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Jazz Kagai - 8th Devision Captain WiP
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Jazz Kagai - 8th Devision Captain WiP
Basic Information
Name: Jazz Kagai
Age: (your characters appeared and actual age)
Gender: Male
Division: 8th
Seat: Captain
Looks:
Personality: (How your character acts)
Zanpakuto Information
Zanpakuto Name: Minami
Zanpakuto Looks: [Can be seen in appearances picture]
Zanpakuto Description: Minami is a Zanpakuto that is longer than most regular swords. About as long as a zweihander, and as thick as a regular sword. Therefor it has a longer than average range, and can be difficult to use effectively in the untrained hands. Because of its length, and can be awkward to carry, and therefor Jazz has requested for a special device stored inside of the sheath of the zanpakuto that allows it to transport itself to and from Jazz's home, allowing him to walk around free handed, and summon it to him when the time is necessary.
Released Zanpakuto Description: Upon being released, Minami will glow brightly for a few moments, and release a very loud high pitch shriek that spans a mile diameter, and affects all hostile targets who hear it. After that screech, the Zanpakuto will clearly begin to change shape into a scythe. After this shape has been achieved, the glow will dim until it is gone, showing the actual weapon rather than just the shape. This is the process in which the Zanpakuto itself changes. As for the screech itself, it has a direct effect on all enemies. The screech will cause them to go def, disallowing them from hearing anything at all except for one thing. This one thing is a very feint, but also very noticeable tune that plays constantly in their head. This tune is very dark and eerie, but also somehow melodic, like some kind of creepy oncoming death music. The music itself has no actual affects on anyone, however it may scare some of the weaker willed people, which could change how they fight. Finally, the enemy will also be able to hear any more shrieks Minami gives off, which triggers the actual Shikai ability.
Land of a Thousand Dead: This is the ability that becomes available in Shikai. Upon command, Minami will vibrate, and give off another ear splitting shriek, effecting directly all hostiles within a mile diameter that hear it. The screech puts the enemy into a kind of hallucination, which they are permanently victim to until the shikai is cancelled. Upon being affected, the world to the enemy will be shaded a deep purple, much like the realm of Minami. Their vision will be tainted by this, which can possibly make things hard to see for enemies depending on how well their normal vision is, or perception. Secondly, illusionary skeletons will appear everywhere to the enemy, glowing a distinct green, also like the realm of Minami. These skeletons wander around aimlessly, and make no attempt to harm the enemy. Despite not actually being there, the enemy can be physically affected by them, such as bumping into them or grabbing hold of them. These skeletons appear in thousands, taking up alot of space where the enemy can see. Of course, a smaller room means less skeletons, but thats the general idea. In addition, Jazz himself will also appear to the enemy as a green skeleton, however his weapon will be invisible to them, which allows him to easily blend in with the other wandering skeletons by acting like them. Of course, were he to charge, it wouldnt be hard for the enemy to pick him out. Lastly, five real skeletons will be summoned from the ground in a circle around the enemy, spaced from him a ways, and each bearing a weapon identical to Jazz's, which the enemy will be able to see. These skeletons will all charge the enemy relentlessly, usually tossing strategy to the side in doing so. These skeletons are as fast as Jazz, however will shatter upon being damaged a single time, which makes them best serve as a distraction. This ability targets enemies individually, and therefor, should Jazz be up against more enemies than one, each one will be attacked by their own set of 5 skeletons, and they will attack only that one person. In addition, Jazz can re-summon any destroyed skeletons by playing the screech again, however this will also cost some reitsu. Last but not least, enemies will see their allies and Jazz's allies (if any) as green skeletons as well.
Zanpakuto Release Phrase: Orchestrate their death, Minami
Released Zanpakuto Looks:
Zanpakuto Spirit:
Zanpakuto Realm: The realm of Minami is much smaller than the average Zanpakuto Spirit Realm. It consists of a medium sized indoor auditorium. At the front of the room is a stage that looks like a half circle from a birds-eye-view, and is only a step above ground level. At the back of the stage are curtains covering the entire back wall, even where the stage is not. In the middle of the stage is a single wooden chair, which is where Minami is usually found, playing her violin. As for the rest of the room, there are two sets of seats at either side of the room with small walkways going through the middle of the room, and on either far side of the room. There is no door at the back of the room. The sets of seats are in rows of five, and go all the way from a yard away from the stage to the back of the room, and in each seat a skeleton sits, its arms on the rests. Finally, the entire room is shaded a deep purple, every part of the room except the wooden chair Minami sits on, which is colored correctly. Other than that, each skeleton within the seat is colored a distinguished green.
Bankai Information
(This applies to captains, and advanced lieutenants only)
Bankai Name: Remnants of Death
Bankai Description: Once the Bankai is activated, a large wave of dark colored reitsu flies outward from Jazz, creating a dark dome around him which entraps anyone other than him inside. This dome is about 12 feet tall, and 24 feet in diameter, effectively creating a somewhat large yet private battleground for Jazz and his opponent(s). Despite being being blocked from the sun, the enemy can actually see quite well inside the dome. This dome is the setting for the two abilities that become available to Jazz in his Bankai, as they happen within the dome. Jazz is able to move in and out of the dome, as though it were just air, however the enemy is not by any known means. When outside, Jazz has the ability to move the dome around, sweeping it across landscapes or into the air by pointing at the required destination with his scythe. By doing this, Jazz can capture large amounts of enemies within the dome, or attempt to catch an evasive one, as enemies can enter the dome, but not exit. The dome will remain intact as long as Jazz is alive, or his Bankai is active. It is also notable that enemies cannot hear anything outside the dome, or even feel that it is moving if Jazz is moving it. Finally, the abilities of the dome can only be activated and maintained if Jazz is inside it.
Waltz of the Dead: This is the first of two possible abilities Jazz can use once he has captured an enemy within the dome created by his Bankai. Jazz will announce the name, and suddenly Minami will being to vibrate. However, instead of a screech, the Zanpakuto will begin to play a strange yet eerie variation to the original waltz song. When this happens, pairs of green skeletons will be created inside the dome everywhere, taking up much of the space. These skeletons will be spaced out, with about two feet between each pair in all directions, however the pairs will be everywhere, even in the air, acting as though there were invisible platforms above the pair below them. After standing still for a few moments, each pair of skeletons will begin dancing the waltz, moving about accordingly, all of them making the exact same movements. While doing this, should a pair walk into a wall, they will simply go disappear, and then reappear, as if they had walking out and then back into the dome with the dance steps. The skeletons will do nothing but this, and will not attack the enemy. However, these skeletons are dangerous. Should the enemy touch any of the skeletons, the part of their body that touched them will begin to decay, as if rotting away. At first it will only affect the skin that touched the skeleton, but if this happens enough times on the same body part, the part itself will begin to decay as a whole. Jazz has the ability to walk through the skeletons unaffected as though they werent even there, to engage the enemy.
Chant of the Fallen: This could be considered Jazz's most deadly ability. He has the ability to choose between this, or Waltz of the Dead whenever entrapping enemies within his Bankai dome. This ability is usually only used after he decides hes tired of fighting and wants to kill the enemy swiftly. Once he is inside the dome, Jazz will call out the name of the ability, and Minami will give of another screech. After doing so, the bodies of 8 demon tyrants will be summoned into the dome. They will appear from their waist up at the edges of the dome, and elevated upwards a bit, so they're halfway up the side of the dome. They will be spaced out evenly, and will bend upwards at the stomach so that they are looking straight. Lastly, each tyrant will be wielding a large sword. After all 8 tyrants have been summoned, they will hold their swords in front of them, the blade facing upwards, and begin a dark chant in a demonic language. Once they start chanting, they will all begin to rotate counter-clockwise around the inside of the dome at a speed of about 10 miles an hour, but will slowly accelerate up to that speed. If an enemy approaches one of the tyrants, they will attack with their sword, while still spinning and chanting, in attempts to keep the enemy away rather than actually kill them. After the tyrants have reached their full speed (5 posts) they will maintain the speed for a few more moments (1 post) and then stop suddenly, raise their hands in the air, and finish their chant. Once they do this, an eruption of green fire will shoot out from the ground in the dome, covering every last inch within it in the shape of a pillar. Any creature (besides Jazz) caught in the green flames will begin to decay quickly, and within a matter of seconds will be reduced to nothing but a skeleton. They only way for an enemy to survive once Jazz has activated this ability is to destroy all 8 of the tyrants before they finish their chant, however only those who have seen the ability before would know this. Should this happen, Jazz can simply do it again, however it will cost him more reitsu, and it will take longer for the tyrants to finish their chant. Or, he could simply continue the fight within the dome without it, or activate Waltz of the Dead.
Bankai Looks:
Alterations: Jazz will grow wings exactly like those of Minami, only much larger, giving him the natural ability to fly. Other than that however, nothing changes.
Kido:
Techniques:
Technique Name: Flash Step
Technique Type: Movement
Degree of difficulty: Expert
Description: The technique allows one to travel a great distance in such a small amount of time.
Technique Name: Weapon Recall
Technique Type: Movement/Zanjutsu
Degree of difficulty: Intermediate
Description: This technique is used to retrieve a weapon not currently in its wielder's hands. Upon using it, the weapon will teleport itself back to the wielder's hands, but only if it is not being held by another creature. If it is, the one with a greater spiritual pressure will retrieve the weapon. If the weapon is impaled within another creature, rather than being held, this will not happen.
Technique Name: Strike Raid
Technique Type: Zanjutsu
Degree of difficulty: Expert
Description: The user charges their weapon with reiatsu, and then releases it into the air like a projectile, causing it to spin in a wheel shape. Upon throwing it, they can control it in the air remotely as long is its movements allow it to maintain a constant speed. Once done, the weapon will return to the user like a boomerang.
History and RP Sample
History: (Your characters past, describe your life before becoming a shinigami, how you became one, and a little about your life as one)
RP Sample: (Give an example of how you RP)
Name: Jazz Kagai
Age: (your characters appeared and actual age)
Gender: Male
Division: 8th
Seat: Captain
Looks:
- Spoiler:
Personality: (How your character acts)
Zanpakuto Information
Zanpakuto Name: Minami
Zanpakuto Looks: [Can be seen in appearances picture]
Zanpakuto Description: Minami is a Zanpakuto that is longer than most regular swords. About as long as a zweihander, and as thick as a regular sword. Therefor it has a longer than average range, and can be difficult to use effectively in the untrained hands. Because of its length, and can be awkward to carry, and therefor Jazz has requested for a special device stored inside of the sheath of the zanpakuto that allows it to transport itself to and from Jazz's home, allowing him to walk around free handed, and summon it to him when the time is necessary.
Released Zanpakuto Description: Upon being released, Minami will glow brightly for a few moments, and release a very loud high pitch shriek that spans a mile diameter, and affects all hostile targets who hear it. After that screech, the Zanpakuto will clearly begin to change shape into a scythe. After this shape has been achieved, the glow will dim until it is gone, showing the actual weapon rather than just the shape. This is the process in which the Zanpakuto itself changes. As for the screech itself, it has a direct effect on all enemies. The screech will cause them to go def, disallowing them from hearing anything at all except for one thing. This one thing is a very feint, but also very noticeable tune that plays constantly in their head. This tune is very dark and eerie, but also somehow melodic, like some kind of creepy oncoming death music. The music itself has no actual affects on anyone, however it may scare some of the weaker willed people, which could change how they fight. Finally, the enemy will also be able to hear any more shrieks Minami gives off, which triggers the actual Shikai ability.
Land of a Thousand Dead: This is the ability that becomes available in Shikai. Upon command, Minami will vibrate, and give off another ear splitting shriek, effecting directly all hostiles within a mile diameter that hear it. The screech puts the enemy into a kind of hallucination, which they are permanently victim to until the shikai is cancelled. Upon being affected, the world to the enemy will be shaded a deep purple, much like the realm of Minami. Their vision will be tainted by this, which can possibly make things hard to see for enemies depending on how well their normal vision is, or perception. Secondly, illusionary skeletons will appear everywhere to the enemy, glowing a distinct green, also like the realm of Minami. These skeletons wander around aimlessly, and make no attempt to harm the enemy. Despite not actually being there, the enemy can be physically affected by them, such as bumping into them or grabbing hold of them. These skeletons appear in thousands, taking up alot of space where the enemy can see. Of course, a smaller room means less skeletons, but thats the general idea. In addition, Jazz himself will also appear to the enemy as a green skeleton, however his weapon will be invisible to them, which allows him to easily blend in with the other wandering skeletons by acting like them. Of course, were he to charge, it wouldnt be hard for the enemy to pick him out. Lastly, five real skeletons will be summoned from the ground in a circle around the enemy, spaced from him a ways, and each bearing a weapon identical to Jazz's, which the enemy will be able to see. These skeletons will all charge the enemy relentlessly, usually tossing strategy to the side in doing so. These skeletons are as fast as Jazz, however will shatter upon being damaged a single time, which makes them best serve as a distraction. This ability targets enemies individually, and therefor, should Jazz be up against more enemies than one, each one will be attacked by their own set of 5 skeletons, and they will attack only that one person. In addition, Jazz can re-summon any destroyed skeletons by playing the screech again, however this will also cost some reitsu. Last but not least, enemies will see their allies and Jazz's allies (if any) as green skeletons as well.
Zanpakuto Release Phrase: Orchestrate their death, Minami
Released Zanpakuto Looks:
- Spoiler:
Zanpakuto Spirit:
- Spoiler:
Zanpakuto Realm: The realm of Minami is much smaller than the average Zanpakuto Spirit Realm. It consists of a medium sized indoor auditorium. At the front of the room is a stage that looks like a half circle from a birds-eye-view, and is only a step above ground level. At the back of the stage are curtains covering the entire back wall, even where the stage is not. In the middle of the stage is a single wooden chair, which is where Minami is usually found, playing her violin. As for the rest of the room, there are two sets of seats at either side of the room with small walkways going through the middle of the room, and on either far side of the room. There is no door at the back of the room. The sets of seats are in rows of five, and go all the way from a yard away from the stage to the back of the room, and in each seat a skeleton sits, its arms on the rests. Finally, the entire room is shaded a deep purple, every part of the room except the wooden chair Minami sits on, which is colored correctly. Other than that, each skeleton within the seat is colored a distinguished green.
Bankai Information
(This applies to captains, and advanced lieutenants only)
Bankai Name: Remnants of Death
Bankai Description: Once the Bankai is activated, a large wave of dark colored reitsu flies outward from Jazz, creating a dark dome around him which entraps anyone other than him inside. This dome is about 12 feet tall, and 24 feet in diameter, effectively creating a somewhat large yet private battleground for Jazz and his opponent(s). Despite being being blocked from the sun, the enemy can actually see quite well inside the dome. This dome is the setting for the two abilities that become available to Jazz in his Bankai, as they happen within the dome. Jazz is able to move in and out of the dome, as though it were just air, however the enemy is not by any known means. When outside, Jazz has the ability to move the dome around, sweeping it across landscapes or into the air by pointing at the required destination with his scythe. By doing this, Jazz can capture large amounts of enemies within the dome, or attempt to catch an evasive one, as enemies can enter the dome, but not exit. The dome will remain intact as long as Jazz is alive, or his Bankai is active. It is also notable that enemies cannot hear anything outside the dome, or even feel that it is moving if Jazz is moving it. Finally, the abilities of the dome can only be activated and maintained if Jazz is inside it.
Waltz of the Dead: This is the first of two possible abilities Jazz can use once he has captured an enemy within the dome created by his Bankai. Jazz will announce the name, and suddenly Minami will being to vibrate. However, instead of a screech, the Zanpakuto will begin to play a strange yet eerie variation to the original waltz song. When this happens, pairs of green skeletons will be created inside the dome everywhere, taking up much of the space. These skeletons will be spaced out, with about two feet between each pair in all directions, however the pairs will be everywhere, even in the air, acting as though there were invisible platforms above the pair below them. After standing still for a few moments, each pair of skeletons will begin dancing the waltz, moving about accordingly, all of them making the exact same movements. While doing this, should a pair walk into a wall, they will simply go disappear, and then reappear, as if they had walking out and then back into the dome with the dance steps. The skeletons will do nothing but this, and will not attack the enemy. However, these skeletons are dangerous. Should the enemy touch any of the skeletons, the part of their body that touched them will begin to decay, as if rotting away. At first it will only affect the skin that touched the skeleton, but if this happens enough times on the same body part, the part itself will begin to decay as a whole. Jazz has the ability to walk through the skeletons unaffected as though they werent even there, to engage the enemy.
Chant of the Fallen: This could be considered Jazz's most deadly ability. He has the ability to choose between this, or Waltz of the Dead whenever entrapping enemies within his Bankai dome. This ability is usually only used after he decides hes tired of fighting and wants to kill the enemy swiftly. Once he is inside the dome, Jazz will call out the name of the ability, and Minami will give of another screech. After doing so, the bodies of 8 demon tyrants will be summoned into the dome. They will appear from their waist up at the edges of the dome, and elevated upwards a bit, so they're halfway up the side of the dome. They will be spaced out evenly, and will bend upwards at the stomach so that they are looking straight. Lastly, each tyrant will be wielding a large sword. After all 8 tyrants have been summoned, they will hold their swords in front of them, the blade facing upwards, and begin a dark chant in a demonic language. Once they start chanting, they will all begin to rotate counter-clockwise around the inside of the dome at a speed of about 10 miles an hour, but will slowly accelerate up to that speed. If an enemy approaches one of the tyrants, they will attack with their sword, while still spinning and chanting, in attempts to keep the enemy away rather than actually kill them. After the tyrants have reached their full speed (5 posts) they will maintain the speed for a few more moments (1 post) and then stop suddenly, raise their hands in the air, and finish their chant. Once they do this, an eruption of green fire will shoot out from the ground in the dome, covering every last inch within it in the shape of a pillar. Any creature (besides Jazz) caught in the green flames will begin to decay quickly, and within a matter of seconds will be reduced to nothing but a skeleton. They only way for an enemy to survive once Jazz has activated this ability is to destroy all 8 of the tyrants before they finish their chant, however only those who have seen the ability before would know this. Should this happen, Jazz can simply do it again, however it will cost him more reitsu, and it will take longer for the tyrants to finish their chant. Or, he could simply continue the fight within the dome without it, or activate Waltz of the Dead.
- Spoiler:
Picture of Tyrant
Bankai Looks:
- Spoiler:
Alterations: Jazz will grow wings exactly like those of Minami, only much larger, giving him the natural ability to fly. Other than that however, nothing changes.
Kido:
Cannon Hadou
- Spoiler:
- Name: Shō - Push
Type: Hadou
Number: 1
Incantation: Unknown
Element: N/A
Description: Pushes the target away from the caster.
Name: Byakurai - Pale Lightning
Type: Hadou
Number: 4
Incantation: Unknown
Element: Lightning
Description: The user fires a concentrated, powerful lightning bolt from their finger.
Name: Tsuzuri Raiden - Bound Lightning
Type: Hadou
Number: 11
Incantation: Unknown
Element: Lightning
Description: Electric current flows through any object the user touches and is able to lead electricity, damaging any target that is in contact with the object the current runs through.
Name: Shakkahō - Shot of Red Fire
Type: Hadou
Number: 31
Incantation: "Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! Inferno and pandemonium, the sea barrier surges, march on to the south!"
Element: Fire
Description: Fires a ball of red energy at a target.
Name: Ōkasen - Yellow Fire Flash
Type: Hadou
Number: 32
Incantation: Unknown
Element: Fire
Description: Fires a wide arc of yellow energy at a target.
Name: Sōkatsui - Blue Fire, Crash Down
Type: Hadou
Number: 33
Incantation: "Ye lord! Mask of flesh and bone, flutter of wings, ye who bears the name of Man! Truth and temperance, upon this sinless wall of dreams unleash but slightly the wrath of your claws."
Element: Fire
Description: Fires a burst of blue spiritual energy at a target in a similar manner to #31, but over a wider area and with more power
Name: Kongōbaku - Adamantine Blast
Type: Hadou
Number: 36
Incantation: Unknown
Element: Fire
Description: A blast of spherical, red energy similar in strength to a Sōkatsui blast, but slightly more powerful.
Name: Haien - Abolishing Flames
Type: Hadou
Number: 54
Incantation: Unknown
Element: Fire
Description: Fires a blast of purple spiritual energy that will incinerate a target completely when it makes contact.
Name: Tenran - Orchid Sky
Type: Hadou
Number: 58
Incantation: Unknown
Element: Wind
Description: A widening tornado-like blast is fired towards the target.
Name: Raikōhō - Thunder Roar Cannon
Type: Hadou
Number: 63
Incantation: "Sprinkled on the bones of the beast! Sharp tower, red crystal, steel ring. Move and become the wind, stop and become the calm. The sound of warring spears fills the empty castle!"
Element: Lightning
Description: Fires a massive wave of yellow energy at a target.
Name: Gaki Rekkō - Raging Light Fang
Type: Hadou
Number: 68
Incantation: Unknown
Element: N/A
Description: A spell that makes a circle of energy, before firing blasts of green light from its center in a cage-like formation. This spell is both very powerful, and hard to dodge.
Name: Sōren Sōkatsui - Twin Lotus Blue Fire, Crash Down
Type: Hadou
Number: 73
Incantation: "Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! On the wall of blue flame, inscribe a twin lotus. In the abyss of conflagration, wait at the far heavens."
Element: Fire
Description: Essentially a doubled version of #33, this spell fires two shots of blue fire with greater potency than the single-shot variety.
Name: Hiryugekizokushintenraiho - Flying Dragon-Striking Heaven-Shaking Thunder Cannon
Type: Hadou
Number: 88
Incantation: Unknown
Element: Lightning
Description: Fires a gigantic electricity blast of spiritual energy resulting in a truly enormous explosion.
Cannon Bakudo
- Spoiler:
- Name: Sai - Restrain
Type: Bakudo
Number: 1
Incantation: Unknown
Element: N/A
Description: Locks a target's arms in place behind their back. Broken rather easily by most creatures with spiritual pressure and awareness.
Name: Hainawa - Crawling Rope
Type: Bakudo
Number: 4
Incantation: Unknown
Element: N/A
Description: An energy rope entangles the target's arms. Easily broken by entities with high spiritual pressure.
Name: Seki - Repulse
Type: Bakudo
Number: 8
Incantation: Unknown
Element: N/A
Description: Creates a round shield that seems to temporarily paralyze and repel whatever strikes it.
Name: Geki - Strike
Type: Bakudo
Number: 9
Incantation: "Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and then claw out your own throat!"
Element: N/A
Description: Engulfs the target in red light, completely paralyzing them.
Name: Hourin - Disintegrating Circle
Type: Bakudo
Number: 9
Incantation: "Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and tear out your own throat!"
Element: N/A
Description: Causes an orange hued tendril with spiraling yellow patterns to erupt from the users hand and attempt to trap a target. the end of it remains in the hands of the user allowing them to control the path of the tendril before and after capture. The Kidō is able to connect with another one of itself if both have captured a target and bind them together.
Name: Fushibi - Ambush Flare
Type: Bakudo
Number: 12
Incantation: Unknown
Element: N/A
Description: This spell is used in conjunction with Shakkahō and a Kidō net that has entangled her opponents resulting in a large explosion around them all.
Name: Sekienton - Red Smoke Escape
Type: Bakudo
Number: 21
Incantation: Unknown
Element: N/A
Description: Creates a blast upon activation and is used like a ninja's smoke bomb.
Name: Kyokko - Curved Light
Type: Bakudo
Number: 26
Incantation: Unknown
Element: Light
Description: Hides the target from sight, by bending light. The spell has the ability to totally hide the presence and reiatsu of the user or specified object.
Name: Hakufuku - White Crawl
Type: Bakudo
Number: 28
Incantation: Unknown
Element: N/A
Description: This technique muddles the consciousness of its target. The user can use this spell while imprisoned to knock out a guard and destroy everything within a certain radius of herself.
Name: Shitotsu Sansen - Beak-Piercing Triple Beam
Type: Bakudo
Number: 30
Incantation: Unknown
Element: N/A
Description: Forming a golden triangle with one's finger, it shoots three beams of light that pin the target to one place on a surface, slamming into his or her body in three places in a shape of an equilateral triangle.
Name: Tsuriboshi - Suspending Star
Type: Bakudo
Number: 37
Incantation: Unknown
Element: N/A
Description: Creates a star-shaped cushion of Spiritual Energy, which anchors it to nearby objects with "ropes" of spirit particles. It can stop falling objects, acting like a safety net.
Name: Enkosen - Arc Shield
Type: Bakudo
Number: 39
Incantation: Unknown
Element: N/A
Description: Summons a shield of condensed reiatsu to block opponents' attacks.
Name: Kakushitsuijaku - Summoning of the Tracking Sparrows
Type: Bakudo
Number: 58
Incantation: "Heart of the south, eye of the north, finger of the west, foot of the east, arrive with the wind and depart with the rain."
Element: N/A
Description: Tracks and locates any spiritual force the user focuses on. To activate it, the user must draw a circle on the ground, cut into four parts with a specific character in each. The incantation animates the circle, causing various numbers to appear within until the specific set is found. The number set seems to be a variation on longitude and latitude.
Name: Rikujōkōrō - Six Rods Prison of Light
Type: Bakudo
Number: 61
Incantation: "Carriage of Thunder. Bridge of a spinning wheel. With light, divide this into six!"
Element: N/A
Description: Summons six thin, wide beams of light that slam into a target's midsection, holding them in place. The target is then unable to move any part of their body including the parts that were not struck by the beams.
Name: Hyapporankan - Hundred Steps Fence
Type: Bakudo
Number: 62
Incantation: Unknown
Element: N/A
Description: A rod formed of energy is thrown towards the target before it disintegrates into numerous short rods which are used to pin the target to the surroundings and render them immobile.
Name: Sajo Sabaku - Locking Bondage Stripes
Type: Bakudo
Number: 63
Incantation: Unknown
Element: N/A
Description: Similar to Bakudō No. 4, but stronger, this spell binds the arms of a target.
Name: Tozanshō - Inverse Mountain Crystal
Type: Bakudo
Number: 73
Incantation: Unknown
Element: N/A
Description: Creates an inverted pyramid-shaped barrier around the caster.
Name: Gochūtekkan - Quintet of 1 kan Iron Pillars
Type: Bakudo
Number: 75
Incantation: "Walls of ironsand, a priestly pagoda, glowing ironclad fireflies. Standing upright, silent to the end."
Element: N/A
Description: Summons five incredibly tall and thick pillars which are connected to each other by chains to pin a target to the ground.
Name: Tenteikūra - Heavenly Rickshaws in Silken Air
Type: Bakudo
Number: 77
Incantation: "Black and white net. Twenty-two bridges, sixty-six crowns and belts. Footprints, distant thunder, sharp peak, engulfing land, hidden in the night, sea of clouds, blue line. Form a circle and fly though the heavens."
Element: N/A
Description: Transmits messages mentally to anyone within an area of the caster's choosing. In addition to reciting the spell, the user must draw specific markings on their arms, which are animated by the spell to convey the messages. The messages can be spoken either by the caster or by another within the vicinity of the caster.
Name: Kuyō Shibari - Nine Sunlight Traps
Type: Bakudo
Number: 79
Incantation: Unknown
Element: N/A
Description: Creates eight black holes that emit spiritual energy in the personal space surrounding the target, with a ninth black hole manifesting in the center of the targets chest.
Name: Danku - Splitting Void
Type: Bakudo
Number: 81
Incantation: Unknown
Element: N/A
Description: Creates an energy barrier in the form of a rectangular wall. It is capable of stopping destructive spells up to #89.
Name: Hexagonal Barrier
Type: Bakudo
Number: 88
Incantation: Unknown
Element: N/A
Description: It is a powerful barrier which can be placed upon a part of the body and it activates when an attack reaches the point where it is cast. When the attack hits the barrier, a hexagonal shape appears. Capable of blocking up to level 92 Hadou and attacks similar in power.
Techniques:
Technique Name: Flash Step
Technique Type: Movement
Degree of difficulty: Expert
Description: The technique allows one to travel a great distance in such a small amount of time.
Technique Name: Weapon Recall
Technique Type: Movement/Zanjutsu
Degree of difficulty: Intermediate
Description: This technique is used to retrieve a weapon not currently in its wielder's hands. Upon using it, the weapon will teleport itself back to the wielder's hands, but only if it is not being held by another creature. If it is, the one with a greater spiritual pressure will retrieve the weapon. If the weapon is impaled within another creature, rather than being held, this will not happen.
Technique Name: Strike Raid
Technique Type: Zanjutsu
Degree of difficulty: Expert
Description: The user charges their weapon with reiatsu, and then releases it into the air like a projectile, causing it to spin in a wheel shape. Upon throwing it, they can control it in the air remotely as long is its movements allow it to maintain a constant speed. Once done, the weapon will return to the user like a boomerang.
History and RP Sample
History: (Your characters past, describe your life before becoming a shinigami, how you became one, and a little about your life as one)
RP Sample: (Give an example of how you RP)
Last edited by Guilty Measure on Tue Sep 07, 2010 9:48 pm; edited 5 times in total (Reason for editing : Did it look done to you before?)
Guilty Measure-
Posts : 1
+1 Total : 0
Age : 28
Location : Within the Dark Tranquility
Registration date : 2010-09-06
Character sheet
Character Name:: Jazz Kagai
Point Bar:
(0/0)
Re: Jazz Kagai - 8th Devision Captain WiP
I'm not entirely sure if you're still an active site member or intend to finish this application but your Zanpakuto is incredibly overpowered.
Traca Carmesim- Espada
-
Posts : 326
+1 Total : 0
Age : 31
Location : United States; Indiana
Registration date : 2009-10-14
Character sheet
Character Name:: Traca Carmesim
Point Bar:
(0/0)
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