Tamatenshi's Techniques[WiP]

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Tamatenshi's Techniques[WiP]

Post by xXLightxDarkXx on Wed Oct 07, 2009 12:57 am

(This goes deeper into how Tamatenshi works)
Zanpakutou: Tamatenshi(Angel Spirit)
Unique Ability: White light is a combination of seven colors, only to be seen and never felt, but when Tamatenshi releases light, it collects the reishi surrounding the area, bending them in such a fashion that they become bright white, making it seem as if the light Tamatenshi released hangs there. Thus, Dark is able to control the reishi Tamatenshi has collected to use against his opponent.

Shikai Release

Technique 1: Tomoshibi Ketatamashii[Piercing Light](Literal meaning: Piercing light)
Description: The whole area will be blinded with a sudden flash of light(think flash grenade times a thousand in brightness) and in that second, he can manipulate the light, allowing it to surround the opponent that come to several points, stabbing into their body; the second purpose is to supply Tomoshibi Tsunzaku with light to use. -1 stamina to use; this technique has a cool down time of six posts because of how easily it can drain an opponent of their stamina(basically, it can cause the opponent bleed out if they don't do anything about it). Those who have any armor type of thing/barrier around them are impervious to this attack, otherwise, it cannot be blocked by hand.

Technique 2: Tomoshibi Tsunzaku[Splitting Light](Literal meaning: To split light)
Description: Collecting reishi into the blade, the blade will begin to shine brightly. When released, it will resemble Getsuga Tenshou, except that it's white and wherever there is more light, the stronger the attack; cloudy condition, normal, sunny, +5 in Kidou number. When out in moonlight, the power of this attack doubles; originally, it matches a Kidou number 30 in power for Shikai; Kidou number 45 for Bankai. If he is confined inside a dark area, before using Tomoshibi Tsunzaku, he must initiate Tomoshibi Ketatamashii, giving him light to use. The speed of the attack is about 400 MPH, more or less. When in Bankai and moonlight, he can use it up to three times before losing stamina; -2 for the fourth time, -1 every time after that.

Technique 3: Tomoshibi Kibatsu[Striking Light](Literal meaning: Striking light)
Description: When Tamatenshi releases light, the blade will glow a bright white, sucking in the reishi from the air. The process of collecting the reishi must be repeated two times in order to properly pull this move off. The blade will glow a bright blue color as soon as it reaches its full capacity. When releasing it, Dark may either swing his blade and make contact with them(either body or blade/weapon) or point it at his opponent. What occurs afterwards will happen too quickly to be seen; a huge flash of concentrated light, in which he has also gathered some static electricity within the attack, will strike the opponent, the speed matching a bolt of lightning. When in contact, Tomoshibi Kibatsu will damage the nerves as it shocks the body as well as blinding the opponent temporarily(two posts). -3 stamina in order to pull this move off, a total of two posts to complete(doesn't matter when).

Bankai Release

Technique 1: Tsubasa no Tenshi[Angel's Wings](Literal meaning: Wing of angel)
Description: Upon chanting "Give me flight, for I know naught of gravity", large white wings will sprout from Dark's back, giving him the ability to fly. These wings are capable of guarding Dark from attacks(Kidou, highest to be 75, strength, highest to be 35). During battle, the feathers from his wings will begin to fall off, marking the limited time he has to use these wings(similar to Hyourinmaru's flowers, just it indicates how long he can use his wings, not Bankai); they last for all ten posts of his Bankai. The flight at which he flies will be equal to his speed stat.

Technique 2: Byakuya, Sengoukire[White Night, Slicing of a Thousand Feathers](Literal meaning: White (arctic) night, thousand fine feathers slice)
Description: The feathers of "Tsubasa no Tenshi" will separate from the wing, covering the area like a blizzard, which serves to protect him; defense mode. Dark may control these feathers with his hands if he wishes and the speed at which the feathers move when he controls them matches his speed stat; when he switches it to attack, which is where he controls the movements of the majority of the feathers and its maneuvering positions by hand, it will eliminate the use of wide range and will automatically switch to targeting and attacking one object. The full-on impact matches a Kidou number 80 in power if he switches to attack; defense mode, in which the feathers will automatically seek out anyone who disturbs the peace of the feathers surrounding Dark and strikes them, the impact matches a Kidou number 60 in power. This will last for all posts he has Bankai. However, since the feathers are taken from his wings, the more he uses this attack, the more if affects them; if he switches to attack for more than 5 times within his Bankai limit, he will lose his wings, yet the feathers will increase in strength and speed; attack, Kidou number 85, defense, Kidou number 70, defense, speed at which the feathers move +10, defense, speed +5. In defense mode, the feathers protects him from dangers that are 5 meters away; if he increases the distance, for every one meter, it affects two posts for his wings, allowing him to increase it to a total of 10 meters away from himself.

Technique 3: Nibai Hishouheki[Double Light Barrier](Double light barrier)
Description: Dark will be covered in a barrier of light that nullifies attacks and amplifies his own. The strength of the attack will go up by ten(in stat points, or up 10 in Kidou number) while protecting him from attacks that vary in power(Kidou, 60, strength, 35). The speed of other attacks will be reduced by ten(in stat points) when it comes near the barrier, approximately 5 meters away from the barrier. This lasts two posts, one post cool down.


Last edited by xXLightxDarkXx on Wed Jan 20, 2010 7:43 pm; edited 14 times in total
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Re: Tamatenshi's Techniques[WiP]

Post by DewBunny on Mon Jan 18, 2010 4:25 pm

Technique 1: Tomoshibi Ketatamashii[Piercing Light](Literal meaning: Piercing light)
Description: The whole area will be blinded with a sudden flash of light(think flash grenade times a thousand in brightness) and in that second, he can manipulate the light, allowing it to surround the opponent that come to several points, stabbing into their body; the second purpose is to supply Tomoshibi Tsunzaku with light to use. -1 to use; -3 stamina if used in a pitch black area, aka when confined and there is no light; this technique has a cool down time of six posts because of how easily it can kill an opponent if he used it for such a reason; although, he would have to use up an extra 2 stamina points if he extended the points deeper through the opponent's 3 inch wounds that they received during the initial attack.

how can people dodge and how can this be blocked. CAN this be blocked? as it stands it looks like a WHAM YA DEAD thing (imagine that in a new york accent) Second your burning off stamina like it comes back. it doesn't. make this -1 to use period. Drop the bold stuff unless you want me to knock this for an Autohit


Technique 2: Tomoshibi Tsunzaku[Splitting Light](Literal meaning: To split light)
Description: Collecting reishi into the blade, the blade will begin to shine brightly. When released, it will resemble Getsuga Tenshou, except that it's white and wherever there is more light, the stronger the attack; if there are clouds out, it would require an extra post to gather up reishi and attack, as opposed to collecting it within one post and using it in the same post. When out in moonlight, the power of this attack doubles; originally, it matches a Kidou number 30 in power for Shikai; Kidou number 45 for Bankai. If the moon is covered by clouds, an extra two posts to gather up reishi will be needed to effectively use it as normal, but as the clouds move and show the moon again, the attack doubles as usual. If he is confined inside a dark area, before using Tomoshibi Tsunzaku, he must initiate Tomoshibi Ketatamashii, giving him light to use. The speed of the attack varies on where he is; it would usually be around 600 MPH.


To start take out the two part thing. it's not needed as long as you make sure you don't spam these that part is not necessary. the moon doubling thing is fine for shikai but bankai it will need a stamina drain or you're spamming level nineties. Also drop the speed back a bit. i know this is light but ten miles per minute? this thing is faster than Shunpo at that rate.

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Re: Tamatenshi's Techniques[WiP]

Post by xXLightxDarkXx on Mon Jan 18, 2010 5:04 pm

Aiight, edited.
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Re: Tamatenshi's Techniques[WiP]

Post by Kaji-Kanto on Fri Feb 05, 2010 8:34 pm

Zanpakutou: Tamatenshi(Angel Spirit)
Unique Ability: White light is a combination of seven colors, only to be seen and never felt, but when Tamatenshi releases light, it collects the reishi surrounding the area, bending them in such a fashion that they become bright white, making it seem as if the light Tamatenshi released hangs there. Thus, Dark is able to control the reishi Tamatenshi has collected to use against his opponent.



Technique 1: Tomoshibi Ketatamashii[Piercing Light](Literal meaning: Piercing light)
Description: The whole area will be blinded with a sudden flash of light(think flash grenade times a thousand in brightness) and in that second, he can manipulate the light, allowing it to surround the opponent that come to several points, stabbing into their body; the second purpose is to supply Tomoshibi Tsunzaku with light to use. -1 stamina to use; this technique has a cool down time of six posts because of how easily it can drain an opponent of their stamina(basically, it can cause the opponent bleed out if they don't do anything about it). Those who have any armor type of thing/barrier around them are impervious to this attack, otherwise, it cannot be blocked by hand.

Boost the stamina drain since this attack could essentially count as a 1 hit Ko if successful. 2 Stamina per use will be fine.

Technique 2: Tomoshibi Tsunzaku[Splitting Light](Literal meaning: To split light)
Description: Collecting reishi into the blade, the blade will begin to shine brightly. When released, it will resemble Getsuga Tenshou, except that it's white and wherever there is more light, the stronger the attack; cloudy condition, normal, sunny, +5 in Kidou number. When out in moonlight, the power of this attack doubles; originally, it matches a Kidou number 30 in power for Shikai; Kidou number 45 for Bankai. If he is confined inside a dark area, before using Tomoshibi Tsunzaku, he must initiate Tomoshibi Ketatamashii, giving him light to use. The speed of the attack is about 400 MPH, more or less. When in Bankai and moonlight, he can use it up to three times before losing stamina; -2 for the fourth time, -1 every time after that.
Make it 200 MPH since 400 mph would almost still count as undodgeable and could have enough force to completely obliterate a person’s body. Increase the stamina drain for the fourth time to 3 and 2 for every time after that. Also clarify that if this attack is in close ranged it would hurt you to with recoil and splash effects.

Technique 3: Tomoshibi Kibatsu[Striking Light](Literal meaning: Striking light)
Description: When Tamatenshi releases light, the blade will glow a bright white, sucking in the reishi from the air. The process of collecting the reishi must be repeated two times in order to properly pull this move off. The blade will glow a bright blue color as soon as it reaches its full capacity. When releasing it, Dark may either swing his blade and make contact with them(either body or blade/weapon) or point it at his opponent. What occurs afterwards will happen too quickly to be seen; a huge flash of concentrated light, in which he has also gathered some static electricity within the attack, will strike the opponent, the speed matching a bolt of lightning. When in contact, Tomoshibi Kibatsu will damage the nerves as it shocks the body as well as blinding the opponent temporarily(two posts). -3 stamina in order to pull this move off, a total of two posts to complete(doesn't matter when).

Please explains what happens to the nerves and any effects that can happen to them to screw up future attacks.



Technique 1: Tsubasa no Tenshi[Angel's Wings](Literal meaning: Wing of angel)
Description: Upon chanting "Give me flight, for I know naught of gravity", large white wings will sprout from Dark's back, giving him the ability to fly. These wings are capable of guarding Dark from attacks(Kidou, highest to be 75, strength, highest to be 35). During battle, the feathers from his wings will begin to fall off, marking the limited time he has to use these wings(similar to Hyourinmaru's flowers, just it indicates how long he can use his wings, not Bankai); they last for all ten posts of his Bankai. The flight at which he flies will be equal to his speed stat.

The flight is kinda pointless but ehh be different if you want. (Points and whispers to cardboard cut out) Either A) Drop the strength to 25 and the Kidou to 65 OR B) Place a stamina drain to your person per strike that is taken. No matter what this needs some sort of drawback since it can guard up to level 75 kidou and 35 strength.

Technique 2: Byakuya, Sengoukire[White Night, Slicing of a Thousand Feathers](Literal meaning: White (arctic) night, thousand fine feathers slice)
Description: The feathers of "Tsubasa no Tenshi" will separate from the wing, covering the area like a blizzard, which serves to protect him; defense mode. Dark may control these feathers with his hands if he wishes and the speed at which the feathers move when he controls them matches his speed stat; when he switches it to attack, which is where he controls the movements of the majority of the feathers and its maneuvering positions by hand, it will eliminate the use of wide range and will automatically switch to targeting and attacking one object. The full-on impact matches a Kidou number 80 in power if he switches to attack; defense mode, in which the feathers will automatically seek out anyone who disturbs the peace of the feathers surrounding Dark and strikes them, the impact matches a Kidou number 60 in power. This will last for all posts he has Bankai. However, since the feathers are taken from his wings, the more he uses this attack, the more if affects them; if he switches to attack for more than 5 times within his Bankai limit, he will lose his wings, yet the feathers will increase in strength and speed; attack, Kidou number 85, defense, Kidou number 70, defense, speed at which the feathers move +10, defense, speed +5. In defense mode, the feathers protects him from dangers that are 5 meters away; if he increases the distance, for every one meter, it affects two posts for his wings, allowing him to increase it to a total of 10 meters away from himself.

This was the most annoying of your techs to read lol, it kinda screams op to me and i will try my best in ridding myself of the headache.

1. First of all make it half of your speed stat.

2. Drop the kidou number by 10 for both attack and Defense mode.
3. Limit the number of feathers cause the way i picture it a hundred or thousands of feathers flying around that can cause tons of damage just by flinching. Also set how strong the feathers are and how immune they are to attacks.

4. Remove the bonuses affects thats a simple way in saying you lose flight(which you already get through Ho-Ho) for a wall of feathers that can kill a person with a flick of your hand.

5. Place a drawback or stamina drain or something make it big and or lasting.

Technique 3: Nibai Hishouheki[Double Light Barrier](Double light barrier)
Description: Dark will be covered in a barrier of light that nullifies attacks and amplifies his own. The strength of the attack will go up by ten(in stat points, or up 10 in Kidou number) while protecting him from attacks that vary in power(Kidou, 60, strength, 35). The speed of other attacks will be reduced by ten(in stat points) when it comes near the barrier, approximately 5 meters away from the barrier. This lasts two posts, one post cool down.

Drop the amplifier by 10 the defense values by 10 and either A remove the speed reduction or add in stamina drain when the attack comes near. And a overall stamina drain when utilizing this technique.
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Re: Tamatenshi's Techniques[WiP]

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