Shinigami can redeem verything that's been drawn in with a single precise attack. The window of opportunity before utter destruction is small, though, meaning that only high-ranking (read: Hadou specialist Vice Captain or higher) shinigami are permitted to attempt it.


I removed these techniques


: Trails End
Type: Binding
Number: 31
Element: n/a
Incantation: hyoushi kido 31
Description: After saying the necessary incantation, a long string of spiritual energy come forth linking the waist of the target (s) and the user. The paths of spiritual energy does not harm, stun or have any effect except for helping the user follow an escaping or hiding target due to the spiritual string. The path of spiritual string follows the movement of both the user and the target but if the target manages to get far enough from the user (400 feet), the string pops and the link is broken. This is main used when transporting criminals who have a history of trying to escape. I picked 31 because it is very affective when chasing someone who likes to run.

Explain these better.

I really don't know how to explain the attack any better the only thing it does is let me locate my opponent, if we started the fight at an face to face position (Where i could see them at one point of time) and they than tired to hide i would be able to find them with out having to destroy half the battle field. Mostly just a transport kido that helps keep track of criminals.
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Re: Ace... Complete

Post by FallenAngel on Mon Nov 01, 2010 12:30 am

I know they have cannon spells, but i wanted to make my own because i'm planing on using them later on to create something else.

Then just say they developed from the cannon ones?

Well I just really wanted these Kidos so if there is no problems with having them i would like to keep them.

I wasn't denying them, I was just saying, expect people to get out of them. They won't be all-encompassing.

I really don't know how to explain the attack any better the only thing it does is let me locate my opponent, if we started the fight at an face to face position (Where i could see them at one point of time) and they than tired to hide i would be able to find them with out having to destroy half the battle field. Mostly just a transport kido that helps keep track of criminals.

Ah, you just phrased it so it was hard to read. Anyway, is the string visible? And is the string solid in any way?

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Re: Ace... Complete

Post by Arthas on Mon Nov 01, 2010 1:55 am

Name: Heart Binding
Type: Bakudo-Binding
Number: 82
Element: Light
Incantation: Wash your mind in the blood from the wall of shattered saints and vanish. Purge your soul!
Description: This experimental kido is the result of intense research within the Fifth division. Rather than exerting any physical force to restrain the subject, it shackles the target's will. In other words, the desire to fight (or, indeed, to act) is blocked rather than the capacity to act itself. This makes the kido incredibly difficult for the subject to break, since they don't actually have the capacity to decide to make even the attempt to shake it off. Alas, it's fairly simple to undo from the outside, making it most suited to single combat and interrogations.

Fallen, even if it would be somewhat easy to escape from, I feel that being able to alter peoples emotions is outside of the range of what kido can accomplish: we have yet to see kido that can perform illusions, let alone affect an enemy on such an inner level.
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Re: Ace... Complete

Post by FallenAngel on Mon Nov 01, 2010 1:37 pm

Hmm. I think the old man did something such as that on himself in some of the filler episodes to combat muramasa, a zanpaktou that went into your inner world and messed with your zanpaktou emotions. Either way though, it would just be simpler to remove it.
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Re: Ace... Complete

Post by Sith on Tue Nov 02, 2010 10:25 pm

Removed and bumped... Is there anything else?
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Re: Ace... Complete

Post by Arthas on Tue Nov 02, 2010 10:47 pm

Captains, unless you are of the fifth division, may not have kido above rank 89.
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Re: Ace... Complete

Post by Sith on Wed Nov 03, 2010 12:22 am

Edited and Bumped
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Re: Ace... Complete

Post by Arthas on Wed Nov 03, 2010 1:14 am


Bankai Name: Piercing Death

I'm rather certain that your bankai's name must have the name of your zanpakutou somewhere within it (I.e. Tensa Zangetsu, or Senbonzakura Kageyoshi or Daiguren Hyoinmaru.)

While using Bankai Ace gain an armor around his body that protects him from all blinding techniques except for barrels. He grows 30% faster making him almost impossible to see, if you're not completely focused in on him. His strength grows by almost 30% and his Accuracy is almost 25% better than when he started the fight.

Whats how does armor protect him from being blinded? What do you mean except for barrels? Do barrels blind people?

There are many places where your app is just as hard as this to understand, and keep in mind, that if your post quality becomes this hard to interpret, and continues to have terrible grammar, you may be forced to take a lower rank.

When this happen Ace is allowed to swing the sword and release a strong blue wave of light that is made of ice, this gives him the ability to freeze certain things.

How big is the wave? How strong is it, in comparison to a kido number or some other measurable milestone? How strong is the freezing affect if the opponent is hit by it?

Ice Rain~ that can released his shards into a 100 shoot strike but He can only use this attack a few times before he losses bankai for a short amount of time (6 post).Ace is able to hold his Bankai for 5 -10 post depending on how calm he is at the time of releasing his bankai. Each time he use this attack it out a strain on his pressure and takes away from his ability to maintain. (1 post per use).

Does this have any cost other than eventually forcing you out of bankai? How big is each shard? How are they shot out? Are these shards sharp? what do they do upon contact with the enemy? You have to be more descriptive with your techniques.

Chains of Ice~ An attack is used to forge chains out of water and constrict your opponent into standing still. Once the opponent is grab by the water it freezes over and become almost as hard as steal. It takes an massive amount of concentration to control this attack, even more a slight strain on spiritual pressure as you must focus to hold them in place. This attack can only be used three times per usage of the bankai.

How does this hit them? Where does the water come from? How strong are the chains?
As with Ice Rain, requires more fundamental description of exactly what the attack does and how it does it.

1 thousand shards of Rain~ Unlike the name suggests it only releases a total of 500 hundred ice shards. This attack is only usable on the nights of a full moon. This attack it very accurate when trying to hit multiple opponents, upon drawing of your spiritual pressure into the shot, the user to place a strained state on their body and spiritual pressure. This block their abilities for a slight moment as the moon restores the energy. Once they used bankai technique it is unusable use for the rest of the fight. Each shards blows up and covers a total of 5 yards circumference in complete snow and ice. In addition and thing that is his by this attack become frozen for a slight moment.

How on earth is your zanpakutou related to the moon in anyway? And how does the moons presence restore spirit energy?
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Arthas
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Re: Ace... Complete

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