Bleach Reborn: A Bleach RPG
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Shiro Kihito

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Shiro Kihito Empty Shiro Kihito

Post by Guest Tue Nov 18, 2008 11:07 pm

Basic Information

Name: Shiro Kihito

Age: Age: 15 Actual: 408

Gender: Male

Division: 13th

Seat: Vice- Captain

Looks: Shiro Kihito Anime_Boy2

Personality: Shiro is a timid young man, who enjoys the precense of his captain. He is a hardworker and always alert. He is always ready for battle. He is shy and a cluts in front of the captain commander. He is a joke to the 13 Gotei but he is extremely strong. He is kind, fearless and is a good captain when the real captain is gone.


Zanpakuto Information

Zanpakuto Name: Murasaki Bara ((Violet Rose))

Zanpakuto Looks:
Spoiler:

Has a violet hilt

Zanpakuto Description: Cut ((lol))

Released Zanpakuto Description: 1st Stage: The 1st released form are two swords with symbols. They have little yellow stuff on the sword. These are seeds that are used to lock on the target when using the second release form. The spores cannot stick on the user, once attached to the victim they will stay there unless if the user dies or unless released by Shiro. They are very hard to get rid of unless if someone stronger(captain level) then himself releases a huge burst of reiatsu.

2nd Stage: Once saying the second release phrase,- Blosson, Murasaki Bara- the zanpakuto will dissapear. Then from all directions, thoned vines appear everywhere. They will envelop the user and the opponent in a sphere. There is enough space for the victims can move. The seeds on the opponent then start to sprout into small violet roses. It will cover most of the opponents body and will not detach unless if Shiro commands it to. This is where the real techniche starts. Roses start blossoming on the vines and reiatsu will form on the tips of the flower. After the flowers have charged they will keep releasing it constantly and aim for the one with the roses. The reiatsu does not affect the user. The attack wont stop unless directed to by Shiro, the user dies or the opponent dies. The blast isnt more then 30 MPH, but there is a huge quanity of them. Also the vines protect Shiro from the opponents attack.
Zanpakuto Release Phrase: ((There are 2))

Sprout, Murasaki Bara

Blossom, Murasaki Bara

Released Zanpakuto Looks: 1st Stage:
Spoiler:
Left!!!

2nd Stage: Thorned vines cover the user and the opponent, there are many violet roses.

Zanpakuto Spirit: Shiro Kihito FlowerYi

Zanpakuto Realm: The Realm of the Zanpakuto is a field of violet flowers, sky and stars. The moon covers most of the sky and only a part of it is seen.


Bankai Information
(This applies to captains, and advanced lieutenants only)

Bankai Description: (what happens when you use your bankai, and what abilities go with it)

Bankai Looks: (what your Zanpakuto looks like in Bankai state.)

Alterations: (What changes on your looks when Bankai is used, may not apply)

Kido Information

Name: Byakurai

Type: Hadou

Number: 4

Element: Lightning

Incantation: Converge light into spaces of darkness. Hadou #4, Byakurai.

Description: A blasting spell, intended to pierce an opponent like a bullet. The user must focus kidou in the index and middle finger and then release a bolt of lightning.

Name: Kamaitachi

Type: Hadou

Number: 9

Element: Wind

Incantation: Slice open the gaps to Heaven's gateway! Draw the hidden blade. Hadou #9, Kamaitachi!


Description:Description: Directs an air current to slash with the force of a normal sword's swing. The cuts will be very light, but dozens of them may be released with a single casting.

Distance: 0-15 feet (most effective at close-range)

Name: Shakkahou

Type: Hadou

Number: 31

Incantation: Ye Lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! Inferno and pandemonium, The sea barrier surges, March on to the south! Hadou #31, Shakkahou.

Description: Fires a searing, explosive orb of red energy at an opponent.

Name: Soukatsui

Type: Hadou

Number: 33

Incantation: Ye Lord! Mask of flesh and bone, all creation, flutter of wings, ye who bears the name of Man! Truth and temperance, Upon this sinless wall of dreams unleash but slightly the wrath of your claws! Hadou #33, Soukatsui!"

Descrition: Projects a flat projectile of Kidou that bears down on a target and violently explodes upon contact.


Sai (restrain) - Bakudou #1,

Description: Binds a target’s arms together, can easily be defeated by opponents of similar or greater spiritual pressure.

Incantation: “Hand of god, come down and bind the demon. Lock away that which offends and hold it in Your grasp. Bakudou #1, Sai.”


----

Nisai (double restraint) - Bakudou #2,

Description: Works by binding both the legs and arms of the target. Not much stronger than Sai, it can still be broken just as easily by people of similar or greater strength.

Incantation: “Hand of God, come down and bind the demon. Lock away they appendages, and seal their malevolent nature. Bakudou #2, Nisai.”

----

Blue Mist - Bakudou #3,

Description: Covers a 10-foot area with a thick blanket of blue mist, which centers on the target, making it virtually impossible to see normally. The mist lasts for 10 seconds initally, but gains an additional ten seconds for everytime they add more kidou


Incantation: Remove me from sight, blind their eyes. Do not allow this foe to hit their mark. Bakudou #3, Blue Mist.


----

Hainawa (Crawling Rope) – Bakudou #4,

Description: A rope of kidou energy extends up to 10 feet from the user’s hand, wrapping around the opponent’s limbs or body.

Incantation: “Spinner of fate, unwind and cast yourself. Bakudou #4, Hainawa.”

Kakushitsuijaku (summoning of the tracking sparrows) – Bakudou #58,

Description: Tracks and locates any spiritual force the user focuses on. To activate it, the user must draw a circle on the ground, cut into four parts with a specific character in each. The incantation animates the circle, causing various numbers to appear within until the specific set is found. The number set gives a location in a fashion similar to longitude and latitude.

This spell only works when the target is within the same realm as the caster (You can’t cast it in Soul Society to find someone on earth, Hueco Mundo, etc). Additionally, the caster must have be familiar with the person/persons they are looking for, in order to seek out their presence. Reiatsu cloaking and dampening abilities will make the spell ineffective or confuse the results.

Requires special training from an expert.

Incantation: “Heart of the south, eye of the north, finger of the west, foot of the east, arrive with the wind and depart with the rain. Bakudou #58, Kakushitsuijaku!"

Rikujoukourou (Six Rods Prison of Light) - Bakudou #61

Description: Summons six thin, but wide, beams of light that slam into a target's midsection, holding them in place. This also appears to immobilise the target's limbs.

Incantation: unknown

Tenteikuura (Heavenly Rickshaws in Silken Air) - Bakudou #77

Description: Transmits messages to anyone within Soul Society. In addition to reciting the spell, the user must draw specific markings on their arms, which are animated by the spell to convey the messages. This spell requires special training in order to use it.

Incantation: “Black and white net. Twenty-two bridges, sixty-six crowns and belts. Footprints, distant thunder, sharp peak, engulfing land, hidden in the night, sea of clouds, blue line. Form a circle and fly through the heavens. Bakudou #77, Tentei Kurra.”


History and RP sample

History: Shiro was in Soul Society at humanage 12 killed incarwreck.made it to Soul Society confused, alone and sad. He was orphaned, he thought heaven was a better place. He was wondering around the weird place and found out that he will never see his family again. A old lady ho heard what they told him started following Shiro. He sat on a corner of a alley. She bended down and said,"Would you like to go to my house for dinner?" Shiro nodded wearily. He then ate and started telling her about his life. The lady was interested, she thought about keeping him as a son. She then told him about her life in the human world, he thought about keeping her as a mother. He has been told about the stories of Shinigamis, Hollows and the Gotei 13. It was every childs dream to become a shinigami.

Out of all the kids in Rukongai, he was the least interested. He only wished to take care of his 'mother'. Then years and years later. He was at human age 14, his 'mother' was killed by hollows that invaded Soul Society. The Shinigami quickly took care of the hollows but in Shiro's mind, not quick enough. He confronted a shinigami, he was strong in built but short. "You idiots, you let my mother die," He screamed in a weaping kind of way. The shinigami looked at him and said,"Go play kid, this is official buisness from my captain." His eyes bulged out in anger, "Dont play with me!!!" A tremendous amount of reiatsu leaked out of him and overwhelmed the shinigami, Shiro then fainted. He heard voices and then quickly woke up.

He was wrapped with bandages and then looked to his left and saw the letter Shinigami Acadamy Clinic. He then got up and asked the nurse whats wrong. He was admited into Shinigami Academy. he was put in advance classes and made good grades. He graduated at human age 15.He learned the name of his zanpakuto and was really good with kidou attacks. He then made his way up to lietenant in the 13th division.

RP Sample: Shiro was jumping thru the woods and lead the whole squad. "Follow me, and dont make a noise",he whispered. It was his first mission in the real world, he was sent to kill a couple of Hollow who have caused a disturbance in Karakura town. They decended and sensed a strong spiritual pressure. "Ok, attack on my command" They followed Shiro thru the forest and saw a group of Menos Grande, he did not expect to see them there. He was not sure to retreat or attack. He looked at his squad and they were all nodding. "Attack!!!" He screamed, the squad attacked as a group. A couple releasing there Zanpakuto, Shiro just released the first stage. A cero was being directed towards his 4th seat. He standed in front and deflected it with his sword. The blast was still strong enough to send him flying back. In a matter of hours they defeated the Menos Grande. Mission succesful! Only a few hurt.


Last edited by Shiro on Wed Nov 19, 2008 5:52 pm; edited 2 times in total

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Post by Guest Wed Nov 19, 2008 2:25 am

Omgsh YAY I LOVE YOU! SHIRO-KUN YAYNESS!
Your being my vice captains. LOVERS YOUU!!
Very Happy *Huggles*
I shall totally check this when it is complete.

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Post by Guest Wed Nov 19, 2008 5:13 pm

XD I am done.

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Post by Guest Wed Nov 19, 2008 5:30 pm

Hmm just a few questions, mainly about your zanpakto.

1: Is there ayway to remove the spores from one's body or do they stick there as long as Shiro wants?
2: Do you lose your zanpakto, as stated in the 2nd Stage? Also how fast do these seeds fire and do they follow an opponeent aroud as long at the spores are stuck?

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Post by Guest Wed Nov 19, 2008 5:50 pm

1: They stick there as long as I want and the only way to remove it its if a captain throws a burst of reiatsu out of his body sending the seeds flying.

2: It dissapears, yes they keep following the opponent around as long as they have the seeds, maybe 30MPH

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Post by Guest Wed Nov 19, 2008 6:02 pm

Everything looks okay to me, but you might want to put how the spores can be removed in the description. If Axel doesnt have any further questions, do this and your approved

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Post by Guest Wed Nov 19, 2008 6:03 pm

I did.

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Post by Guest Wed Nov 19, 2008 6:06 pm

Then

Approved

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