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Traca Carmesim [Espada 0] (Update, Second)

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Post by Traca Carmesim Sun Dec 13, 2009 8:03 pm

Basic Information

Name: Traca Carmesim
Nickname: The White Espada
Age: 50
Gender: Male
Rank: Espada Zero
Number: 0
Looks:
Traca Carmesim [Espada 0] (Update, Second) Sk21

Traca\'s appearance strikes others often as a calm appearance similar to his personality. He frequently walks around in standard Espada uniform when he is around other Espada, though any other time he is caught he is often wearing the above pictured outfit. He has a fascination with stars, believing them to be the best possible outcome after being reincarnated, and due to this adorns his clothing with this symbol.

Around his belt he typically has his chakrams clipped on, able to be pulled off with ease due to the design of the belt clips. Traca has little care for his personal appearance so he cannot be found taking care of his hair or any other such things, he wakes up in the morning, puts on his clothes, and walks out the door.

Hollow Hole: Traca\'s hollow hole, a mark left from his hollow life and one of few remnants of his hollow being. His hollow is located at the very top of his spine, where the spine connects with the skull. The hole takes up quite a bit of space and extends out to the other side of his neck, but is typically covered up due to Traca\'s habit of letting his head hang low enough to cover it.

Number Tattoo: Traca\'s Espada number is tattoo\'d to the top eyelid of his left eye. The location of the tattoo makes it unlikely to be seen unless Traca keeps his eyes closed for a long period of time or purposely reveals it to an opponent.

Hollow Remains: Like most of the Arrancar, Traca has some remnant of his hollow form still attached to his new body. Traca\'s remains form into a white star on his back, which is only a thin layer of bony hierro, easily mistaken for a tattoo.

Personality: An artistically inclined Espada member, who unlike many of his fellow Espadas, actively engages with Shinigami, though they rarely know that he is what he is. He has little hostility against them, finding them actually incredibly interesting since he has little knowledge of them beyond what he is told by those around him. He rarely accepts such knowledge as factual and instead seeks out answers himself, his natural curiosity often getting in the way of his current mission, though he usually make an attempt to complete the mission.

When forced into combat, he still retains his curiosity and creativity, relying on techniques that avoid direct damage, instead making his opponent unable to harm him. He detests killing interesting Shinigami, so he typically makes every attempt to avoid doing so and finding himself in situations where he must do so.

Violent actions, however, or out-right hostility can persuade him to act on more destructive aspects and destroy opponents who anger him. Shinigami who fail to even consider a peaceful option when dealing with Traca are often meet with this anger, and slain with cruel efficiency.

With the rank increase, a level of respect has come that has caused many of the other Arrancar to adopt portions of Traca's pacifist philosophy. Traca frowns heavily upon violent actions, and acting violently or rudely within his sight results in an appropriate punishment. He also does not encourage the use of highly destructive abilities within Hueco Mundo, since they damage the landscape and buildings.

Weapon Information

Weapon Name: Kama (Vice + Virtue)
Weapon Looks:
Traca Carmesim [Espada 0] (Update, Second) 0000

Weapon Description: Kama (each individual chakram is addressed as Vice and Virtue) takes the form of a pair of specially prepared chakram that attach to Traca’s wrists and are able to be wielded in a fashion similar to a wrist blade in speed and style, though it cannot be concealed in such a manner. Each chakram has a handle on the interior that it is weilded from in order to allow for every edge, including the interior, to be razor sharp.

Released Weapon Description: N/A
Weapon Release Phrase: Lash, Kama!
Optional Release Chant:
Spoiler:
Weapon Spirit: N/A
Weapon Realm: N/A

Resurrecion Information

Name: The White Hand
Represent: Insects
Family: None (Spacial)
Looks:
Traca Carmesim [Espada 0] (Update, Second) Anima__Noth_by_Wen_M-1

Effects:
Spoiler:

Stat Changes:
Spoiler:


(LOCKED UNTIL IMPLEMENTED)
Resurreccion Segunda Information

Name: Dark Hand

Represent: Demon, Beelzebub

Family: None (Spacial)

Looks:
Traca Carmesim [Espada 0] (Update, Second) Behemoth_by_Wen_M

Effects:
Spoiler:

Segunda Techniques

Spoiler:

Stat Changes
Spoiler:


Techniques

Basic Techniques
Spoiler:

Cero Techniques
Spoiler:

Non-Released Techniques
Spoiler:

Dual Techniques
Spoiler:

Stats
Spoiler:

History and RP Sample

History:

The Embers Pour Out Flames
To Soften Hearts of Dames
Set Aside By Earthly Blunder
A Greater Prize Then Silent Thunder

The Embers Pour Out Flames


Traca initially started life as a human being, as every spiritual being does, who was an incredibly hurried and frustrated man who worked long shifts in his office in order to rise to the top of his company, which produced high quality steel. This left little time for his two daughters and his wife eventually left him due to his greater love for work instead of his family.

He had little concern about them, present or absent, and continued to work day and night until he was presented with position of the companies president. He became elated and was so moved that he felt a need, for once in his life, to share this joy with his family whom had long since left him. He traveled to their home, sliding open the car door to see that their house door was equally ajar.

Finding the situation suspicious, he rushed in to find numerous bullet holes through his wife and a single bullet in either of his children\'s heads, their bodies arranged in a gruesome triangle on the living room floor with blood puddles appearing everywhere where one could imagine. The situation caused the man\'s entire understanding of the world and his world to come down with as much force as a tsunami striking a standing sheet of paper.

In a fit of insanity he grabbed his daughters chilled and dead hands, tore them from their sockets, and placed their icy fingers around his neck, one by one, until both hands were firmly clasped around him. He then felt the lack of air, his body instinctively squirming about and trying to pry the hands from his neck, but to no avail.

To Soften Hearts of Dames


Rather than rising up into heaven via the hands of white faced angels, or being dragged down to hell by the talons of black hearted demons, Traca instead found himself outside of his own body, a slightly open hole over his heart. He turned around, examining his surroundings, and found his two daughters in a similar situation.

He attempted to rise from his location, only to find that he was bound by chains, which he had no explanation for. Both of his daughters were similarly bound as well, leading to immense frustration and confusion. Unable to move, or free himself, he found himself speaking with his daughters, learning more about them in a few short months than he had known in all their years of living.

With each passing day, he could feel his own hole expanding as he realized the heavy guilt he felt at not being able to be present in his daughters\\\'s lives, and his daughters\\\'s holes also began to reveal themselves more and more each passing day.

Eventually, though he had no prior knowledge of how the effects, was subject to the slow process of hollowification, his mask and body developing as his chain corroded away and his hole expanded until it was complete. His hunger began to take on a strange desire, one for something he was unable to place his finger on until he noted a man walking in the nearby street, and his hunger directed him towards devouring him, which he readily did.

Much to his surprise, he was joined by his two daughters, who had also formed into hollows in a manner similar to his own. The three of them gradually began to prey upon their prey, doing what was necessary to silence their hunger, but it never ceased to demand more and more food.

Set Aside By Earthly Blunder


As they feasted in a vain attempt to silence their hunger, they began to find that their human quarry was becoming less and less satisfying, discovering that their palettes began to demand other hollows as food. They quickly established their tactics and began to hunt down hollows, eating them alive as they used to typically do to humans.

They encountered a young Shinigami, blade at the ready, as they were feasting on one such meal and the boy tried to explain what he was doing, and why he was doing it. Traca and his daughters were attracted to the Shinigami, tempted to devour and consume him, but Traca resisted this urge and also commanded his daughters to do the same. Traca spoke to the unusually friendly Shinigami, inquiring about the process he was undergoing, why it was occurring, and what he could do about it.

The Shinigami educated him, blade still held, about the possibility of evolution into a Menos, though the odds were slim he would advance any further than that, and then concluded that he would not need to think about those thoughts anymore because he was to purified with his blade. Traca, presented with a new goal to achieve, reverted to his former tactics and pounced on the Shinigami, sending the blade out of his hands as he tore out his neck.

He had listened actively to the Shinigami, finding the creature to be very interesting but also sadly weak. His daughters had also listened and expressed concern that should they evolve further, they would be apart and no longer be together as they were now. After some thinking, they determined it would be best for Traca to consume his daughters in order to advance.

Traca did so, and grew larger and more powerful as the souls of the various hollows he had eaten awoke within him. He repressed the other souls with his will and maintained his command over the being he now was, a gillian.

He then began his feasting on the other gillian, who were little able to defend themselves against him, and he gradually began to develop more form and shape, the other souls being mixed into his own as he eventually shifted into a demonic-insect-like adjucha.

A Greater Prize Then Silent Thunder


Traca, as an adjucha, was met by a mysterious figure one day as he was roaming the desert territories in Hueco Mundo, as the majority of hollows do when they are not hunting on earth in order to find suitable prey. The figure halted Traca, and his spiritual pressure, being so immensely strong, interested Traca who inquired as to what the creature was, why it was before him, and what its intentions were in Hueco Mundo since it lacked the same pressure as the average hollow.

The response seemed to disregard all of his questions and instead pose one of his own, asking him if he would like to be able to see his daughters again. The answer was a yes, though Traca wondered exactly how he came across such knowledge. The figure described the process that he could perform in order to allow for Traca to do so, and this snared Traca\\\'s interest so much that he would\\\'ve done it without any sort of incentive.

He was lead away and had his mask removed, his powers increasing as he fell unconscious and awoke with cold metal in his hands. He gripped them, opening his eyes and seeing two circular metal blades in his hands and the figure before him. It explained that these were to be his Zankaputo, and that of the numerous souls in his being, he had pried out the souls of his daughters and allowed him to see them once more and use them.

In return, the figure extracted a promise of service to himself, placing him within the Espada due to the recent lose of a previous Espada member, believing Traca to be of sufficient power to cover the open position.

RP Sample:

Spoiler:


Last edited by Traca Carmesim on Mon Dec 28, 2009 1:15 pm; edited 12 times in total
Traca Carmesim
Traca Carmesim
Espada
Espada

Male
Posts : 326
+1 Total : 0
Age : 31
Location : United States; Indiana
Registration date : 2009-10-14

Character sheet
Character Name:: Traca Carmesim
Point Bar:
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Post by Traca Carmesim Sun Dec 13, 2009 8:15 pm

The app has been overall 'fleshed-out', along with an edit of my previous Zanpakuto and Release to fit the new changes and an alteration in tastes. Stats have been rearranged, but still add up to the 75 points that are supposed to present, check if you doubt me.

The following needs to be checked over, to save the app checker's time:

- Zanpakuto + Release
- Cero
A. Iron Cero
B. Palm Cero
C. Spider Cero
D. Dragonfly Cero
E. Mantis Cero
- Techniques
A. Visionary Torment
Traca Carmesim
Traca Carmesim
Espada
Espada

Male
Posts : 326
+1 Total : 0
Age : 31
Location : United States; Indiana
Registration date : 2009-10-14

Character sheet
Character Name:: Traca Carmesim
Point Bar:
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Post by Aki Sun Dec 13, 2009 8:19 pm

Please put a longer post limit on your garganta expertise otherwise you could just keep poping in and out between your own posts. Only can this be used to redirect attacks? Or just yourself?

How much of an increase would this provide you in soul seeking mouths?

And double your effects so easily seems rather op so take that out

Reduce your protects in the five fingers to 50 level kido, its already fairly dense with the absoult defence ability

Dancing butterflies how many can you make per post?

Traca creates numerous small hornets of solid reiatsu, which have varying colors depending on the current preference. Each hornet has a special camoflauge, if so desired, that enables it to blend into the environment it is created in. Using his Reiatsu Manipulation, Traca hides their presence so that opponents will not noticed them until they are close enough to attack. Each hornet has a stinger that injects eggs into the opponent’s reiatsu, however, the hornets cannot easily hit an opponent easily, so they often attack when within 5ft of the opponent at once, that way it becomes virtually impossible to dodge every one of them.
Once injected, the eggs remain dormant until 1 or 3 posts later, depending on whether or not the host exerts reiatsu from their bodies. If they remain still and do not exert themselves, the eggs take 3 posts to hatch, if the opponent does move and exert their energy, the eggs hatch on Traca’s next post. The eggs grow into larvae which feast on their host’s spiritual energy and matter, effectively eating them alive. This process takes 5 posts to complete, though each post one limb is completely disabled and devoured

thats seems rather unfair to your foe this it not? >.> unable to detect such small bugs and then have it devour them from the inside in huh? give this a weakness to let them have a chance to counter it while fighting you

plus work on everything sou just gave ya
Aki
Aki

Male
Posts : 444
+1 Total : 0
Age : 34
Location : canada
Registration date : 2009-08-16

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Post by DewBunny Sun Dec 13, 2009 8:26 pm

Chakram rain needs to be a released attack and your stats ma rise 20 for resurreccion

Dancing Butterflies cannot be that focused and limit the amount made per post so we know

DewBunny

Male
Posts : 545
+1 Total : 2
Age : 33
Registration date : 2009-07-31

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Post by Traca Carmesim Sun Dec 13, 2009 8:40 pm

Garganta Expertise
Garganta Expertise is for moving ones own body, and is intended as a replacement for Sonido excluding the reliance on speed. It's effectively a different style of rapid movement, albeit one that uses a tear in the dimension. So no, it doesn't function for redirecting attacks anymore than Sonido would.

Editted to once per two posts.

Soul-Seeking Mouths:
The increases are stated with the various combinations, and the 2x has been reduced to a 1.5x bonus.

Five-Fingers:
Edited to 50.

Dancing Butterflies:
Editted to 5 per use, totaling into a 25ft damage radius.

Dancing Hornets:
Stripped of camouflage.

Chakram Rain:
Removed, since the chakram necessary for the technique don't exist once Release is used >_>

Stats added in.
Traca Carmesim
Traca Carmesim
Espada
Espada

Male
Posts : 326
+1 Total : 0
Age : 31
Location : United States; Indiana
Registration date : 2009-10-14

Character sheet
Character Name:: Traca Carmesim
Point Bar:
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Post by Aki Sun Dec 13, 2009 8:51 pm

your good on my end, just need to see if sou is ok with everything. If there is nothing wrong he sees then i say approved
Aki
Aki

Male
Posts : 444
+1 Total : 0
Age : 34
Location : canada
Registration date : 2009-08-16

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Post by Traca Carmesim Sun Dec 13, 2009 10:08 pm

Cool, and please make sure to give me my rank image this time around Razz
Traca Carmesim
Traca Carmesim
Espada
Espada

Male
Posts : 326
+1 Total : 0
Age : 31
Location : United States; Indiana
Registration date : 2009-10-14

Character sheet
Character Name:: Traca Carmesim
Point Bar:
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Post by DewBunny Sun Dec 13, 2009 10:16 pm

Approved

DewBunny

Male
Posts : 545
+1 Total : 2
Age : 33
Registration date : 2009-07-31

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Post by Traca Carmesim Sun Dec 27, 2009 6:27 pm

Edited for 0

Added...
- Segunda
- Entrance of the Gillian
- Editted Heirro
- Reiatsu Thickening
- Chakram Chain
- Chakram Shield
- Chakram Cero
- Hollow Tainted Touch
- Kugawa Binding
- Adapting Hierro
- Vice Bala
- Virtue Bala
- Red Centipede Crash Down
- Aphid Clone
- Lady Bug Burst
- Lightning Bug Canon
- Shield Bug Cage
- Fire Ant Blaze

Entrance of the Gillian is under Segunda but is for both Release and Segunda forms. Stats have been added, and should add up, though i'm prone to mathematical errors.
Traca Carmesim
Traca Carmesim
Espada
Espada

Male
Posts : 326
+1 Total : 0
Age : 31
Location : United States; Indiana
Registration date : 2009-10-14

Character sheet
Character Name:: Traca Carmesim
Point Bar:
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Post by Aki Mon Dec 28, 2009 12:10 am


Traca is able to forcefully expand or shut any spacial rifts at whim.

Only your own correct?

Garganta Control

Considering your can use these at any times I would like you to have a limited on how many you can capture rather then being like able to send an entire city into a void just to delay something. And yes I know this does not harm anyone, still would like a limit to this pocket world since those trapped would be delayed for a post

For the skulls what is the range of their sonic attacks as their being thrown? And one post cool down after using all three.


Similar to the multiple mouths on the White Hand form, Traca gains an additional mouth on his chest in the Dark Hand form. This mouth, though it can still be used as the focusing point of Cero, serves primarily as the container of a large Garganta within the body. This is not a standard Garganta, taking the form of a dense black sphere that attracts Kido and techniques to it with a powerful inward pulling. This effect is constantly present, creating a loss of 5 Speed due to its existance while it remains closed. When opened, however, the Speed reduction is negated and the sphere sucks in attacks and consumes them. Consumed attacks increase Traca's reaitsu in an equal amount as the attack consumed from the originator. Consumed attacks do not harm Traca with their initial or subsequent effects unless these effects would function on a Garganta.

This mouth cannot be opened more than once every three posts.
Now I’m having the issues with your demon mouth effect, the limit of just losing Five speed just seems to very minor to being able to absorb any kind of attack and any number and then powering yourself up with it equal to and having any harming effects to you negated, plus your speed is fine ones it opens meaning you can normally move anyways. Even with the waiting before you can use it again, using this at the right moment during a large number of attacks or one really big attack would be devastating and very powerfully to have. So ya take this out unless you have a idea on how to really really balance this out

On both of Traca's arms, three small cresent like metal features are attached that increase in size until they reach the hand. Each of these is a form of Traca's initial chakrams, split into halves, with a third chakram added that represents the ideal combination of the initial two, Vice and Virtue. This third chakram is called Unity, and each of these half chakrams is able to be removed from the body to reform into Traca's initial weapons.These chakram are stronger than the initial Zanpakuto that Traca utilizes, resulting in a more powerful peircing power along with a white aura surrounding them, similar to a flame in its appearance.

This aura attracts the Cero of other Arrancar, and negates them when they contact the flame, which rapidly expands to consume the Cero and increase the flames size. The chakrams levitate around the body and are guided by thought since Traca cannot wield them (see Insect King's Claws.)

The larger the flame, the more powerful the chakrams become, and for every consumed Cero in this manner the chakrams become able to halt Kido by increments of 5 levels, with a base of 50. This means that after consuming three Cero, the chakrams can be used to destroy a level 65 kido. When used, the chakrams flames revert to their normal 50 limit. This amount carries over from topic to topic until it is used.

Ok now lower this other power up negating effect please, like a a lot, just three cero and to be able to block a 65 kido and make it so you can’t use your own cero to power them up

In the Dark Hand form, Traca gains long, spear-like, fingers that are barbed on their ends, similar to a fish hook. The fingers are as tough as a Bankai Zanpakuto, making them very effective at close range combat and enabling them to hold off attackers. The claws do not bend like normal fingers, thus they cannot grip things, but they do have the ability to increase in length and regrow when damaged or severed. The claws can extend to a 25ft long, and when extended can pierce through most defensive structures excluding Kido 70+ that defend an attacker or Kyuu related defenses.
50 kido since you have no limit on this

Traca raises a hand and causes a tear in the dimension, creating a dark green Garganta that summons a horde of locust that come into combat and attacks an opponent. The locust are very effective against kido, techniques, or Release forms based on the Nature element or plants, and devours any attacks of that element in a post.The locust also attack opponents and eat at their armor, heirro, or other defensive structures, forming a 5ft cloud of dense locust that reduce the effectiveness of heirro and armor by 10 Kido level per post. In three posts, the armor or heirro is tottally consumed and destroyed.

Oh hell take that out, your not becoming a god against nature users and take out the part where you can destroy any armor heirro in three posts and add a cool down between uses for this.

Name: Insect Plauge, Spiders
State: Segunda
Description: Traca raises a hand and causes a tear in the dimension, creating a dark red Garganta that summons a horde of spiders that emerge and crawl on the air over to an opponent at high speed. Once they reach the opponent, they explode into white spider silk and these strands of silk form into a sphere around the opponent, making a solid ball of silk. The opponent is able to breath, but the silk itself is incredibly durable and strong. Opponents with less Strength than Traca's stamina are not able to break it, those equal to it can break it with a series of attacks taking up a whole post, and those greater can destroy the silk.

What level of kido level would be able to break this? Considering that they could still use high damaging kido like attacks without having high strength since its not physical and for this one I want to see a limit number of spiders


Name: Insect Plauge, Ants
State: Segunda
Description: Traca raises a hand and causes a tear in the dimension, creating a purple Garganta that summons a horde of ants that once summoned seemed to travel aimlessly along the battlefield, stopping at certain places and gather up some invisible substance from the air and then marching back to Traca. The ants, despite appearances, actually gather up reiatsu from previous fights that are still woven into the air, and return it to Traca for his own consumption and use. The ants return about a 1/16th of Traca reiatsu every other post, though this is not done at once since the ants come and go individually.

Take this out, gaining stats and power back for free is a no go


Name: Insect Plauge, Worms
State: Segunda
Description: Traca raises a hand and causes a tear in the dimension, creating a light pink Garganta that summons a pair of enourmous pink worms. These worms burrow into Traca's shoulders, and then become an effective additional pair of limbs, albeit without any defensive ability. The worms, when cut or harmed, live unless sliced five times (due to their number of hearts) though they grow smaller depending on where they were sliced.

The worms blood is acidic, and will eat away at the heirro of other Arrancar, destroying it in 3 posts, or it will devour the skin of Shinigami or Humans, eating the skin upon contact, eating the muscles the post after, and then completely severing the limb from the body and destroying the bone.

Ok so basically your getting tentacles that once chopped off utterly rot away something’s body right?...maybe not in such a short amount of time and not such a serve acid as to decay body parts in like one effort

Name: Entrance of the Gillian
State: Resurrecion (Segunda)
Description: Due to the Gillian (Menos Grande) preference for lurking amid the areas that Garganta leads to and from, Traca is able to open up a Garganta that appears normal at first, but is laced with a scent that attracts Gillian. After being opened, the Garganta remains open and every post, strating the post of use, a trio of Gillian emerge from the Garganta. Though they are not powerful, agile, or even intelligent, they can be lead by single gestures such as pointing. Most seated Shinigami can quickly dispatch of them, though they're still a nuisance.

Post limit on how long the portal can be held opened and usages per rpg

A technique that requires no motions or peculair movements to activate, and thus greatly confuses opponents when activated. This technique thickens the reiatsu around Traca so that it becomes more comparable to a liquid, slowing those within 5ft of him to the degree that he easily react to attacks from opponents, despite speeds. This does not increase his ability to react, it simply enables it.

Cool down posts

Name: Dancing Hornets
State: Both
Description: Traca creates numerous small hornets of solid reiatsu, which have varying colors depending on the current preference. Using his Reiatsu Manipulation, Traca hides their presence so that opponents will not noticed them until they are close enough to attack. Each hornet has a stinger that injects eggs into the opponent’s reiatsu, however, the hornets cannot easily hit an opponent easily, so they often attack when within 5ft of the opponent at once, that way it becomes virtually impossible to dodge every one of them.
Once injected, the eggs remain dormant until 1 or 3 posts later, depending on whether or not the host exerts reiatsu from their bodies. If they remain still and do not exert themselves, the eggs take 3 posts to hatch, if the opponent does move and exert their energy, the eggs hatch on Traca’s next post. The eggs grow into larvae which feast on their host’s spiritual energy and matter, effectively eating them alive. This process takes 5 posts to complete, though each post one limb is completely disabled and devoured.

I thought we agreed to not make it so your bugs are hidden since this is so powerfully and take out the part where it kills off a limb per post

Name: Kugawa Binding
State: Both
Description: Traca solidifies reaitsu around an opponent, forming into white beetle horns that quickly snap shut around an opponent, binding their hands and holding them in place. An opponent with an equal amount of Strength to Traca's, or greater, can break free of the horns holding them in place. This tehcnique is similar to a modified version of Light Cane Prison
.

Does it have to be physical strength only that lets them break this? Or can it be kido or spiritual level that can break free

Name: Adapting Heirro
State: Both
Description: When Traca is struck by a Kido, technique, or attack that has an elemental property, Traca's heirro modifies to become more resistant to that element. If struck with Blue Fire Crash Down, for example, Traca would become resistant to fire damage. This resistance is strong enough to negate any identical attacks, kido, or techniques, and halves the damage from other attacks of that element.
Take that out, your not getting the power to half damage of elements

Name: Rapid Molting
State: Both
Description: Traca will rapidly shed his skin and escape the area, often using another technique to hide the use of this technique. The shed skin resembles Traca in every aspect, though once attacked it reveals its nature as mere dead skin and falls apart.

I’m assume you have cool down for this to escaped any attack or at least drains you corrected ?


Name: Aphid Clone
State: Both
Description: Traca creates a horde of aphid that emerge from his clothing and form into a clone of himself or a desired person or creature known to Traca. The clone looks indentical to the original person, or as best as Traca has seen them. The aphids collapse when attacked and swarm over the attacker, though they do no harm and harmlessly crawl about. These aphids can also inhabit Traca's shed skin, enabling it to move fluently.
How many can you make?

Name: Lightning Bug Canon
State: Both
Description: Traca closes his hand, balling it into a fist and then reveals a large lightning bug in his palm. This lightning bug is purely white, being formed of Traca's reiatsu, and when coaxed, it generates a burst of lightning that strikes an opponent. This attack, being lightning, is incredibly fast, though it is not as powerful as natural lightning and only chars the skin of opponents, though this is still a powerful hit.

How strong of attack is this? In kido level

Name: Shield Bug Cage
State: Both
Description: Traca points towards an opponent and conjures a large shield bug near them, this insect then replicates itself into five shield bugs and close together tightly, forming a sort of tee-pee over an opponent with a bottom formed of interlocking legs. This makes a cage around an opponent that can be broken by an opponent with equal or greater Strength than Traca's Stamina.

That seems rather unfair for it to be only broken by something of equal stamina would you not say? And how much would this reduce damage? Since its not going to protected you against everything entirely
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Post by Traca Carmesim Mon Dec 28, 2009 2:18 am

Aki wrote:

Traca is able to forcefully expand or shut any spacial rifts at whim.

Only your own correct?

I figured that would be implied, but I'll add that in.

Aki wrote:

Garganta Control

Considering your can use these at any times I would like you to have a limited on how many you can capture rather then being like able to send an entire city into a void just to delay something. And yes I know this does not harm anyone, still would like a limit to this pocket world since those trapped would be delayed for a post.

Hadn't even the thought of sending anything that large away, it's been editted to allow for only a single being or object to be sent away at any period of time.

Aki wrote:
For the skulls what is the range of their sonic attacks as their being thrown? And one post cool down after using all three.

The range is a hearing distance radius around the skulls, so the radius travels with the skulls, since they're the center point of the radial sphere. Cool down added.

Aki wrote:
Similar to the multiple mouths on the White Hand form, Traca gains an additional mouth on his chest in the Dark Hand form. This mouth, though it can still be used as the focusing point of Cero, serves primarily as the container of a large Garganta within the body. This is not a standard Garganta, taking the form of a dense black sphere that attracts Kido and techniques to it with a powerful inward pulling. This effect is constantly present, creating a loss of 5 Speed due to its existance while it remains closed. When opened, however, the Speed reduction is negated and the sphere sucks in attacks and consumes them. Consumed attacks increase Traca's reaitsu in an equal amount as the attack consumed from the originator. Consumed attacks do not harm Traca with their initial or subsequent effects unless these effects would function on a Garganta.

This mouth cannot be opened more than once every three posts.
Now I’m having the issues with your demon mouth effect, the limit of just losing Five speed just seems to very minor to being able to absorb any kind of attack and any number and then powering yourself up with it equal to and having any harming effects to you negated, plus your speed is fine ones it opens meaning you can normally move anyways. Even with the waiting before you can use it again, using this at the right moment during a large number of attacks or one really big attack would be devastating and very powerfully to have. So ya take this out unless you have a idea on how to really really balance this out

Well I don't really intend to play the role of the noob and post here saying:
"I took out A, and reduced to B, is it okay now?"
Its a highly ineffective system, so you tell me what you want changed to get this approved and I'll see what I can do. The reiatsu drain can be removed, the cool down can be increased or just made once per topic. (Side Note: The -5 Speed drain is 1/3rd of the stat boost provided by a Release form, so its actually not so little of a drawback.)

Aki wrote:
On both of Traca's arms, three small cresent like metal features are attached that increase in size until they reach the hand. Each of these is a form of Traca's initial chakrams, split into halves, with a third chakram added that represents the ideal combination of the initial two, Vice and Virtue. This third chakram is called Unity, and each of these half chakrams is able to be removed from the body to reform into Traca's initial weapons.These chakram are stronger than the initial Zanpakuto that Traca utilizes, resulting in a more powerful piercing power along with a white aura surrounding them, similar to a flame in its appearance.

This aura attracts the Cero of other Arrancar, and negates them when they contact the flame, which rapidly expands to consume the Cero and increase the flames size. The chakrams levitate around the body and are guided by thought since Traca cannot wield them (see Insect King's Claws.)

The larger the flame, the more powerful the chakrams become, and for every consumed Cero in this manner the chakrams become able to halt Kido by increments of 5 levels, with a base of 50. This means that after consuming three Cero, the chakrams can be used to destroy a level 65 kido. When used, the chakrams flames revert to their normal 50 limit. This amount carries over from topic to topic until it is used.

Ok now lower this other power up negating effect please, like a a lot, just three cero and to be able to block a 65 kido and make it so you can’t use your own cero to power them up.

For the level of reiatsu put into powering the chakrams ability of your own cero, that doesn't even seem the slightest bit productive, but I'll edit it in anyhow. The Kido level has been reduced to a 30 Base, and the increments have been left alone, primarily because I don't enjoy counting by obscure numbers...

Aki wrote:
In the Dark Hand form, Traca gains long, spear-like, fingers that are barbed on their ends, similar to a fish hook. The fingers are as tough as a Bankai Zanpakuto, making them very effective at close range combat and enabling them to hold off attackers. The claws do not bend like normal fingers, thus they cannot grip things, but they do have the ability to increase in length and regrow when damaged or severed. The claws can extend to a 25ft long, and when extended can pierce through most defensive structures excluding Kido 70+ that defend an attacker or Kyuu related defenses.
50 kido since you have no limit on this

Edited to 50.

Aki wrote:
Traca raises a hand and causes a tear in the dimension, creating a dark green Garganta that summons a horde of locust that come into combat and attacks an opponent. The locust are very effective against kido, techniques, or Release forms based on the Nature element or plants, and devours any attacks of that element in a post.The locust also attack opponents and eat at their armor, heirro, or other defensive structures, forming a 5ft cloud of dense locust that reduce the effectiveness of heirro and armor by 10 Kido level per post. In three posts, the armor or heirro is tottally consumed and destroyed.

Oh hell take that out, your not becoming a god against nature users and take out the part where you can destroy any armor heirro in three posts and add a cool down between uses for this.

This is the one where I'm going to fight you, so brace, theres one or two in every application...

Locust already naturally do things like that, so I haven't done anything wrong. Locust consume whole fields, so consuming another technique, for Bleach-universe locust, is completely reasonable. And this is far from 'god-like' power, how hard is it to dispatch of a cloud of locust? Bala, Cero, any offensive kido, swinging at it with a sword would do well even, theres nothing wrong with locust doing what locust do.

The armor and heirro has been editted for five posts. The odds of any opponent not dispatching a swarm of locust before five posts is minuscule enough, locust aren't a great chore to deal with, see the above statement regarding ways to kill locust that any spiritual being could do.

Aki wrote:
Name: Insect Plauge, Spiders
State: Segunda
Description: Traca raises a hand and causes a tear in the dimension, creating a dark red Garganta that summons a horde of spiders that emerge and crawl on the air over to an opponent at high speed. Once they reach the opponent, they explode into white spider silk and these strands of silk form into a sphere around the opponent, making a solid ball of silk. The opponent is able to breath, but the silk itself is incredibly durable and strong. Opponents with less Strength than Traca's stamina are not able to break it, those equal to it can break it with a series of attacks taking up a whole post, and those greater can destroy the silk.

What level of kido level would be able to break this? Considering that they could still use high damaging kido like attacks without having high strength since its not physical and for this one I want to see a limit number of spiders

Its irrelevant. The number of spiders doesn't matter, thats like saying the exact number of blades in Byakuya's Bankai is important. The numbers, once they get too high, cease to be a concern. Its a whole bunch of swarming spiders, whether its a hundred or a million, its not important, they're a swarm of spiders not a bunch of individual spiders.

As for Kido level breaking it, I don't really know, whats reasonable for a thick reiatsu induced spider silk sphere?

Aki wrote:
Name: Insect Plauge, Ants
State: Segunda
Description: Traca raises a hand and causes a tear in the dimension, creating a purple Garganta that summons a horde of ants that once summoned seemed to travel aimlessly along the battlefield, stopping at certain places and gather up some invisible substance from the air and then marching back to Traca. The ants, despite appearances, actually gather up reiatsu from previous fights that are still woven into the air, and return it to Traca for his own consumption and use. The ants return about a 1/16th of Traca reiatsu every other post, though this is not done at once since the ants come and go individually.

Take this out, gaining stats and power back for free is a no go

There's no stat gain involved, I don't know what you're refering there...anyhow, editted to the following:
Spoiler:

Aki wrote:
Name: Insect Plauge, Worms
State: Segunda
Description: Traca raises a hand and causes a tear in the dimension, creating a light pink Garganta that summons a pair of enourmous pink worms. These worms burrow into Traca's shoulders, and then become an effective additional pair of limbs, albeit without any defensive ability. The worms, when cut or harmed, live unless sliced five times (due to their number of hearts) though they grow smaller depending on where they were sliced.

The worms blood is acidic, and will eat away at the heirro of other Arrancar, destroying it in 3 posts, or it will devour the skin of Shinigami or Humans, eating the skin upon contact, eating the muscles the post after, and then completely severing the limb from the body and destroying the bone.

Ok so basically your getting tentacles that once chopped off utterly rot away something’s body right?...maybe not in such a short amount of time and not such a serve acid as to decay body parts in like one effort

Actually, I just plain don't like the acid, its not very worm-like to me so I'm just going to remove it and leave them as they are. Its very difficult to think up useful abilities for worms, they don't do much...

Aki wrote:
Name: Entrance of the Gillian
State: Resurrecion (Segunda)
Description: Due to the Gillian (Menos Grande) preference for lurking amid the areas that Garganta leads to and from, Traca is able to open up a Garganta that appears normal at first, but is laced with a scent that attracts Gillian. After being opened, the Garganta remains open and every post, strating the post of use, a trio of Gillian emerge from the Garganta. Though they are not powerful, agile, or even intelligent, they can be lead by single gestures such as pointing. Most seated Shinigami can quickly dispatch of them, though they're still a nuisance.

Post limit on how long the portal can be held opened and usages per rpg

Post limit editted to 5, for a total of 15 mindless Gillian, and its been edited for once per topic.

Aki wrote:
A technique that requires no motions or peculair movements to activate, and thus greatly confuses opponents when activated. This technique thickens the reiatsu around Traca so that it becomes more comparable to a liquid, slowing those within 5ft of him to the degree that he easily react to attacks from opponents, despite speeds. This does not increase his ability to react, it simply enables it.

Cool down posts

You have an obsession with cool down posts... edited in to once per three post use.

Aki wrote:
Name: Dancing Hornets
State: Both
Description: Traca creates numerous small hornets of solid reiatsu, which have varying colors depending on the current preference. Using his Reiatsu Manipulation, Traca hides their presence so that opponents will not noticed them until they are close enough to attack. Each hornet has a stinger that injects eggs into the opponent’s reiatsu, however, the hornets cannot easily hit an opponent easily, so they often attack when within 5ft of the opponent at once, that way it becomes virtually impossible to dodge every one of them.
Once injected, the eggs remain dormant until 1 or 3 posts later, depending on whether or not the host exerts reiatsu from their bodies. If they remain still and do not exert themselves, the eggs take 3 posts to hatch, if the opponent does move and exert their energy, the eggs hatch on Traca’s next post. The eggs grow into larvae which feast on their host’s spiritual energy and matter, effectively eating them alive. This process takes 5 posts to complete, though each post one limb is completely disabled and devoured.

I thought we agreed to not make it so your bugs are hidden since this is so powerfully and take out the part where it kills off a limb per post

Well it was never initially edited because I simply forgot, but yes, I'm aware of the conversation. It's been fixed now.

Aki wrote:
Name: Kugawa Binding
State: Both
Description: Traca solidifies reaitsu around an opponent, forming into white beetle horns that quickly snap shut around an opponent, binding their hands and holding them in place. An opponent with an equal amount of Strength to Traca's, or greater, can break free of the horns holding them in place. This tehcnique is similar to a modified version of Light Cane Prison
.

Does it have to be physical strength only that lets them break this? Or can it be kido or spiritual level that can break free

I have never seen a kido be used to break another kido or kido-like technique, so I'm just going to assume no unless theres a kido specifically designed for breaking other kido binds that I don't know about. And I don't know how Light Cane works, but I assumed Light Cane was a physical strength thing, if spiritual pressure of certain levels breaks it, then it would function here as well.

Aki wrote:
Name: Adapting Heirro
State: Both
Description: When Traca is struck by a Kido, technique, or attack that has an elemental property, Traca's heirro modifies to become more resistant to that element. If struck with Blue Fire Crash Down, for example, Traca would become resistant to fire damage. This resistance is strong enough to negate any identical attacks, kido, or techniques, and halves the damage from other attacks of that element.
Take that out, your not getting the power to half damage of elements

Fine with me, I didn't like it much, it won't be missed.

Aki wrote:
Name: Rapid Molting
State: Both
Description: Traca will rapidly shed his skin and escape the area, often using another technique to hide the use of this technique. The shed skin resembles Traca in every aspect, though once attacked it reveals its nature as mere dead skin and falls apart.

I’m assume you have cool down for this to escaped any attack or at least drains you corrected ?

Nope, its not particularly useful so I dont believe it needs such measures. Its a momentary distraction, the two seconds it takes to cleave through a dead skin you just Sonido'd out of doesn't strike me as worthy of a cool down or severe reiatsu drain.

Aki wrote:
Name: Aphid Clone
State: Both
Description: Traca creates a horde of aphid that emerge from his clothing and form into a clone of himself or a desired person or creature known to Traca. The clone looks indentical to the original person, or as best as Traca has seen them. The aphids collapse when attacked and swarm over the attacker, though they do no harm and harmlessly crawl about. These aphids can also inhabit Traca's shed skin, enabling it to move fluently.
How many can you make?

One at a time.

Aki wrote:
Name: Lightning Bug Canon
State: Both
Description: Traca closes his hand, balling it into a fist and then reveals a large lightning bug in his palm. This lightning bug is purely white, being formed of Traca's reiatsu, and when coaxed, it generates a burst of lightning that strikes an opponent. This attack, being lightning, is incredibly fast, though it is not as powerful as natural lightning and only chars the skin of opponents, though this is still a powerful hit.

How strong of attack is this? In kido level

Its based on #63, so 63.

Aki wrote:
Name: Shield Bug Cage
State: Both
Description: Traca points towards an opponent and conjures a large shield bug near them, this insect then replicates itself into five shield bugs and close together tightly, forming a sort of tee-pee over an opponent with a bottom formed of interlocking legs. This makes a cage around an opponent that can be broken by an opponent with equal or greater Strength than Traca's Stamina.

That seems rather unfair for it to be only broken by something of equal stamina would you not say? And how much would this reduce damage? Since its not going to protected you against everything entirely

It's based on #75, Iron Pillars, and since Kido and resisting it strike me as a Stamina based trait, I figured it would make sense. This isn't for personal use, its for target related use, so as far as defense I figured that was negligible. Number 60 Kido sound good?
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Post by Aki Mon Dec 28, 2009 2:45 am

Thank you

Thank you

Thank you

Drain yes has to be removed and a just once per topic is fine

Thank you

Thanks

Locust already naturally do things like that, so I haven't done anything wrong. Locust consume whole fields, so consuming another technique, for Bleach-universe locust, is completely reasonable. And this is far from 'god-like' power, how hard is it to dispatch of a cloud of locust? Bala, Cero, any offensive kido, swinging at it with a sword would do well even, theres nothing wrong with locust doing what locust do.
To make it clear you could have put down that locus could have been killed like that since I was from the way I read it assume they were a form of attack rather then just a actually living being so I didn’t notice them actually being killed or deflected soon enough before now. I get the whole being plant effect against like the other elements like fire and ice, just the way you wondered sounded at first like nature based attacks were useless against this attack when there are plants that do hurt insects too

Spiders what level of kido did you say could break this? Or did it have to be physical force to shatter the trap

Ants fine

Worms you took out

Gillian summon is fine

Thank you

Thanks

I have never seen a kido be used to break another kido or kido-like technique, so I'm just going to assume no unless theres a kido specifically designed for breaking other kido binds that I don't know about. And I don't know how Light Cane works, but I assumed Light Cane was a physical strength thing, if spiritual pressure of certain levels breaks it, then it would function here as well.

Well I’m considering it as an options even though it may have never been done ( not sure on that either >.>) but consider this. Kido or kido like ability are like magic, colliding with each other like any other forces correct? So would it not make sense say if a attack were to hit another attack then one of the two would canceled, weakened or stopped as a tie? Like a level 30 kido would lose to a 60 level right? Just saying if someone could break something physical like your cage here I think it would make sense for an energy base attack of a certain strength to break it as well?

Took out adapting herirro

Ok agreed with the rapid molting staying the same, just sounded like a replication jutsu from naurto at first

Clone is fine

Lightning bug fine

And yes 60 is good add it in
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Post by Traca Carmesim Mon Dec 28, 2009 1:15 pm

Aki wrote:
Spiders what level of kido did you say could break this? Or did it have to be physical force to shatter the trap

Editted to 50+ offensive Kido can destroy it, assuming it would logically do so.

Aki wrote:
I have never seen a kido be used to break another kido or kido-like technique, so I'm just going to assume no unless theres a kido specifically designed for breaking other kido binds that I don't know about. And I don't know how Light Cane works, but I assumed Light Cane was a physical strength thing, if spiritual pressure of certain levels breaks it, then it would function here as well.

Well I’m considering it as an options even though it may have never been done ( not sure on that either >.>) but consider this. Kido or kido like ability are like magic, colliding with each other like any other forces correct? So would it not make sense say if a attack were to hit another attack then one of the two would canceled, weakened or stopped as a tie? Like a level 30 kido would lose to a 60 level right? Just saying if someone could break something physical like your cage here I think it would make sense for an energy base attack of a certain strength to break it as well?

Light Cane is #61, so it's been edited in that #62 and higher can destroy it.

Aki wrote:
And yes 60 is good add it in

Done.
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Post by Aki Mon Dec 28, 2009 7:34 pm

k approved and moved
welcome back boss XD
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