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A collection of Kido for Ethan Miniav12-1 A collection of Kido for Ethan Miniav12-1 A collection of Kido for Ethan Miniav12-1 A collection of Kido for Ethan Miniav12-1

A collection of Kido for Ethan

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A collection of Kido for Ethan Empty A collection of Kido for Ethan

Post by Cassus Wed Aug 05, 2009 7:11 pm

Kido Information


Name: Drawing Rings

Type: Bakudo-Binding

Number: 13

Element: Earth

Incantation: Wrap this plane around your fingers and call to perfect unity. Attract, bonds!

Description: This kido forms a collection of between three and five bands around various portions of a target's body. These bands are drawn together by a gravitational force producing acceleration of roughly 900 meters/second. It can often be quite painful.


Name: Held Ring

Type: Bakudo-Binding

Number: 32

Element: Metal

Incantation: Encircle the soul with your heartless clasp. Stop, Ring!

Description: This kido forms a single ring aroud some part of a target's body. The ring is fixed in relative space (i.e. relative to the motion of the appropriate planetary body) but does not otherwise impede movement, the reason for its low number. The ring itself, however, is extremely strong and difficult to escape. While this technique is generally used to restrain prisioners, it can also be used for things like catching a Gegai that's falling off a cliff.


Name: Still Waters

Type: Bakudo-Binding

Number: 72

Element: Water

Incantation: Within the eight trigrams stand the gate Idaaram until the architect of seventeen moons speaks to countermand. Still, waters!

Description: This kido forms a dense, hollow cube around the target that is fully affected by gravity and its weight is measured in tons . It's often called the "imprisionment kido."


Name: Heart Binding

Type: Bakudo-Binding

Number: 82

Element: Light

Incantation: Wash your mind in the blood from the wall of shattered saints and vanish. Purge your soul!

Description: This experimental kido is the result of intense research within the Fifth division. Rather than exerting any physical force to restrain the subject, it shackles the target's will. In other words, the desire to fight (or, indeed, to act) is blocked rather than the capacity to act itself. This makes the kido incredibly difficult for the subject to break, since they don't actually have the capacity to decide to make even the attempt to shake it off. Alas, it's fairly simple to undo from the outside, making it most suited to single combat and interrogations.


Name: Temporal Seal

Type: Bakudo-Binding

Number: 92

Element: Black

Incantation: Halt the stream of existence with your all-encompassing hands and turn the line upon itself. Namtar, seal!

Description: This kido is a complicated technique that halts time itself in a 5' sphere, albeit only temporarily. Nothing can move in or out of the affected area.


Name: Shove

Type: Hadou-Destruction

Number: 2

Element: Air

Incantation: Let time force will to the unliving matter!

Description: This kido exerts a force in any direction. While the impact will have little effect on a resisting target, on an inanimate object impressive motion can be produced.


Name: Burn

Type: Hadou-Destruction

Number: 15

Element: Fire

Incantation: Destroy, heart of the beyond. Burn them!

Description: A simple flaming projectile that travels in a straight line towards the target. This technique alone is sufficient to purify a lower-ranked Hollow.


Name: Draw

Type: Hadou-Destruction

Number: 38

Element: Earth

Incantation: Make all evil eat itself and crush the heartless with their own transgressions. Collapse, Nikanoru!

Description: A painful kido whose function is similar to Drawing Rings'. It causes an attraction between affected points. Simply put, the subject crumples inwards. It can be used to capture an especially unstable or gaseous Hollow, and to destroy.


Name: Pierce

Type: Hadou-Destruction

Number: 65

Element: Metal

Incantation: Let a droplet of the eternal power fall upon this earth from the ancestral pagaoda's silent peak. Strike!

Description: A small, needle-thin projectile moves towards the target at roughly half the speed of light. At a point selected by the user, the needle stops, releasing all of its energy.


Name: Black Pit

Type: Hadou-Destruction

Number: 89

Element: Black

Incantation: The seven bridges to paradise tremble as the master of reality casts ruin from his demesne. Let the seventeen virtues of a flawless dream defend the holy from the wrath to be, and let the nine pagodas encircle the unliving to guide its demise. Destroy, Mikazukanoyaiba!

Description: This kido has no effect on physical matter. Instead, it releases a "negative pulse" which is a vacuum on a spiritual level, drawing massive amounts of nearby Reiatsu into it. The only reason such a technique is permitted to Shinigami is because once the pulse stabilizes, a Shinigami can redeem everything that's been drawn in with a single precise attack. The window of opportunity before utter destruction is small, though, meaning that only high-ranking (read: Hadou specialist Vice Captain or higher) shinigami are permitted to attempt it.


Last edited by Cassus on Wed Aug 05, 2009 8:27 pm; edited 1 time in total

Cassus

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Post by Koujetsu Hanagayu Wed Aug 05, 2009 7:19 pm

Pierce is the only one I have a slight problem with. How much energy and damage is produced?
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Post by Cassus Wed Aug 05, 2009 7:43 pm

It's simple. Assuming the projectile (essentially a needle) weighs 0.01 ounces, energy equivalent to about 0.18 times the power of the bomb dropped on Hiroshima would be released when it came to a full stop.

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Post by Koujetsu Hanagayu Wed Aug 05, 2009 8:08 pm

soooo.... XD

give me stupid man terms
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Post by Cassus Wed Aug 05, 2009 8:16 pm

Okay.
Spoiler:

Divide that by five. Very Happy We're talking about a serious explosion. I haven't found any stats on the number of joules released when a certain someone swings his flaming sword around, so I can't compare it to Soul Society weapons as precisely as I'd like to, but does the above work?

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Post by Koujetsu Hanagayu Wed Aug 05, 2009 8:20 pm

XD
I dont care really about the explosion.

id say either up the number, or nerf it.

65 is too low a number fr something that powerful
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Post by Cassus Wed Aug 05, 2009 8:27 pm

Alright, I've halved the power.

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Post by Koujetsu Hanagayu Wed Aug 05, 2009 8:31 pm

Alright looks good. Fix it on your application.

Approved
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