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Arthas Menethil [7th Division Captain (Vaizard)] (WIP)

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Sith
Koujetsu Hanagayu
.Zane-kun
Hao
Hizoruki Metsuki
Arthas
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Arthas Menethil [7th Division Captain (Vaizard)] (WIP) Empty Arthas Menethil [7th Division Captain (Vaizard)] (WIP)

Post by Arthas Tue Jun 02, 2009 10:12 pm

Name: Arthas Menethil

Age: 2718 looks 24

Gender: male

Division: 7

Seat: captain

Looks: http://scienceblogs.com/purepedantry/upload/2006/09/warcraft-III-Arthas.jpg Arthas has long, golden-blonde hair, and poorly shaven stubble. He is physically very muscular and his cream colored skin has a very slight orange-red tint. One of the most notable features about Arthas is his eyes, one of which is blue and the other a piercing green. His right hand is still fully usable, and strong, but has a long, curved superficial scar from a long ago battle. Also, he wears an interesting suit of armor; he has several metal plates, and is otherwise adorned in medieval looking attire, which he wears under his captain’s haksho.

Personality: Arthas is normally a calm, sympathetic individual. He cares deeply for his squad and for those he works with, and will always be willing to talk to someone who needs help. However, his passions have often lead him astray. Though he is an Elder captain, and one of the strongest, in many ways he is young beyond his years. He behaves immaturely, and sometimes even naively. His greatest shortcoming is how much he cares for his fellow shinigami, particularly those in squad 7. He feels personally responsible whenever one of his squad members fall, and feels it is his duty to protect them. This heartfelt love for his squad member has sometimes lead him to times of great anger, particularly when the other captains told him his passions and anger were wrong, and that he should not treat the death of such squad members as such a great loss. If he feels something or someone threatens his ideals or his squad members, or harms them he takes it upon himself to hunt them to the ends of the earth, no matter who or what it may be.

Stats:

Strength: 25
Shikai: 30
Bankai: 35

Speed: 25
Shikai: 30
Bankai: 30

Dexterity: 20
Bankai: 30

Stamina: 30
Bankai: 35


Zanpakuto Information

Zanpakuto Name: Frostmourne

Zanpakuto Looks: http://www.raisonsbrassband.com/images/images_big/w026.jpg when unreleased Frostmourne appears to be a standard medieval claymore, which is out of place with the general Kantana form of most captains’ sword. He wears his Zanpakuto slung across his back, instead of at his hip.

Released Zanpakuto Description: Frostmourne is a blade of great evil, and its corruption has reached the point where it emits a dark purple glow once released an image of the blade: https://2img.net/r/ihimizer/img147/9590/frostju5.png This is ironic as Arthas' personality is very different from the evil emitted by the sword, and to this extent he is reluctant to release it, despite the fact that it is an incrReleased Zanpakuto Abilities:edibly powerful sword. He never releases it in public, and only when he deems it absolutely necessary.

Release Phrase: "Hunger, Frostmourne."

Death storm: gathers power from Frostmourne and releases a wave of destructive energy that varies in strength based on Arthas' current spiritual pressure. At full strength it is around a level 85 Hadou.

: Death Pact: Uses the dark energies stored within his corrupted zanpakuto to heal himself completely. This can only be used once every topic.

Death Coil: Arthas creates a bright green ball of dark energy in his hands, and hurls it towards is opponent, draining their life energy upon contact, healing himself. The power of this is equivalent to a level 75 hadou.

: Soul Cleave: Charges Frostmourne with tenergy, causing the blade to gain a blue glow surrounding it, and give his next strike exponentially greater power. (He must hold his blade out in front of him and charge it for a few seconds first) This strike also vastly increases his striking range, making it hard to side-step or dodge.

Unholy Flesh: Frostmourne, as its name suggest, has some ice attributes. One of these is the ability to freeze over Arthas' skin, but beyond this, make him appear to be dead. His skin becomes purple, as if frostbitten, and he lose his need to breath, or the need to pump blood. Despite this Arthas is very much alive, and can stiill be harmed as any normal being would, just attacks which specifically poison or decay at internal organs will not affect him as they would affect an 'alive' being. The upside to this, is that Frost, and ice techniques have less effect on him. However, fire and light kido and abilities have highly increased power against his skin. Immunizes Arthas to any cold weather above -60 degrees farienheit, and then below -60 degrees farienheit, will begin to feel temperature starting from 65 degrees (so if an opponent reduces temp by 200 degrees from current temp of 80, Arthas would feel that as a 5 degree temperature) Takes reduced damage from ice/wind kido up to 75, and increased damage from from fire/lightning kido up to 75

Plagued Blade: Passive: Frostmourne’s dark magic and spirit cause it to gradually weaken its opponents upon contact. If the released blade ever cuts the opponents skin, it slows him or her down, and weakens them, by about 10% per hit. If the blade stabs the target and remains in them for more than a whole second, it slows them down and weakens their physical strength and stamina by almost 25 % in addition to basic impairments caused by the wound. These effects last 4 posts UNLESS compounded (the effects stack, so if you were struck once one post, and then struck again 2 posts later, the time to have any of it fade would be reset to 4 posts)

Released Zanpakuto Looks: http://www.gamepulsive.com/wp-content/uploads/2009/03/frostmourne.jpg The blade is long, and thick. It has a jagged edge on one side, and a smooth one on the other. Markings trail up the entire blade. One of the most notable aspects of the blade are the skull adornments on the hilt. The eyes of the skulls glow blue, and the blade is shrouded in indigo-blue light when Arthas holds it.

Zanpakuto Spirit: The spirit of frostmourne looks like a green hunched over figure, who appears to be diseased and dying. Despite this fact, the blade actually prefers it this way, saying his sickly condition is the source of his strenght. He is entirely green, save for the fact that he has white eyes and a white looking skull painted over his face.

Zanpakuto Realm: In a frozen wasteland, there is a giant pillar of ice, surrounded by a spiraling staircase, at the top of which Arthas appears when he enters the realm

Bankai: Helm of The Dominator

Description: A black, steel helm forms around Arthas' head. His eyes become bright blue, glowing with some otherwordly reaitsu. While in this form, his intelligence is vastly increased, as if some other presence lingers within his mind. He is able to instantly create senkaimon back and forth between seireitei at any point in a similar fashion to how garganta's are formed.

His deathstorms power is increased to the level of a 90 hadou. His death coil's to that of an 80.

His helm immensely enchances the strength of his armor, fortifying it with reaitsu, allowing it to block kido up to 70, and most major physical attacks. The helmet offers incredible protection from sensory attacks as well, shielding his ears, and his eyes with reaitsu energy (eyes glow blue due to this) his armor also starts emnating cold. He is completely immune to ice type attacks up to level of 90 in this form, and does not feel temperatures above -200 degrees celsius, after which point he will gradually begin to feel it but, his vulnerability to fire/holy attacks is greatly increased (level of fire kido multiplied by 1.5x). He has a few new abilities while in this state.

One ability is called Remorseless Winter: This ability shrouds Arthas in a storm of freezing ice, that emnates from him. It reduces his speed by 15, however, any enemies within twenty yards have their speed reduced by an equivalent amount, and are constantly buffeted by powerful waves of freezing energy.

He can create Ice Walls, allowing him to block off enemies escape routes, and can be used to protect his allies from kido up to 90. Furthermore, he can raise a veritable army of ghouls, (around 500) who are weak fodder for his opponents (they have like human level stat points,no brains, aren't anything special.

The helm also contains powerful mental properties. One propert is known as hopelessness. This effect gradually creeps in on his opponent the longer they fight with his bankai. Every 5 posts they fight against it, they're stats will be reduced by 25%. However, this takes a great toll on Arthas as well, costing him energy (7stam). He also has a powerful melee attacking ability, called obliterate. IT takes him almost no time to perform, and can be used mid combat, but can instantly boost his strength by 30 for a single strike each time it is used Costs 2 stam, once every 3 posts usage.

Finally, he has an ability known as Fury of Frostmourne, which, if used, will revert Arthas back to his non-released state, preventing him from releasing for another 5 posts. He will gathe all of the unholy might within frostmourne, and slams it into the ground, blasting all enemys within 100 yards with an attack of lethal unholy properties, capable of decaying a foes flesh, which will cause them to become vastly weaker over a relatively short period of time (each post, 5 strength and speed is lost, until Arthas releases the effect) This costs Arthas 6 stamina. Lasts for 5 posts, after which, they will gradually regain lost stats at the same rate as they lost them

Special Note: Master Combatant: Arthas has been fighting for 2000 years, and has almost seen every trick in the book. This gives him a combat intuition and experience that far surpasses those of less experienced warriors, and has more than once enabled him to defeat stronger and a faster opponents through knowledge and Technique.

Blade Wall: Arthas using two hands, in addition to his reaitsu, arthas spins his sword in front of him rapidly, so rapidly that it generates a blue wall of reaitsu as the blade spins. This wall of reaitsu is very strong, and is capable of blocking almost any physical attack, along with hadou up to level 80. The downside to this technique is it forces his wrists to bend at an unnatural angle, therefore he must stand still while performing it. once per two post cooldown.

Blade storm: Arthas uses this technique by spinning rapdiyl with his zanpakutou pointing out in front of him. By doiing this, it creates a storm of slices, capable of severly damaging enemies on contact. He is able to move while performing this technique

Gauntleted Fists: Arthas Wears full plate armor all the time, making even his fists a lethal weapon. By focusing his reaitsu into his attacks, he is able to dramatically increase the strength of his physical blows.

Air Wall: Combined with his great strength, and massive Reaitsu, Arthas Swings his blade down with great force in front of him, creating a shockwave of reaitsu filled air which is more than capable of damaging opponents. This gets stronger the larger his reaitsu is.

Critical Strike: Arthas' knowledge of physical combat dramatically increases the damage his blows deal, by aiming for proper spots to cause the maximum amount of damage with even grazing wounds

Mirror Image: A master sword skill, which allows the user to continually strike at the opponent, but at the same time leave an afterimage for the opponents eyes, disorienting them.

Kido: (incantation listed where Arthas requires one to cast it.) Due to his vast age, Arthas has had time to master many kido, and has taken lots of time to learn them especially due to his desire not to release his zanpaktou in combat.

Name:Strike
Number:9
Type:Bakudou
Description: Engulfs the target in red light, completely paralyzing them.

Name: Beak-Stab Triple-flash
Number: 30
Type: Bakudou
Descritption: After using kido energy to draw out an Equilateral triangle, the targets Arms and legs are pinned down.

Name: Lightning stasis
Number: 36
Type: Bakudou
Description: A bolt of lightning is shot from the casters finger, and enters the targeted opponent. The lightning causes the nervous system to become disoriented, and prevent muscle movement

Name: Arc Shield
Number: 39
Type: Bakudou
Description: A shield of energy is created, blocking attacks.

Name: Ice Block
Number: 43
Type: Bakudou
Description: After placing ones hand on the targets chest, the target is instantaneously frozen in a thick block of ice. How fast the target escapes depends on his or her reaitsu. While within the ice, they cannot be harmed in anyway, and can perform no action.

Name: Six Rod Light Prison
Number: 61
Type: Bakudou
Description: Summons six thin, but wide, beams of light that slam into a target's midsection, holding them in place.

Name: Hundred Stepped Rails
Number: 62
Type: Bakudou
Description: A rod formed of energy is thrown towards the target before it disintegrates into numerous short rods which are used to pin the target to the surroundings and render them immobile.

Name: Prison of Fire
Number: 70
Type: Bakudou
Description: the target is trapped from six sides by dense walls of fire, which burn upon contact.

Name: Quintet of Iron Pillars
Number: 75
Type: Bakudou
Description: summons 5 incredibely tall and thick iron pillars to pin a target to the ground.

Name: Bind Flesh
Number: 79
Type: Bakudo
Description: the caster can use this upon himself or allies. This technique takes time to work, during which the caster must remain completely still, making it difficult to use in combat. Upon casting, the targets wounds will rapidly begin to repair themselves, and bind together. Time taken to heal depends on the severity of the wounds. (light wounds take approximately 1 whole post evere ones up to 4)

Name: Splitting Void
Number: 81
Type: Bakudo
Description: Creates an energy barrier in the form of a rectangular wall, capable of blocking destructive spells up to level 89.

Name: Freezing Wasteland
Number: 93
Type: Bakudou
Description: The earth around the caster is blanketed in a thick glacier for around 20 yards, freezing any caught up in it.
Incantation: The grip of the north sweeps over the land, as continents collapse and the heavens are chilled. The hand of death rises, laying its chilled touch upon the living.

Name: Quantam Punch
Number: 93
Type: Bakudou
Description: The user charges kido energy into their fist, and then lunges forward, attempting to punch the target. The energy causes the fist to glow a strange blue, and then turn into something that looks almost like a ghost. Upon punching the target, the target will become tranparent, and be \'banished\' from the plane of reality. The target is able to move, however any attacks, techniques etc. they try to perform will have no effect on anyone in the plane of reality. However, should the user miss, their hand instead is banished, thus making the technique risky to use. This effect can last anywhere from a few minutes to several hours, depending on the targets reaitsu. (3-12 posts)

Name: Divine Shield
Number: 96
Description: The caster is surrounded in an elegant, pulsing bubble of kido energy. The energy is dense and powerful enough to repel all attacks, even level 99 Hadou, and can greatly mitigate level 100's However, while within the shield the caster cannot move or attack. The shield can be dispelled at the Caster’s leisure
Incantation: Army of angels, blessed hands of light, protect thou own!

Name: Part 1 restrict
Number 99
Description: Binds the targets arms with a spiritual cloth and iron shafts
Incantation: (im making this up) The stone wall of eternity trails on, and binds down the target with the seal of divinity

Name: Part 2: Great seal
Number: 99
Type: Bakudou
Description: This spell's effects are divided into three "songs":
First Song: Halting Fabric (初曲・止繃, shokyoku: shiryū?) covers a target from head to toe with a binding cloth.
Second Song: Hundred Linked Bolts (弐曲・百連閂, nikyoku: hyakurensan?) stabs the target with numerous thick needles.
Final Song: Great Seal of 10,000 Forbiddings (終曲・卍禁太封, shūkyoku: bankin taihō?) smashes the target with an immense boulder


Last edited by Arthas on Tue Jan 05, 2010 1:07 pm; edited 56 times in total
Arthas
Arthas
Seventh Division Captain
Seventh Division Captain

Male
Posts : 738
+1 Total : 1
Registration date : 2009-06-02

Character sheet
Character Name::
Point Bar:
Arthas Menethil [7th Division Captain (Vaizard)] (WIP) Left_bar_bleue0/0Arthas Menethil [7th Division Captain (Vaizard)] (WIP) Empty_bar_bleue  (0/0)

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Arthas Menethil [7th Division Captain (Vaizard)] (WIP) Empty Re: Arthas Menethil [7th Division Captain (Vaizard)] (WIP)

Post by Arthas Wed Jun 03, 2009 8:39 am

Hadou spells

Name: White Lightning
Number: 4
Type: Hadou
Description: Fires a concentrated bolt of white lightning from the caster's forefinger

Name: Searing Light
Number: 25
Type: Hadou
Description: a concentrated burst of bright light comes forth from the caster, destroying enemies eyesight and causing minor burns.
Name: Frostbolt
Number: 30
Type: Hadou
Description: Fires a concentrated bolt of liquid ice at the target

Name: Shot of Red Fire
Number: 31
Type: Hadou
Description: Fires a ball of red fire at a target

Name: Blue Fire, Crash Down
Number: 33
Type: Hadou
Description:Fires a column of blue fire at a target in a similar manner to 31, but over a wider area and with more power

Name: Laguna Blade
Number: 40
Type: Hadou
Description: Fires a wide, thickly concentrated burst of blue lightning from the casters fist (a more powerful version of Hadou 4)

Name: Abolishing Flames
Number: 54
Type: Hadou
Description: Fires a blast of purple fire which will incinerate a target completely when it makes contact

Name: Whirling Tempest
Number: 58
Type: Hadou
Description: A widening tornado-like blast is fired towards the target

Name: Light Grenade
Number: 59
Type: Hadou
Description: The user holds his hand out in front of him in a C shape, and gathers kido energy. They then fling their hand forward, fingers extended, and shoots out a sphere of kido energy. The sphere moves rapidly toward the target, and then explodes upon contact or at the users discretion in a wide blast

Name: Thunder roar cannon
Number: 63
Type: Hadou
Description: Fires a massive wave of yellow lightning at the target

Name: Light Strike Array
Number: 67
Type: Hadou
Description: the user targets an area of ground, a circle with a radius of about 20 yards, and calls forth a pillar of energy from the sun to Strike down upon it, incinerating all hit by the blast. The light produced by the attack is very bright, so those who do survive are stunned by the brightness.

Name: Twin Lotus Blue fire, Crash Down
Number: 73
Type: Hadou
Description: essentially a doubled version of #33, this technique fires two shots of blue flame with greater potency than the single shot counterpart

Name: Frostfire Bolt
Number: 76
Type: Hadou
Description: Fires a fused bolt of fire and frost, causing it to constantly shift between a burning red and a freezing blue. This attack both burns and Freezes the enemy

Name: Dragon Slave
Number: 82
Type: Hadou
Description: After shouting the incantation, a giant dragon made of fire appears before the caster and surges forward, burning everything its path.

Name: Black Lightning Ball
Number: 84
Type: Hadou
Description: the user recites the incantation while holding out his palm, fingers spread and curved upward, in front of him. A ball of black matter forms above his hand, which is intensified concentrated electricity. He then holds the ball out in front of him where it ruptures and erupts into hundreds of thick bolts of black lightning which send a huge wave out in a conical direction toward the target.

Name: Black Coffin
Number: 90
Type: Hadou
Description: Forms a box of black energy around a target, which is then pierced by dozens of energy "spears", lacerating the one inside from head to toe.

Name: Death and Decay
Number: 92
Type: Hadou
Description: The land around the caster for 30 yards turns a sickly greenish color. This land will then emit fumes and gases which rapidly disintegrate and poison any within it. skeletal hands come up from the ground to try and hold in place those within it. Must be on ground, cannot be used within the air.
Incantation: The Necromancers will arise, and be reborn in Darkness. Unholy legions spill forth from the bowels of the earth, consuming all in their path. Darkness spreads over, a ghastly shadow of death is cast. Note- this does not effect the caster.

Name: Heavenly grenade
Number: 95
Type: Hadou
Description: The user recites the incantation, and then rapidly gestures 20-30 times at various points surrounding the target. At each of these points a bright, dense ball of golden Kido energy will appear. After all the points of have been selected, the user clenches his fist, and the balls home in and descend on the target, creating a massive explosion. Even if the target moves, the attacks will follow him or her for a certain distance before exploding.
Incantation: Heaven’s fury comes crashing forth, god’s anger is shown. Beads of sweat emerge of the stars as the heavens and earth alike tremble before the untimely wrath of creation and destruction alike, and the universe cries out as its power collides into a single divine point.

Name: Angel’s Blade
Number: 97
Type: Hadou
Description: Unleashes a powerful, gigantic blade of golden energy from the user’s fist which pierces and burns away at any caught in its path. After piercing a target, the blade erupts in multiple directions, mutilating any impaled.
Incantation: The Army of the blessed descends from the clouds. In their fury, 10,000 divine beings strike out, a single powerful lash destroying the heartless

Name: Big Bang
Number: 99
Type: Hadou
Description: After reciting a long incantation, the user causes the area around him for a hundred yards, to be cosmically reoriented. This reorientation creates a mighty explosion, which effects everything within the radius of the blast, the closer to the casters position the more damaging it is. At the epicenter, it is borderline impossible to survive without any protection, at the edge it could easily dispatch weaker enemies. However, if the user does not control the techinque perfectly, or does not have enough strength left to perform it, it can backfire, killing the user.
Incantation: The universe collides at a billion tiny stars, consumed into one point. Matter is changed, and life and time are created anew. As change occurs, the positive and negative of the world, fuse and become one. The emperor\'s of the skies and world are destroyed, as the cataclysim ravages the world.

Name: Cero
Description: An energy blast of reaitsu used by hollows to attack opponents (mask only)

Name: Death Cero
Description: Arthas is able to channel a cero through his Frostmourne, and combine it with his deathstorm ability to make a cero of increased power. (mask only)

History: Arthas grew up in Rukongai district 4 and was born into a noble house. Since a young age, he felt a deep since of concern and sympathy for those who worked and lived under the noble family. By age 4, he knew everyone within his houses name, and was well liked by all. As a member of such a noble house, he was expected to become a captain, and did not dissapoint. He went to the soul reaper academy at very young age of 11, and in just 4 years, graduated. Despite the fact that he seem to be a jack of all trades, and was a source of envy for many of the elder members of the academy at the time, however he was still well-liked due to his amiable, friendly personality. Though admired and liked by his fellow students, his academy instructors however, were annoyed by his strong sense of justice, and his genuine concern for each and every shinigami. When told about how it was sometimes necessary to sacrifice many shinigami in battle to attain a higher goal, he grew furious with the instructor. He believed that all shinigami's lives were to be valued, and not taken so lightly. Though this caused much anger amongst the administration of the academy, they could not keep someone with Arthas' talent from graduating. He joined the Gotei 13 at the age of fifteen, as a member of squad 7. The members of squad 7 were impressed with his combat prowess, especially in someone so young, and just 3 years later he became a lieutenant. He never revealed his released zanpakutou to anyone unnecessarily, and the few who did see it talked about it for years afterward. For the next few centuries, he trained privately and became very skilled with the sword, despite his hatred of its evil and its form. At 150, he unlocked bankai, and trained with it for hundreds of years afterward, despite his distaste for his own sword. At age 700, he finally became a captain, a position that should have been his long ago.However, he was very passionate about what he deemed to be 'justice' and would almost blindly follow his passions, or his desires for revenge. Over his time as a captain, he has become increasingly skilled with Frostmourne, though few still remain alive who have ever seen its shikai state, let alone its bankai. Whenever he is training with a member of his squad or another, he has been noted to refuse to release the blade, saying that his zanpakuto is not to be released so leniently. His generally amiable personality makes him one of the most beloved captains amongst his underlings, most of whom think squad seven is the best squad to be in because of its leadership. Throughout his life, however, a single thing has weighed heavily on his shoulders. One of his best friends from the rukongai, died in action and Arthas had been seconds away from saving him. As a lieutenant, he was able to easily dispatch the hollow, but ever since he has blamed himself for his friends death, which is why he feels he has a personal duty to protect all those weaker than him.

Vaizard Arc: Arthas had been investigating a case of unrest with in the rukongai, due to a series of recent attacks, and had sent several squad members out to figure out what was going on, including one of his best, long time standing friends, his lieutenant. A day later, horrifyin reports came back, ones that infuriated Arthas to his very core. All of the dozen squad members had been slain, including the lieutenant. Horrified, and enraged at his stupidity for letting them go alone, Arthas himself set out to hunt that which had killed his lieutenant and squad members. It wasn't hard to figure out what it was: the lieutenants body and several others had been mutilated by a cero. Only a hollow could have done this. For days he hunted, searching for cues, abandoning all reason in his desperate quest for vengeance. Finally, he managed to track down the hollow, a Vastro Lorde by the name of Ner'zhul. After an intense battle, Arthas thought he had claimed victory, and was about to adminster the finishing blow when the hollow used its unique ability: the ability to parasitcally infest a host. It had done this countless times, and had expected it to be easy as always, but it underestimated Arthas' willpower, and tenacity. In a fierce internal battle, Arthas managed to force the hollow into a state of stalemate, neither able to gain complete control, but Arthas certainly with the upper hand. However, their souls had become so melded together, that one could not exist without the other. Ner'zhul now to controlled a portion of Arthas' personality, and Arthas constantly felt its voice inside his mind. He tried returning to his post as squad 7's captian, but submitted to bouts of rage at the hollow, who was now a part of himself. He abandoned soul society, fearing that he would only hurt those close to him, and has gone to the human world. He likes to spend his time in solitude lest he hurts others, able to resist the hollows urge for violence to a certain extent. He is by all standards insane, but still retains his former personality to a certain extent, and in the human world has become a watchful protector of his shinigami brothers from afar, never hesistating to interfere where he could to prevent harm from coming to those of the seireitei. Ner'zhul has also reached a state of understanding of his position, and realizing that if Arthas were to be destroyed, so would he, and has therefore granted Arthas his power so that the two may work in cohesion, Ner'zhuls own self-preservance formost on its mind.

RP Sample: The rain began to fall quite suddenly, the clouds above the Seireitei able to hold the water no longer. Arthas glanced up at the sky, a drop of the now fast falling rain water hitting the center of his forehead. He drew his gaze back to the ground in front of him. He continued walking. As captain of the seventh division he had been sent to resolve the conflict which had emerged between the 69th and the 70th division. He heard the sounds of violence coming from the nearby two districts, and realized that the unrest was far greater than the Seireitei had believed. He quickly used shunpo to ascend the nearby ridge, and looked down upon a grim scene. Bodies were scattered everywhere in the 70th district, the 69th had launched a surprise attack, and bodies of women and children lined the streets alongside those of men. Anger stirred in Arthas’ heart. What was the need for this senseless conflict? What did it bring but harm to those involved, and to those who did not wish to be? He clenched his fists. He would stop this violence here, and now. No more innocents need die. Using shunpo, he arrived in the middle of the fray, where a group of 70th members were making a stand. As the two sides began to clash Arthas called out “Hadou Number 25, Searing Light” A blinding light shot forth from the captains location, and he heard screams of fear and surprise from the stunned combatants. As the blinded Rukongai citizens began to get their bearings Arthas stood in the middle of them, shaking with rage. In a voice laced with hot fury he yelled to the fighters who surrounded him “Have you learned nothing? What good does this senseless violence bring? War only brings torment, sorrow and loss to all involved. Surely you all must understand the pain of loss, and yet you only inflict more of it upon yourselves through your actions. You disgust me.” He was on the verge of crying now. “If we war amongst ourselves, we are no better than hollows. For our brutality destroys our conscience and if we allow our hatred to overstep our morality, how are we better than they? Look around you. What good has come of this, this sickening violence?” Members of both sides, who had recently regained their vision, began to look down shamefully, and shuffle their feet. Arthas sighed, and hoped his message had gotten through to them. “Members of the 69th return to your district. There’s been enough bloodshed for one day.” As the attacking force began to collect their weapons and walk out of the district Arthas looked up once again. The rain poured forth from the heavens, as if the sky itself was crying. He was glad for the rain, for it disguised his tears. It would not do for the members of the Rukongai to see a captain crying.


Last edited by Arthas on Sun Jul 26, 2009 9:57 pm; edited 10 times in total
Arthas
Arthas
Seventh Division Captain
Seventh Division Captain

Male
Posts : 738
+1 Total : 1
Registration date : 2009-06-02

Character sheet
Character Name::
Point Bar:
Arthas Menethil [7th Division Captain (Vaizard)] (WIP) Left_bar_bleue0/0Arthas Menethil [7th Division Captain (Vaizard)] (WIP) Empty_bar_bleue  (0/0)

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Post by Hizoruki Metsuki Wed Jun 03, 2009 5:42 pm

No. Much more history.
Hizoruki Metsuki
Hizoruki Metsuki

Posts : 54
+1 Total : 0
Registration date : 2009-05-24

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Post by Arthas Wed Jun 03, 2009 7:52 pm

edited.
Arthas
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Post by Arthas Thu Jun 04, 2009 9:07 pm

bump.
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Post by Hao Thu Jun 04, 2009 9:09 pm

Very nice Rp Sample. I approve.
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Post by Arthas Thu Jul 23, 2009 9:43 pm

bump for vaizard edit.
Arthas
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Post by .Zane-kun Thu Jul 23, 2009 9:45 pm

Woah woah....

You say i can't have a powerful Cero...

Yet your MORE OP than i am...

>>
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Post by Arthas Thu Jul 23, 2009 10:08 pm

how so? I dont have a garuntee kill move, that doesnt even tax me
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Post by Koujetsu Hanagayu Thu Jul 23, 2009 10:16 pm

Angels Blade and heavenly grenade are a bit OP. As is black coffin
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Post by Arthas Thu Jul 23, 2009 10:18 pm

i had them all already approved.... the only new thing is mask.
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Post by Koujetsu Hanagayu Thu Jul 23, 2009 10:20 pm

Im just noting. I havent been on all day. I can see that they arent really OP'd but at the same time, if you read them right, they seem OP.

Although I like Heavenly Grenade. Reminds me of Piccolo
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Post by Koujetsu Hanagayu Thu Jul 23, 2009 10:22 pm

Now, is your mask available at any time, or only with Sindragosa? Because If its anytime, then your mask stats are OP
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Post by Arthas Thu Jul 23, 2009 10:28 pm

Sindragosa is a seperate being, those arent my own stats, sindragosa is a different creature entirely, and ive nerfed the stats.


Last edited by Arthas on Thu Jul 23, 2009 10:33 pm; edited 1 time in total
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Post by Koujetsu Hanagayu Thu Jul 23, 2009 10:32 pm

Ohhh gotcha. those are his stats then.

Alright, it looks good, mostly. The strength and speed seem a bit OP, but otherwise it looks fine.
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Post by Koujetsu Hanagayu Thu Jul 23, 2009 10:50 pm

Approved.

Unless Sith has anything to say.
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Post by Sith Thu Jul 23, 2009 11:13 pm

I would like you add a few swordsman skills to your list of abilities or change it to kido master
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Post by Arthas Fri Jul 24, 2009 1:47 am

added several swordsman skills.
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Post by Shigeki Amate Fri Jul 24, 2009 2:21 am

Now I think those ARE wayyyyyyyyyyyyyy To many Kido....

Maybe take out like 1-2
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Post by Arthas Fri Jul 24, 2009 10:31 am

they said i wouldnt have to lose any by becoming vaizard, but all right.
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Post by Hino Z. Fri Jul 24, 2009 4:49 pm

whats that word im looking for..... oh yeah

Approved !
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Post by DewBunny Thu Oct 08, 2009 4:14 pm

arthas drop the stats back to captain

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Post by Koujetsu Hanagayu Thu Oct 08, 2009 4:17 pm

He has +10 for the tournament. But I have not approved of CC yet. So you are only allowed 100 total stat points.
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Post by xXLightxDarkXx Fri Dec 11, 2009 11:21 pm

Alright, redo the app; anything WoW related is just making things complicated.

DENIED!
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Post by DewBunny Mon Dec 14, 2009 12:46 am

Your Kyuu needs to be applied for in Second Form Request and your history/ techs need to remove all Vaizard related techs/storylines

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