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Traca Carmesim [Espada 0] (Update, Second)
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Traca Carmesim [Espada 0] (Update, Second)
Basic Information
Name: Traca Carmesim
Nickname: The White Espada
Age: 50
Gender: Male
Rank: Espada Zero
Number: 0
Looks:
Traca\'s appearance strikes others often as a calm appearance similar to his personality. He frequently walks around in standard Espada uniform when he is around other Espada, though any other time he is caught he is often wearing the above pictured outfit. He has a fascination with stars, believing them to be the best possible outcome after being reincarnated, and due to this adorns his clothing with this symbol.
Around his belt he typically has his chakrams clipped on, able to be pulled off with ease due to the design of the belt clips. Traca has little care for his personal appearance so he cannot be found taking care of his hair or any other such things, he wakes up in the morning, puts on his clothes, and walks out the door.
Hollow Hole: Traca\'s hollow hole, a mark left from his hollow life and one of few remnants of his hollow being. His hollow is located at the very top of his spine, where the spine connects with the skull. The hole takes up quite a bit of space and extends out to the other side of his neck, but is typically covered up due to Traca\'s habit of letting his head hang low enough to cover it.
Number Tattoo: Traca\'s Espada number is tattoo\'d to the top eyelid of his left eye. The location of the tattoo makes it unlikely to be seen unless Traca keeps his eyes closed for a long period of time or purposely reveals it to an opponent.
Hollow Remains: Like most of the Arrancar, Traca has some remnant of his hollow form still attached to his new body. Traca\'s remains form into a white star on his back, which is only a thin layer of bony hierro, easily mistaken for a tattoo.
Personality: An artistically inclined Espada member, who unlike many of his fellow Espadas, actively engages with Shinigami, though they rarely know that he is what he is. He has little hostility against them, finding them actually incredibly interesting since he has little knowledge of them beyond what he is told by those around him. He rarely accepts such knowledge as factual and instead seeks out answers himself, his natural curiosity often getting in the way of his current mission, though he usually make an attempt to complete the mission.
When forced into combat, he still retains his curiosity and creativity, relying on techniques that avoid direct damage, instead making his opponent unable to harm him. He detests killing interesting Shinigami, so he typically makes every attempt to avoid doing so and finding himself in situations where he must do so.
Violent actions, however, or out-right hostility can persuade him to act on more destructive aspects and destroy opponents who anger him. Shinigami who fail to even consider a peaceful option when dealing with Traca are often meet with this anger, and slain with cruel efficiency.
With the rank increase, a level of respect has come that has caused many of the other Arrancar to adopt portions of Traca's pacifist philosophy. Traca frowns heavily upon violent actions, and acting violently or rudely within his sight results in an appropriate punishment. He also does not encourage the use of highly destructive abilities within Hueco Mundo, since they damage the landscape and buildings.
Weapon Information
Weapon Name: Kama (Vice + Virtue)
Weapon Looks:
Weapon Description: Kama (each individual chakram is addressed as Vice and Virtue) takes the form of a pair of specially prepared chakram that attach to Traca’s wrists and are able to be wielded in a fashion similar to a wrist blade in speed and style, though it cannot be concealed in such a manner. Each chakram has a handle on the interior that it is weilded from in order to allow for every edge, including the interior, to be razor sharp.
Released Weapon Description: N/A
Weapon Release Phrase: Lash, Kama!
Optional Release Chant:
- Spoiler:
With taint from Vice that darkens soul
With light from Virtue that brightens heart
See before this sorrowed father
The enemy to tear apart
Lash, Kama!
Weapon Realm: N/A
Resurrecion Information
Name: The White Hand
Represent: Insects
Family: None (Spacial)
Looks:
Effects:
- Spoiler:
- Garganta Expertise
While using the White Hand form, Traca is able to use Garganta with much greater skill then would otherwise be possible. Traca is able to move fluently in and out without any visible change except a distortion in the air and is able to enter and exit in partial amounts, rather than full body. This enables rapid movement around the battlefield with similaraties to Sonido, though this is not a rapid movement and thus allows evasion of attacks without reliance on speed.
This increased Garganta can only be used once per two posts of the user (ex. If the ability is used, then only the post after the next post will the ability be able to used again), and Traca cannot remain in these created Garganta for more than a few seconds, preventing the use of the technique to hide away from combat for a period of time. The Garganta is not limited in any other manner.Soul-Seeking Mouths
In the White Hand form, Traca gains a series of additional mouths that are located on the chest, abdomen, right palm, and left palm. Each mouth is able to use as a point of origin for techniques used by Traca, which is mostly a visual effect. Due to the fact that each mouth is still on the body, little is changed besides the look of the technique.
Another ability of the mouths is to increase the power of techniques used if multiple mouths are occupied. This can only occur in certain combinations however and it has varying effects according to which combination is being utilized:
Chest Mouth + Abdomen Mouth
Traca leans back, opening up both of these mouths and firing off a technique from these two mouths, multiplying the numerical values of the technique by 1.5. An attack that normally affects a 10ft radius would now affect a 15ft radius, techniques that detonate into a 5ft explosion detonate into 7.5ft. Both mouths create a single technique.
Right Palm Mouth + Left Palm Mouth
Traca puts his hands together, palms forward and fires off a cero-based technique.This combination can only be used for Cero-based techniques and increases the size of the cero, assuming it retains a shape, by 15ft in radius, making the cero excessively large without compromisng speed, making the cero much more difficult to dodge.
Right Palm Mouth + Left Palm Mouth + Chest Mouth
Similar to the Right Palm Mouth + Left Palm Mouth combintaion, Traca brings both hands to his chest as the chest mouth opens and reaches inside, pulling out two large spherical cero. The cero must be from a spherical, cero-based, technique and creates two of the cero at the same time, each with an additional 5ft added to their radius.Five Fingers from the Chair of Hel
When in the White Hand Form, Traca\'s bodily change creates a sort of seat made of five fingers, each with a talon and eye enabling sight around him. The eyes normally do not increase the field of vision (though if the fingers are moved in various directions they can, such as bending the top three fingers backwards to get a view from behind), but they do increase the distance and the perception. Normal tehcniques, kido, etc. that would prohibit vision are negated and Traca is able to see up to a mile away with clear and crisp details.
The fingers are able to move reflexivly when Traca recoils his body, similar to how when the palm is moved, all the fingers move as well. When done, the fingers ball up in a second and protect against incoming attacks, with or without a desire to do so. The fingers have an increased heirro density and are able to withstand attacks from released swords and kido under 50 without a scratch.Death Hood
The hood around Traca while in the White Hand form obscures all vision inwards to see the face of Traca. A large black void is viewed, and the voice is greatly distorted, sounding like a gargled demon rather than Traca\'s normal voice. This allows for anonymity while the form is active, and the effect only ends when the hood is pulled off of Traca\'s head.White Wings
In the White Hand form, a pair of white wings are developed. Due to the Garganta abilities, flight is almost completely useless and the wings do not enable it. Instead, the wings are heavily laden with heirro, making them tougher than the average heirro of the skin and enables protection of the body.
Stat Changes:
- Spoiler:
Strength: +10
Speed: +0
Accuracy: +5
Stamina: +5
Original:
Strength: 20
Speed: 20
Accuracy: 25
Stamina: 30
Total:
Strength: 30
Speed: 20
Accuracy: 30
Stamina: 30
(LOCKED UNTIL IMPLEMENTED)
Resurreccion Segunda Information
Name: Dark Hand
Represent: Demon, Beelzebub
Family: None (Spacial)
Looks:
Effects:
- Spoiler:
- Garganta Advanced Expertise
Along with the increase in strength from the Segunda release form, Traca gains more control over the use of Garganta and is able to now link together Garganta so as to alter the location a Garganta can be exited and entered without opening and closing a new Garganta. Traca is able to forcefully expand or shut any of his own spacial rifts at whim. Each ability is detailed further along.
All standard Garganta created in this form take a split second to create and a split second to close, making it very easy to travel to and from a Garganta and making it a viable form of combat movement. When used twice in a row, the ability requires a 1 post cooldown before it may be used again.Garganta Portal
Through manipulation of Garganta, Traca can create two Garganta at once on the battlefield that are white and black. Both of these Garganta, unlike standard Garganta, display the view visible from the initial Garganta inside themselves, effectively displaying where the Garganta leads to. An object placed inside one Garganta exits out of the other, with the same speed as when it entered. The transportation from one Garganta to the other is instantaneous, making it a fluid transition.Garganta Control
Traca is able to increase or decrease the size of a created Garganta, along with alter its shape. This enables the use of Garganta in unorthodox or obscure methods, such as creating a weapon that contains a Garganta. Anything that contacts these Garganta is drawn into them, into a realm with pure darkness that can be manipulated through reiatsu to form objects though few are able to discover this due to the obscure method of reiatsu control needed to do this. Normal opponents trapped in this are placed on a long white path that takes them a post to travel along, once they reach the end they are expelled from the Garganta they entered into. Only other opponents adept at using Garganta are able to manipulate the extra-dimension within it, simply having the ability to use Garganta does not aid those within it.
This is commonly used for discipline, and the brief time out in another dimension is highly effective for morale without causing actual harm to someone sent to it. If the action is repeated, then more painful methods are used. Only a single object may be 'banished' through this method at any time, an object being a creature, spiritual being, or logical sole object (Ex. a city would not be considered a single object, but a building would.)King and Queen of Hel
In the Dark Hand form, Traca gains two wing-like hands from his back that are able to be used for the standard uses of hands but they are also able to focus Cero into their palms with more energy than a normal Cero used by Traca. Cero created from them increase in size and damage radius by x1.5 and they also greatly increase in speed, becoming comparable to a Quincy arrow, or Bala, when launched. The hands also have Hierro stronger than the rest of the body, able to shrug off most attacks and Kido under 70.Banshee Skulls
When in the Dark Hand form, Traca gains a trio of skulls on both of his hands. The skulls can be pulled off of the body, at which point a white 'bulb' sprouts and regenerates a new skull after a post cool down, and thrown at an opponent. When thrown, the skulls increase in size to a 15ft height that makes them much more likely to hit an opponent. While in flight, the skulls let off a loud scream that inflicts sonic damage on things within hearing range of it, excluding the user. This sonic damage can shatter glass but in combat it is mostly used to cause vibrations in the opponent, making it difficult to hold a defensive stance or perform stationary techniques.Demon Mouth
Similar to the multiple mouths on the White Hand form, Traca gains an additional mouth on his chest in the Dark Hand form. This mouth, though it can still be used as the focusing point of Cero, serves primarily as the container of a large Garganta within the body. This is not a standard Garganta, taking the form of a dense black sphere that attracts Kido and techniques to it with a powerful inward pulling. This effect is constantly present, creating a loss of 5 Speed due to its existance while it remains closed. When opened, however, the Speed reduction is negated and the sphere sucks in attacks and consumes them. Consumed attacks do not harm Traca with their initial or subsequent effects unless these effects would function on a Garganta.
This mouth can be opened once per topic.Blood Crescents
On both of Traca's arms, three small cresent like metal features are attached that increase in size until they reach the hand. Each of these is a form of Traca's initial chakrams, split into halves, with a third chakram added that represents the ideal combination of the initial two, Vice and Virtue. This third chakram is called Unity, and each of these half chakrams is able to be removed from the body to reform into Traca's initial weapons.These chakram are stronger than the initial Zanpakuto that Traca utilizes, resulting in a more powerful peircing power along with a white aura surrounding them, similar to a flame in its appearance.
This aura attracts the Cero of other Arrancar, and negates them when they contact the flame, which rapidly expands to consume the Cero and increase the flames size. The chakrams levitate around the body and are guided by thought since Traca cannot wield them (see Insect King's Claws.)
The larger the flame, the more powerful the chakrams become, and for every consumed Cero in this manner the chakrams become able to halt Kido by increments of 5 levels, with a base of 50. This means that after consuming three Cero, the chakrams can be used to destroy a level 65 kido. When used, the chakrams flames revert to their normal 30 limit. This amount carries over from topic to topic until it is used.
Traca's own Cero cannot be used to power this ability.Demon Tails
In his Segunda form, Traca obtains various tail-like features around his body that are able to be used both to defend the body from close range attacks, but also aid in some techniques used in the Dark Hand form. The tails can defend against attacks within 5ft of Traca, either coiling around an attacker with a physical form, or knitting themselves into a 'wall' that blocks attacks. The tails do this of their accord, with or without Traca's consent, and act on impulse, so even weak attacks are defended against.
The tails have an increased strength, but have less heirro than the rest of the body.When the tails are attacking or defending, they are treated as having 5 more strength than Traca has, but the heirro is reduced by 10 for effective kido blocking levels. The tails do not have a +5 Strength increase, it is only present for effects based on their use for attacking and defending the body, thus they are not considered as having more Strength for techniques or Kido.Insect King's Claws
In the Dark Hand form, Traca gains long, spear-like, fingers that are barbed on their ends, similar to a fish hook. The fingers are as tough as a Bankai Zanpakuto, making them very effective at close range combat and enabling them to hold off attackers. The claws do not bend like normal fingers, thus they cannot grip things, but they do have the ability to increase in length and regrow when damaged or severed. The claws can extend to a 25ft long, and when extended can pierce through most defensive structures excluding Kido 50+ that defend an attacker or Kyuu related defenses.
Segunda Techniques
- Spoiler:
Name: Insect Plauge, Locust
State: Segunda
Description: Traca raises a hand and causes a tear in the dimension, creating a dark green Garganta that summons a horde of locust that come into combat and attacks an opponent. The locust are very effective against kido, techniques, or Release forms based on the Nature element or plants, and devours any attacks of that element in a post.The locust also attack opponents and eat at their armor, heirro, or other defensive structures, forming a 5ft cloud of dense locust that reduce the effectiveness of heirro and armor by 10 Kido level per post. In five posts, the armor or heirro is totally consumed and destroyed.
Name: Insect Plauge, Scorpion
State: Segunda
Description: Traca raises a hand and causes a tear in the dimension, creating a light orange Garganta that summons a horde of winged scorpion that invade the battlefield and swarm around an opponent, inflicting stings and poisoning the target. The poison slowly drains an opponent's stamina, effectively draining 5 Stamina ever post after the initial infection, for three posts.
Name: Insect Plauge, Beetles
State: Segunda
Description: Traca raises a hand and causes a tear in the dimension, creating a dark blue Garganta that summons a horde of beetles that swarm around Traca and form into large lance made of densely compacted beetles. The lance forms in a few seconds and can then be thrown at an opponent at high speed. Mid-air, if the opponent displays a muscle-twitch, or other sign of movement, the bettles will break apart in a swarm and increase their range into a 10ft wide net of beetles. The beetles weigh down an opponent and dig themselves into the skin, decreasing their Speed by 10 as long as they remain.
Name: Insect Plauge, Spiders
State: Segunda
Description: Traca raises a hand and causes a tear in the dimension, creating a dark red Garganta that summons a horde of spiders that emerge and crawl on the air over to an opponent at high speed. Once they reach the opponent, they explode into white spider silk and these strands of silk form into a sphere around the opponent, making a solid ball of silk. The opponent is able to breath, but the silk itself is incredibly durable and strong. Opponents with less Strength than Traca's Stamina are not able to break it, those equal to it can break it with a series of attacks taking up a whole post, and those greater can destroy the silk.
Kido that are above the number 50 are also able to damage the silk sphere, and potentially destroy if the kido's nature would logically enable this.
Name: Insect Plauge, Flies
State: Segunda
Description: Traca raises a hand and causes a tear in the dimension, creating a gold Garganta that summons a horde of flies that fly around the user until the opponent comes within 15ft of them. At this point, they each create a loud vibration with their wings, similar to a fly's buzzing but greatly increased, and this sonic attack interferes with other sonic attacks and negates them, in addition to deafening the opponent for a post. Simply plugging the ears can halt the vibration enough to prevent harm, but opponents rarely have to time to do this, or don't think it will help.
Name: Insect Plauge, Ants
State: Segunda
Description: Traca raises a hand and causes a tear in the dimension, creating a purple Garganta that summons a horde of ants that once summoned seemed to travel aimlessly along the battlefield. The ants are each connected via a hive-mind, and are able to share thoughts, images, etc. with one another. The ants wandering is actually well coordinated, providing a comprehensive view of the battlefield from multiple directions while the ants remain.
If a single ant is harmed, the hive mind is inflicted with the pain of that individual, though it is relative to its size, so that each ant destroyed inflicts a pin-prick of pain to Traca. If destroyed all at once, the pain becomes a much less tolerable pain and can cause an unprepared Traca to buckle in pain.
Name: Insect Plauge, Worms
State: Segunda
Description: Traca raises a hand and causes a tear in the dimension, creating a light pink Garganta that summons a pair of enourmous pink worms. These worms burrow into Traca's shoulders, and then become an effective additional pair of limbs, albeit without any defensive ability. The worms, when cut or harmed, live unless sliced five times (due to their number of hearts) though they grow smaller depending on where they were sliced.
Name: Entrance of the Gillian
State: Resurrecion (Segunda)
Description: Due to the Gillian (Menos Grande) preference for lurking amid the areas that Garganta leads to and from, Traca is able to open up a Garganta that appears normal at first, but is laced with a scent that attracts Gillian. After being opened, the Garganta remains open for five posts and every post, starting the post of use, a trio of Gillian emerge from the Garganta. Though they are not powerful, agile, or even intelligent, they can be lead by single gestures such as pointing. Most seated Shinigami can quickly dispatch of them, though they're still a nuisance.
This technique may be used once per topic.
Name: Nature Infecting Mist
State: Segunda
Description: A powerful technique that is actual simple exposure to Reiatsu. Traca creates a green mist, with flicks of silver that cause it to shine, making it very attractive for insects or other simple minded creatures such as Gillian. Anything that enters the mist is tainted with its 'aura' for a post per post spent within it. The mist covers a 25ft area total, but can be shaped as desired when created. Any insects that enter the mist are effected by Traca's reiatsu within it and have a minor growth spurt, increases a few inches in size per post within it, per insect. This can create very large hordes of insects, very quickly, and also increases their durability and strength.
Insects within it are granted an immunity to 10 levels of kido per post, with the first post granting a 20 level negation. Any plant-life that enters the mist, since it is designed for insects, become incredibly attractive to insects in the surrounding area, causing natural insects from the surrounding location to travel towards the plant and attack, hinder, or eat it as they are able.
Stat Changes
- Spoiler:
Released Stats
Strength: 30
Speed: 20
Accuracy: 30
Stamina: 30
Segunda Increase
Strength: +5
Speed: -5 (See Effects)
Accuracy: +0
Stamina: +10
Total
Strength: 35
Speed: 15
Accuracy: 30
Stamina: 40
Techniques
Basic Techniques
- Spoiler:
Name: Garganta
State: Both
Description: This is how arrancar move to and from Hueco Mundo. Kaname Tosen and Kisuke Urahara have also demonstrated the ability to use the technique. It literally tears open the dimensional fabric separating the worlds, revealing a tunnel of whirling, torrential energy that must be focused and solidified to create a discernible pathway.
Name: Hierro
State: Both
Description: This refers to the hardened skin of the Arrancar, which is a result of their compressed spiritual power. While their skin is strong enough to block even released Zanpakuto bare-handed, it is by no means impenetrable. Stronger Arrancar have proportionally stronger skin. At Traca's current level, unreleased his Heirro can negate number 40 and below Kido, and halt, bare handed, Zanpakuto despite their form or release though the heirro can be 'adjusted' to after a few ineffective hits, but this consumes the opponent's reiatsu rather rapidly.
Name: Pesquisa
State: Both
Description: This is the arrancar equivalent of the Shinigami ability to sense Spiritual Pressure. It functions similar to a sonar. Using pesquisa requires most Espada to enter a meditative state or use some other trigger unique to the user. Traca is naturally able to do this without any need for a meditative position and his trigger consists of simply pointing at the thing he wishes to sense.
Name: Sonido
State: Both
Description: A very quick movement performed by Arranacar that allows them to move at high speeds for brief periods of time.
Cero Techniques
- Spoiler:
Name: Cero Moth
State: Both
Description: Traca creates a cero that comes out of his eye, forming into a bright white moth that floats around Traca and can be directed at will. The cero moth can also be detonated at will, causing an 25ft. wide explosion that is treated as a cero.
Name: Iron Cero
State: Both
Description: Traca looks upwards, creating a single large ball of white energy from his eye that then hovers in the air. Traca then brings one of his hands to slap the cero, causing it to fly towards the opponent and crash like a dense ball, crushing things that are within its path.
Name: Palm Cero
State: Both
Description: Traca presses his hand against an eye, often used a gesture expressing emotion, but in this technique\'s case it is used to create a cero coating Traca\'s palm. When the hand is removed, a hand-shaped cero is fired off at an opponent at high speeds. If the hand grabs an opponent, it constricts and begin to choke the life out an opponent, knocking them unconscious in 2 posts. If the hand misses, it is able to grab onto nearby objects and change its direction towards the new location of the opponent.
Name: Spider Cero
State: Both
Description: Traca fires a cero from his eye that splits up into multiple smaller cero that each resemble spiders that then begin to float through the air, making an effective mine-field around a target that forms a 5ft area around them. Each spider detonates into a small explosion, but that explosion triggers the rest until the whole group detonates into a violent force.
Name: Mantis Cero
State: Both
Description: Traca creates a cero from his eye that rapidly adjusts to the environment, becoming an invisible sphere near Traca\'s eye. The cero does not travel far, but can be held, so that unexpecting opponents can be stricken with a rapid blast from a cero they were unable to see until it was launched.
Name: Dragon Fly Cero
State: Both
Description: Traca holds out his palms, creating ten small dragonflies from each finger made of pure white energy similar to that of a cero. The dragonflies flit about, gradually losing form as they leave a silvery trail of reiatsu that forms into a net that blends into the nearby area. When contacted, the net snaps shut and detonates around the unfortunate victim.
Non-Released Techniques
- Spoiler:
Name: Chakram Swing
State: Normal
Description: Assuming Traca’s chakrams are not currently in Resurrecion mode, Traca is able to make a rapid attack against melee opponents, often surprising opponents who were expecting a successful hit. The chakram can bat away weapons, fists, etc. and thus protect the user.
Name: Reiatsu Thickening
State: Normal
Description: A technique that requires no motions or peculair movements to activate, and thus greatly confuses opponents when activated. This technique thickens the reiatsu around Traca so that it becomes more comparable to a liquid, slowing those within 5ft of him to the degree that he easily react to attacks from opponents, despite speeds. This does not increase his ability to react, it simply enables it.
This technique is maintained for a post of use and then requires a two post cool down before it may be used again.
Name: Chakram Chain
State: Normal
Description: Traca raises a chakram, causing numerous inter-locking chakrams, similar to a chain, to appear attached to it, increasing the weapons range and enabling it to have a wider range of attack. the chain reaches out 5ft and can be swung with the same effort as the initial chakram, surprising opponents with its speed.
Name: Chakram Shield
State: Normal
Description: Traca raises a chakram to block an opponent, and hardens it with reiatsu, making the already tough weapon even stronger. Bare handed attacks can tear apart the attacker's attacking limb, and armed attacks send a reverbation to the arm that inflicts great pain and paralysis the opponent for a split second.
Name: Chakram Cero
State: Normal
Description: Traca makes a slicing motion with his chakram and creates a wave shaped Cero that flies towards opponents. The Cero, lacking the ball form of a normal Cero, is designed to cut and can cleave opponents flesh who stand in its way. The Cero can cut deeply, even into Heirro, making it a threat to other Arrancar as well.
Dual Techniques
- Spoiler:
Name: Visionary Torment
State: Both
Description: Using Traca\'s abilities to manipulate spiritual pressure, and the addition of a technique, Traca is able to forcefully disguise opponents as a hollow. The ability is activated by a look, after which the target becomes cloaked in a hollow-like spiritual pressure. Outside of this pressure, the target appears as a hollow, and is sensed as a hollow. All communications falter outside of the reiatsu, making this ability useful for turning allies against one another.
Name: Reiatsu Manipulation
State: Both
Description: Using a special trait of his, Traca is able to change his reiatsu signature, patterns, etc. to resemble any reiatsu he has encountered before (meaning that Traca must be in a topic with the person(s) he wishes to imitate, this includes Shinigami and other spiritual creatures.) He is also able to effectively ‘move’ his signal away from his body like a ventriloquist moves his voice, making it easier for him to prey upon opponents through stealth or wit rather than direct force. When using this there are no apparent flaws in the change or movement, though Traca cannot physically manifest this reiatsu as anything (meaning that it doesn’t look like anything, which is why the ability is best used when Traca is unseen.)
Name: Dancing Butterflies
State: Both
Description: Traca creates up to five small butterflies of solid reiatsu, which have varying colors depending on the current preference. The butterflies are sensitive to one person’s reaitsu when created, should that person’s reiatsu come within 5ft of any of these butterflies, they detonate into an explosion of energy that is designed only to damage the person of the designated reiatsu. Each butterflies explosion, individually, is a 5ft. Radius explosion, but combined this explosion can get much larger and slay those who are within the chain reaction.
Name: Dancing Hornets
State: Both
Description: Traca creates numerous small hornets of solid reiatsu, which have varying colors depending on the current preference. Each hornet has a stinger that injects eggs into the opponent’s reiatsu, however, the hornets cannot easily hit an opponent easily, so they often attack when within 5ft of the opponent at once, that way it becomes virtually impossible to dodge every one of them.
Once injected, the eggs remain dormant until 1 or 3 posts later, depending on whether or not the host exerts reiatsu from their bodies. If they remain still and do not exert themselves, the eggs take 3 posts to hatch, if the opponent does move and exert their energy, the eggs hatch on Traca’s next post. The eggs grow into larvae which feast on their host’s spiritual energy and matter, effectively eating them alive. This process takes 5 posts to complete.
Name: Dancing Moths
State: Both
Description: Traca creates numerous small moths of solid reiatsu, which have varying colors depending on the current preference. These moths are much larger than Traca’s hornets or butterflies, but also exist in less quantity. These moths are much denser in reiatsu concentration and function as a defensive technique. When an opponent attempts to attack Traca, the moths intercept the attack and due to their density, often halt the attack, but also are destroyed in the process. They can combine together, if they are not large enough to protect against an attack, to form an 8ft tall moth with a 12ft wingspan. This moth can intercept attacks without being destroyed and acts as a natural moth (ex. If stabbed, a blade would stick into the creature.) The large moth can also make itself the target of any kido that targets Traca.
Name: Rapid Molting
State: Both
Description: Traca will rapidly shed his skin and escape the area, often using another technique to hide the use of this technique. The shed skin resembles Traca in every aspect, though once attacked it reveals its nature as mere dead skin and falls apart. This ability creates only a single shed skin at a time.
Name: Hollow Tainted Touch
State: Both
Description: Traca either touchs or points towards a Shinigami, Vaizard, or Hollow, causing a different effect based on the target. This technique requires a full post of focus, and rarely sees combat use due to this, but is mostly used for discipline in other topics. When used on Shinigami, they become laced with a reiatsu that attracts hollows, and if an inner hollow is present, excites it to the point that it begins to conflict with the Shinigami. When used on Vaizards, this also excites the inner hollow, but due to a higher level of control is rarely as effective as it is with Shinigami, though the effect is still note worthy. When used on hollow, its most common use, it increases their 'hunger' effectively starving them with a simple pointing gesture, and is greatly effective at forcing hollow or Arrancar to their knees out of hunger.
Name: Kugawa Binding
State: Both
Description: Traca solidifies reaitsu around an opponent, forming into white beetle horns that quickly snap shut around an opponent, binding their hands and holding them in place. An opponent with an equal amount of Strength to Traca's, or greater, can break free of the horns holding them in place. This tehcnique is similar to a modified version of Light Cane Prison. #62 or higher Kido can destroy this technique.
Name: Vice Bala
State: Both
Description: Using Vice as his medium, Traca fires off a blast of black energy that resembles a small Cero. The bala is much quicker than a Cero, but also weaker. The blast is powerful enough to knock back opponents, back cannot peirce even bare-skinned Shinigami, unlike a more powerful cero might be able to do.
If Vice Bala collides with Virtue Bala, the two form into a wave of pure white energy that maintains the speed of a Bala, but gains the power of a Cero, and is able to cleave opponents who are in its path. The blast can alter its course to hit fleeing opponents, but cannot turn backwards or other very large movements.
Name: Virtue Bala
State: Both
Description: Using Virtue as his medium, Traca fires off a blast of silver energy that resembles a small Cero. The bala is much quicker than a Cero, but also weaker. The blast is powerful enough to knock back opponents, back cannot peirce even bare-skinned Shinigami, unlike a more powerful cero might be able to do.
If Vice Bala collides with Virtue Bala, the two form into a wave of pure white energy that maintains the speed of a Bala, but gains the power of a Cero, and is able to cleave opponents who are in its path. The blast can alter its course to hit fleeing opponents, but cannot turn backwards or other very large movements.
Name: Red Centipede Crash Down
State: Both
Description: A mimic of the Shinigami Kido, Blue Fire Crash Down, Traca summons a centipede from the sky that travels at a speed comparable to the kido it is based off of, and strikes an opponent with great force. This attack cannot be blocked by unreleased Zanpakuto, and Release Zanpakuto struggle with the attacking centipede, before it crawls around the blade and strikes. Defensive measures in general are crawled around, and if an opening cannot be found, the centipede viciously attacks the defense despite how futile this may be.
This technique also has a twin version that creates two centipedes, similar to the second tier of the kido.
Name: Aphid Clone
State: Both
Description: Traca creates a horde of aphid that emerge from his clothing and form into a clone of himself or a desired person or creature known to Traca. The clone looks indentical to the original person, or as best as Traca has seen them. The aphids collapse when attacked and swarm over the attacker, though they do no harm and harmlessly crawl about. These aphids can also inhabit Traca's shed skin, enabling it to move fluently. Only a single clone may be created at a time.
Name: Lady Bug Burst
State: Both
Description: Traca causes a swarm of ladybugs to appear from the ground, or a nearby target, and crawl all over the target. These lady bugs do not harm the opponent, and do not alert an opponent to their presence without being seen. The lady bugs, once present, cover the entire body and form into a red and black bulls-eye that centers on their chest. This increases the effective Dexterity of attacks by 10, and is also useful for alarming opponents.
Name: Lightning Bug Canon
State: Both
Description: Traca closes his hand, balling it into a fist and then reveals a large lightning bug in his palm. This lightning bug is purely white, being formed of Traca's reiatsu, and when coaxed, it generates a burst of lightning that strikes an opponent. This attack, being lightning, is incredibly fast, though it is not as powerful as natural lightning and only chars the skin of opponents, though this is still a powerful hit. This is as powerful as a number 63 kido.
Name: Shield Bug Cage
State: Both
Description: Traca points towards an opponent and conjures a large shield bug near them, this insect then replicates itself into five shield bugs and close together tightly, forming a sort of tee-pee over an opponent with a bottom formed of interlocking legs. This makes a cage around an opponent that can be broken by an opponent with equal or greater Strength than Traca's Stamina. This can be broken by number 60+ Kido.
Name: Fire Ant Blaze
State: Both
Description: Traca raises his hand and creates a wave of what appears to be fire that rapidly travels towards an opponent. However, the tehcnique is actually a swarm of fire ants, and instead of burning, when they contact an opponent they bite into their flesh and inflict a horrible burning pain that lasts for two posts. The pain is comparable to being stabbed repeatdly. If the ants miss, they can alter their course so that they hit, or simply turn around. Even trained Shinigami cannot note the difference bettween the multi-colored fire ants and a real flame until it comes within a couple feet of them.
Stats
- Spoiler:
Strength: 20
Speed: 20
Accuracy: 25
Stamina: 30
History and RP Sample
History:
The Embers Pour Out Flames
To Soften Hearts of Dames
Set Aside By Earthly Blunder
A Greater Prize Then Silent Thunder
History:
The Embers Pour Out Flames
To Soften Hearts of Dames
Set Aside By Earthly Blunder
A Greater Prize Then Silent Thunder
The Embers Pour Out Flames
Traca initially started life as a human being, as every spiritual being does, who was an incredibly hurried and frustrated man who worked long shifts in his office in order to rise to the top of his company, which produced high quality steel. This left little time for his two daughters and his wife eventually left him due to his greater love for work instead of his family.
He had little concern about them, present or absent, and continued to work day and night until he was presented with position of the companies president. He became elated and was so moved that he felt a need, for once in his life, to share this joy with his family whom had long since left him. He traveled to their home, sliding open the car door to see that their house door was equally ajar.
Finding the situation suspicious, he rushed in to find numerous bullet holes through his wife and a single bullet in either of his children\'s heads, their bodies arranged in a gruesome triangle on the living room floor with blood puddles appearing everywhere where one could imagine. The situation caused the man\'s entire understanding of the world and his world to come down with as much force as a tsunami striking a standing sheet of paper.
In a fit of insanity he grabbed his daughters chilled and dead hands, tore them from their sockets, and placed their icy fingers around his neck, one by one, until both hands were firmly clasped around him. He then felt the lack of air, his body instinctively squirming about and trying to pry the hands from his neck, but to no avail.
To Soften Hearts of Dames
Rather than rising up into heaven via the hands of white faced angels, or being dragged down to hell by the talons of black hearted demons, Traca instead found himself outside of his own body, a slightly open hole over his heart. He turned around, examining his surroundings, and found his two daughters in a similar situation.
He attempted to rise from his location, only to find that he was bound by chains, which he had no explanation for. Both of his daughters were similarly bound as well, leading to immense frustration and confusion. Unable to move, or free himself, he found himself speaking with his daughters, learning more about them in a few short months than he had known in all their years of living.
With each passing day, he could feel his own hole expanding as he realized the heavy guilt he felt at not being able to be present in his daughters\\\'s lives, and his daughters\\\'s holes also began to reveal themselves more and more each passing day.
Eventually, though he had no prior knowledge of how the effects, was subject to the slow process of hollowification, his mask and body developing as his chain corroded away and his hole expanded until it was complete. His hunger began to take on a strange desire, one for something he was unable to place his finger on until he noted a man walking in the nearby street, and his hunger directed him towards devouring him, which he readily did.
Much to his surprise, he was joined by his two daughters, who had also formed into hollows in a manner similar to his own. The three of them gradually began to prey upon their prey, doing what was necessary to silence their hunger, but it never ceased to demand more and more food.
Set Aside By Earthly Blunder
As they feasted in a vain attempt to silence their hunger, they began to find that their human quarry was becoming less and less satisfying, discovering that their palettes began to demand other hollows as food. They quickly established their tactics and began to hunt down hollows, eating them alive as they used to typically do to humans.
They encountered a young Shinigami, blade at the ready, as they were feasting on one such meal and the boy tried to explain what he was doing, and why he was doing it. Traca and his daughters were attracted to the Shinigami, tempted to devour and consume him, but Traca resisted this urge and also commanded his daughters to do the same. Traca spoke to the unusually friendly Shinigami, inquiring about the process he was undergoing, why it was occurring, and what he could do about it.
The Shinigami educated him, blade still held, about the possibility of evolution into a Menos, though the odds were slim he would advance any further than that, and then concluded that he would not need to think about those thoughts anymore because he was to purified with his blade. Traca, presented with a new goal to achieve, reverted to his former tactics and pounced on the Shinigami, sending the blade out of his hands as he tore out his neck.
He had listened actively to the Shinigami, finding the creature to be very interesting but also sadly weak. His daughters had also listened and expressed concern that should they evolve further, they would be apart and no longer be together as they were now. After some thinking, they determined it would be best for Traca to consume his daughters in order to advance.
Traca did so, and grew larger and more powerful as the souls of the various hollows he had eaten awoke within him. He repressed the other souls with his will and maintained his command over the being he now was, a gillian.
He then began his feasting on the other gillian, who were little able to defend themselves against him, and he gradually began to develop more form and shape, the other souls being mixed into his own as he eventually shifted into a demonic-insect-like adjucha.
A Greater Prize Then Silent Thunder
Traca, as an adjucha, was met by a mysterious figure one day as he was roaming the desert territories in Hueco Mundo, as the majority of hollows do when they are not hunting on earth in order to find suitable prey. The figure halted Traca, and his spiritual pressure, being so immensely strong, interested Traca who inquired as to what the creature was, why it was before him, and what its intentions were in Hueco Mundo since it lacked the same pressure as the average hollow.
The response seemed to disregard all of his questions and instead pose one of his own, asking him if he would like to be able to see his daughters again. The answer was a yes, though Traca wondered exactly how he came across such knowledge. The figure described the process that he could perform in order to allow for Traca to do so, and this snared Traca\\\'s interest so much that he would\\\'ve done it without any sort of incentive.
He was lead away and had his mask removed, his powers increasing as he fell unconscious and awoke with cold metal in his hands. He gripped them, opening his eyes and seeing two circular metal blades in his hands and the figure before him. It explained that these were to be his Zankaputo, and that of the numerous souls in his being, he had pried out the souls of his daughters and allowed him to see them once more and use them.
In return, the figure extracted a promise of service to himself, placing him within the Espada due to the recent lose of a previous Espada member, believing Traca to be of sufficient power to cover the open position.
RP Sample:
- Spoiler:
Iron had spent the majority of the night awake, polishing off and cleaning up the recently obtained skull. Today was not his sleep night, which occurred only once a fortnight, so he had little else to do. He alway pulled out two more skulls from past opponents and strung them along a chain that he clasped around his neck as he walked on deck, out from his personal cabin.
The sea was nice and calm, though Iron found it a tad bit annoying that the boat was so outrageously slow since it lacked anyone to row and seemed to be powered only by a slow moving engine. Iron held up the recently obtained skull, allowing it to shine in the sunlight, \"Oh if there had been more room for a brain in there...but I doubt it\'s of little use to him now, thought is a thing for the living.\"
Iron walked over to Z, the three skulls bouncing up and down against his metal armor. He figured he would have to plate them later on so that they wouldn\'t break against his armor from that bouncing. \"Are you coming into Konoha with the rest of us? I intend to go on a slight detour once we arrive, I\'ll complete the mission, but I also have a memory that needs to be removed.\"
The thought of finally killing him, Ryne, the only thing standing between him and a perfect victory streak against his opponents, made him smile. It would be a wonderful occasion, he could die and then Iron could follow sometime after. The paradise beyond would be a great place for him to remain, since he was no doubt making a nuisance of himself at the present time.
It struck Iron that he would probably need to know a few things about the man he was going to impersonate, so he turned from Z before receiving his answer and looked directly at the Aburame. \"I forgot to ask, tell me everything you know about the Senju because I need to know who I am to be acting as. Also, when you\'re done, I need to know where you would prefer to have a chain pierced into your body, either your heart, lung, or spinal cord. Same with the younger one. It\'s to make sure you behave, once we enter the village if you even make an attempt to escape outside either of our sight you\'re going to be dead from the chain in your body. If you try to talk out of line, you die as well, along with any other inappropriate behavior.\"
\"While i\'m at it, I don\'t suppose you know anything about Ryne do you?\"
Last edited by Traca Carmesim on Mon Dec 28, 2009 1:15 pm; edited 12 times in total
Traca Carmesim- Espada
-
Posts : 326
+1 Total : 0
Age : 31
Location : United States; Indiana
Registration date : 2009-10-14
Character sheet
Character Name:: Traca Carmesim
Point Bar:
(0/0)
Re: Traca Carmesim [Espada 0] (Update, Second)
The app has been overall 'fleshed-out', along with an edit of my previous Zanpakuto and Release to fit the new changes and an alteration in tastes. Stats have been rearranged, but still add up to the 75 points that are supposed to present, check if you doubt me.
The following needs to be checked over, to save the app checker's time:
- Zanpakuto + Release
- Cero
A. Iron Cero
B. Palm Cero
C. Spider Cero
D. Dragonfly Cero
E. Mantis Cero
- Techniques
A. Visionary Torment
The following needs to be checked over, to save the app checker's time:
- Zanpakuto + Release
- Cero
A. Iron Cero
B. Palm Cero
C. Spider Cero
D. Dragonfly Cero
E. Mantis Cero
- Techniques
A. Visionary Torment
Traca Carmesim- Espada
-
Posts : 326
+1 Total : 0
Age : 31
Location : United States; Indiana
Registration date : 2009-10-14
Character sheet
Character Name:: Traca Carmesim
Point Bar:
(0/0)
Re: Traca Carmesim [Espada 0] (Update, Second)
Please put a longer post limit on your garganta expertise otherwise you could just keep poping in and out between your own posts. Only can this be used to redirect attacks? Or just yourself?
How much of an increase would this provide you in soul seeking mouths?
And double your effects so easily seems rather op so take that out
Reduce your protects in the five fingers to 50 level kido, its already fairly dense with the absoult defence ability
Dancing butterflies how many can you make per post?
thats seems rather unfair to your foe this it not? >.> unable to detect such small bugs and then have it devour them from the inside in huh? give this a weakness to let them have a chance to counter it while fighting you
plus work on everything sou just gave ya
How much of an increase would this provide you in soul seeking mouths?
And double your effects so easily seems rather op so take that out
Reduce your protects in the five fingers to 50 level kido, its already fairly dense with the absoult defence ability
Dancing butterflies how many can you make per post?
Traca creates numerous small hornets of solid reiatsu, which have varying colors depending on the current preference. Each hornet has a special camoflauge, if so desired, that enables it to blend into the environment it is created in. Using his Reiatsu Manipulation, Traca hides their presence so that opponents will not noticed them until they are close enough to attack. Each hornet has a stinger that injects eggs into the opponent’s reiatsu, however, the hornets cannot easily hit an opponent easily, so they often attack when within 5ft of the opponent at once, that way it becomes virtually impossible to dodge every one of them.
Once injected, the eggs remain dormant until 1 or 3 posts later, depending on whether or not the host exerts reiatsu from their bodies. If they remain still and do not exert themselves, the eggs take 3 posts to hatch, if the opponent does move and exert their energy, the eggs hatch on Traca’s next post. The eggs grow into larvae which feast on their host’s spiritual energy and matter, effectively eating them alive. This process takes 5 posts to complete, though each post one limb is completely disabled and devoured
thats seems rather unfair to your foe this it not? >.> unable to detect such small bugs and then have it devour them from the inside in huh? give this a weakness to let them have a chance to counter it while fighting you
plus work on everything sou just gave ya
Aki-
Posts : 444
+1 Total : 0
Age : 34
Location : canada
Registration date : 2009-08-16
Re: Traca Carmesim [Espada 0] (Update, Second)
Chakram rain needs to be a released attack and your stats ma rise 20 for resurreccion
Dancing Butterflies cannot be that focused and limit the amount made per post so we know
Dancing Butterflies cannot be that focused and limit the amount made per post so we know
DewBunny-
Posts : 545
+1 Total : 2
Age : 33
Registration date : 2009-07-31
Re: Traca Carmesim [Espada 0] (Update, Second)
Garganta Expertise
Garganta Expertise is for moving ones own body, and is intended as a replacement for Sonido excluding the reliance on speed. It's effectively a different style of rapid movement, albeit one that uses a tear in the dimension. So no, it doesn't function for redirecting attacks anymore than Sonido would.
Editted to once per two posts.
Soul-Seeking Mouths:
The increases are stated with the various combinations, and the 2x has been reduced to a 1.5x bonus.
Five-Fingers:
Edited to 50.
Dancing Butterflies:
Editted to 5 per use, totaling into a 25ft damage radius.
Dancing Hornets:
Stripped of camouflage.
Chakram Rain:
Removed, since the chakram necessary for the technique don't exist once Release is used >_>
Stats added in.
Garganta Expertise is for moving ones own body, and is intended as a replacement for Sonido excluding the reliance on speed. It's effectively a different style of rapid movement, albeit one that uses a tear in the dimension. So no, it doesn't function for redirecting attacks anymore than Sonido would.
Editted to once per two posts.
Soul-Seeking Mouths:
The increases are stated with the various combinations, and the 2x has been reduced to a 1.5x bonus.
Five-Fingers:
Edited to 50.
Dancing Butterflies:
Editted to 5 per use, totaling into a 25ft damage radius.
Dancing Hornets:
Stripped of camouflage.
Chakram Rain:
Removed, since the chakram necessary for the technique don't exist once Release is used >_>
Stats added in.
Traca Carmesim- Espada
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Posts : 326
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Age : 31
Location : United States; Indiana
Registration date : 2009-10-14
Character sheet
Character Name:: Traca Carmesim
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Re: Traca Carmesim [Espada 0] (Update, Second)
your good on my end, just need to see if sou is ok with everything. If there is nothing wrong he sees then i say approved
Aki-
Posts : 444
+1 Total : 0
Age : 34
Location : canada
Registration date : 2009-08-16
Re: Traca Carmesim [Espada 0] (Update, Second)
Cool, and please make sure to give me my rank image this time around
Traca Carmesim- Espada
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Posts : 326
+1 Total : 0
Age : 31
Location : United States; Indiana
Registration date : 2009-10-14
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Character Name:: Traca Carmesim
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DewBunny-
Posts : 545
+1 Total : 2
Age : 33
Registration date : 2009-07-31
Re: Traca Carmesim [Espada 0] (Update, Second)
Edited for 0
Added...
- Segunda
- Entrance of the Gillian
- Editted Heirro
- Reiatsu Thickening
- Chakram Chain
- Chakram Shield
- Chakram Cero
- Hollow Tainted Touch
- Kugawa Binding
- Adapting Hierro
- Vice Bala
- Virtue Bala
- Red Centipede Crash Down
- Aphid Clone
- Lady Bug Burst
- Lightning Bug Canon
- Shield Bug Cage
- Fire Ant Blaze
Entrance of the Gillian is under Segunda but is for both Release and Segunda forms. Stats have been added, and should add up, though i'm prone to mathematical errors.
Added...
- Segunda
- Entrance of the Gillian
- Editted Heirro
- Reiatsu Thickening
- Chakram Chain
- Chakram Shield
- Chakram Cero
- Hollow Tainted Touch
- Kugawa Binding
- Adapting Hierro
- Vice Bala
- Virtue Bala
- Red Centipede Crash Down
- Aphid Clone
- Lady Bug Burst
- Lightning Bug Canon
- Shield Bug Cage
- Fire Ant Blaze
Entrance of the Gillian is under Segunda but is for both Release and Segunda forms. Stats have been added, and should add up, though i'm prone to mathematical errors.
Traca Carmesim- Espada
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Posts : 326
+1 Total : 0
Age : 31
Location : United States; Indiana
Registration date : 2009-10-14
Character sheet
Character Name:: Traca Carmesim
Point Bar:
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Re: Traca Carmesim [Espada 0] (Update, Second)
Traca is able to forcefully expand or shut any spacial rifts at whim.
Only your own correct?
Garganta Control
Considering your can use these at any times I would like you to have a limited on how many you can capture rather then being like able to send an entire city into a void just to delay something. And yes I know this does not harm anyone, still would like a limit to this pocket world since those trapped would be delayed for a post
For the skulls what is the range of their sonic attacks as their being thrown? And one post cool down after using all three.
Now I’m having the issues with your demon mouth effect, the limit of just losing Five speed just seems to very minor to being able to absorb any kind of attack and any number and then powering yourself up with it equal to and having any harming effects to you negated, plus your speed is fine ones it opens meaning you can normally move anyways. Even with the waiting before you can use it again, using this at the right moment during a large number of attacks or one really big attack would be devastating and very powerfully to have. So ya take this out unless you have a idea on how to really really balance this outSimilar to the multiple mouths on the White Hand form, Traca gains an additional mouth on his chest in the Dark Hand form. This mouth, though it can still be used as the focusing point of Cero, serves primarily as the container of a large Garganta within the body. This is not a standard Garganta, taking the form of a dense black sphere that attracts Kido and techniques to it with a powerful inward pulling. This effect is constantly present, creating a loss of 5 Speed due to its existance while it remains closed. When opened, however, the Speed reduction is negated and the sphere sucks in attacks and consumes them. Consumed attacks increase Traca's reaitsu in an equal amount as the attack consumed from the originator. Consumed attacks do not harm Traca with their initial or subsequent effects unless these effects would function on a Garganta.
This mouth cannot be opened more than once every three posts.
On both of Traca's arms, three small cresent like metal features are attached that increase in size until they reach the hand. Each of these is a form of Traca's initial chakrams, split into halves, with a third chakram added that represents the ideal combination of the initial two, Vice and Virtue. This third chakram is called Unity, and each of these half chakrams is able to be removed from the body to reform into Traca's initial weapons.These chakram are stronger than the initial Zanpakuto that Traca utilizes, resulting in a more powerful peircing power along with a white aura surrounding them, similar to a flame in its appearance.
This aura attracts the Cero of other Arrancar, and negates them when they contact the flame, which rapidly expands to consume the Cero and increase the flames size. The chakrams levitate around the body and are guided by thought since Traca cannot wield them (see Insect King's Claws.)
The larger the flame, the more powerful the chakrams become, and for every consumed Cero in this manner the chakrams become able to halt Kido by increments of 5 levels, with a base of 50. This means that after consuming three Cero, the chakrams can be used to destroy a level 65 kido. When used, the chakrams flames revert to their normal 50 limit. This amount carries over from topic to topic until it is used.
Ok now lower this other power up negating effect please, like a a lot, just three cero and to be able to block a 65 kido and make it so you can’t use your own cero to power them up
50 kido since you have no limit on thisIn the Dark Hand form, Traca gains long, spear-like, fingers that are barbed on their ends, similar to a fish hook. The fingers are as tough as a Bankai Zanpakuto, making them very effective at close range combat and enabling them to hold off attackers. The claws do not bend like normal fingers, thus they cannot grip things, but they do have the ability to increase in length and regrow when damaged or severed. The claws can extend to a 25ft long, and when extended can pierce through most defensive structures excluding Kido 70+ that defend an attacker or Kyuu related defenses.
Traca raises a hand and causes a tear in the dimension, creating a dark green Garganta that summons a horde of locust that come into combat and attacks an opponent. The locust are very effective against kido, techniques, or Release forms based on the Nature element or plants, and devours any attacks of that element in a post.The locust also attack opponents and eat at their armor, heirro, or other defensive structures, forming a 5ft cloud of dense locust that reduce the effectiveness of heirro and armor by 10 Kido level per post. In three posts, the armor or heirro is tottally consumed and destroyed.
Oh hell take that out, your not becoming a god against nature users and take out the part where you can destroy any armor heirro in three posts and add a cool down between uses for this.
Name: Insect Plauge, Spiders
State: Segunda
Description: Traca raises a hand and causes a tear in the dimension, creating a dark red Garganta that summons a horde of spiders that emerge and crawl on the air over to an opponent at high speed. Once they reach the opponent, they explode into white spider silk and these strands of silk form into a sphere around the opponent, making a solid ball of silk. The opponent is able to breath, but the silk itself is incredibly durable and strong. Opponents with less Strength than Traca's stamina are not able to break it, those equal to it can break it with a series of attacks taking up a whole post, and those greater can destroy the silk.
What level of kido level would be able to break this? Considering that they could still use high damaging kido like attacks without having high strength since its not physical and for this one I want to see a limit number of spiders
Name: Insect Plauge, Ants
State: Segunda
Description: Traca raises a hand and causes a tear in the dimension, creating a purple Garganta that summons a horde of ants that once summoned seemed to travel aimlessly along the battlefield, stopping at certain places and gather up some invisible substance from the air and then marching back to Traca. The ants, despite appearances, actually gather up reiatsu from previous fights that are still woven into the air, and return it to Traca for his own consumption and use. The ants return about a 1/16th of Traca reiatsu every other post, though this is not done at once since the ants come and go individually.
Take this out, gaining stats and power back for free is a no go
Name: Insect Plauge, Worms
State: Segunda
Description: Traca raises a hand and causes a tear in the dimension, creating a light pink Garganta that summons a pair of enourmous pink worms. These worms burrow into Traca's shoulders, and then become an effective additional pair of limbs, albeit without any defensive ability. The worms, when cut or harmed, live unless sliced five times (due to their number of hearts) though they grow smaller depending on where they were sliced.
The worms blood is acidic, and will eat away at the heirro of other Arrancar, destroying it in 3 posts, or it will devour the skin of Shinigami or Humans, eating the skin upon contact, eating the muscles the post after, and then completely severing the limb from the body and destroying the bone.
Ok so basically your getting tentacles that once chopped off utterly rot away something’s body right?...maybe not in such a short amount of time and not such a serve acid as to decay body parts in like one effort
Name: Entrance of the Gillian
State: Resurrecion (Segunda)
Description: Due to the Gillian (Menos Grande) preference for lurking amid the areas that Garganta leads to and from, Traca is able to open up a Garganta that appears normal at first, but is laced with a scent that attracts Gillian. After being opened, the Garganta remains open and every post, strating the post of use, a trio of Gillian emerge from the Garganta. Though they are not powerful, agile, or even intelligent, they can be lead by single gestures such as pointing. Most seated Shinigami can quickly dispatch of them, though they're still a nuisance.
Post limit on how long the portal can be held opened and usages per rpg
A technique that requires no motions or peculair movements to activate, and thus greatly confuses opponents when activated. This technique thickens the reiatsu around Traca so that it becomes more comparable to a liquid, slowing those within 5ft of him to the degree that he easily react to attacks from opponents, despite speeds. This does not increase his ability to react, it simply enables it.
Cool down posts
Name: Dancing Hornets
State: Both
Description: Traca creates numerous small hornets of solid reiatsu, which have varying colors depending on the current preference. Using his Reiatsu Manipulation, Traca hides their presence so that opponents will not noticed them until they are close enough to attack. Each hornet has a stinger that injects eggs into the opponent’s reiatsu, however, the hornets cannot easily hit an opponent easily, so they often attack when within 5ft of the opponent at once, that way it becomes virtually impossible to dodge every one of them.
Once injected, the eggs remain dormant until 1 or 3 posts later, depending on whether or not the host exerts reiatsu from their bodies. If they remain still and do not exert themselves, the eggs take 3 posts to hatch, if the opponent does move and exert their energy, the eggs hatch on Traca’s next post. The eggs grow into larvae which feast on their host’s spiritual energy and matter, effectively eating them alive. This process takes 5 posts to complete, though each post one limb is completely disabled and devoured.
I thought we agreed to not make it so your bugs are hidden since this is so powerfully and take out the part where it kills off a limb per post
.Name: Kugawa Binding
State: Both
Description: Traca solidifies reaitsu around an opponent, forming into white beetle horns that quickly snap shut around an opponent, binding their hands and holding them in place. An opponent with an equal amount of Strength to Traca's, or greater, can break free of the horns holding them in place. This tehcnique is similar to a modified version of Light Cane Prison
Does it have to be physical strength only that lets them break this? Or can it be kido or spiritual level that can break free
Take that out, your not getting the power to half damage of elementsName: Adapting Heirro
State: Both
Description: When Traca is struck by a Kido, technique, or attack that has an elemental property, Traca's heirro modifies to become more resistant to that element. If struck with Blue Fire Crash Down, for example, Traca would become resistant to fire damage. This resistance is strong enough to negate any identical attacks, kido, or techniques, and halves the damage from other attacks of that element.
Name: Rapid Molting
State: Both
Description: Traca will rapidly shed his skin and escape the area, often using another technique to hide the use of this technique. The shed skin resembles Traca in every aspect, though once attacked it reveals its nature as mere dead skin and falls apart.
I’m assume you have cool down for this to escaped any attack or at least drains you corrected ?
How many can you make?Name: Aphid Clone
State: Both
Description: Traca creates a horde of aphid that emerge from his clothing and form into a clone of himself or a desired person or creature known to Traca. The clone looks indentical to the original person, or as best as Traca has seen them. The aphids collapse when attacked and swarm over the attacker, though they do no harm and harmlessly crawl about. These aphids can also inhabit Traca's shed skin, enabling it to move fluently.
Name: Lightning Bug Canon
State: Both
Description: Traca closes his hand, balling it into a fist and then reveals a large lightning bug in his palm. This lightning bug is purely white, being formed of Traca's reiatsu, and when coaxed, it generates a burst of lightning that strikes an opponent. This attack, being lightning, is incredibly fast, though it is not as powerful as natural lightning and only chars the skin of opponents, though this is still a powerful hit.
How strong of attack is this? In kido level
Name: Shield Bug Cage
State: Both
Description: Traca points towards an opponent and conjures a large shield bug near them, this insect then replicates itself into five shield bugs and close together tightly, forming a sort of tee-pee over an opponent with a bottom formed of interlocking legs. This makes a cage around an opponent that can be broken by an opponent with equal or greater Strength than Traca's Stamina.
That seems rather unfair for it to be only broken by something of equal stamina would you not say? And how much would this reduce damage? Since its not going to protected you against everything entirely
Aki-
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Re: Traca Carmesim [Espada 0] (Update, Second)
Aki wrote:
Traca is able to forcefully expand or shut any spacial rifts at whim.
Only your own correct?
I figured that would be implied, but I'll add that in.
Aki wrote:Garganta Control
Considering your can use these at any times I would like you to have a limited on how many you can capture rather then being like able to send an entire city into a void just to delay something. And yes I know this does not harm anyone, still would like a limit to this pocket world since those trapped would be delayed for a post.
Hadn't even the thought of sending anything that large away, it's been editted to allow for only a single being or object to be sent away at any period of time.
Aki wrote:
For the skulls what is the range of their sonic attacks as their being thrown? And one post cool down after using all three.
The range is a hearing distance radius around the skulls, so the radius travels with the skulls, since they're the center point of the radial sphere. Cool down added.
Aki wrote:Now I’m having the issues with your demon mouth effect, the limit of just losing Five speed just seems to very minor to being able to absorb any kind of attack and any number and then powering yourself up with it equal to and having any harming effects to you negated, plus your speed is fine ones it opens meaning you can normally move anyways. Even with the waiting before you can use it again, using this at the right moment during a large number of attacks or one really big attack would be devastating and very powerfully to have. So ya take this out unless you have a idea on how to really really balance this outSimilar to the multiple mouths on the White Hand form, Traca gains an additional mouth on his chest in the Dark Hand form. This mouth, though it can still be used as the focusing point of Cero, serves primarily as the container of a large Garganta within the body. This is not a standard Garganta, taking the form of a dense black sphere that attracts Kido and techniques to it with a powerful inward pulling. This effect is constantly present, creating a loss of 5 Speed due to its existance while it remains closed. When opened, however, the Speed reduction is negated and the sphere sucks in attacks and consumes them. Consumed attacks increase Traca's reaitsu in an equal amount as the attack consumed from the originator. Consumed attacks do not harm Traca with their initial or subsequent effects unless these effects would function on a Garganta.
This mouth cannot be opened more than once every three posts.
Well I don't really intend to play the role of the noob and post here saying:
"I took out A, and reduced to B, is it okay now?"
Its a highly ineffective system, so you tell me what you want changed to get this approved and I'll see what I can do. The reiatsu drain can be removed, the cool down can be increased or just made once per topic. (Side Note: The -5 Speed drain is 1/3rd of the stat boost provided by a Release form, so its actually not so little of a drawback.)
Aki wrote:On both of Traca's arms, three small cresent like metal features are attached that increase in size until they reach the hand. Each of these is a form of Traca's initial chakrams, split into halves, with a third chakram added that represents the ideal combination of the initial two, Vice and Virtue. This third chakram is called Unity, and each of these half chakrams is able to be removed from the body to reform into Traca's initial weapons.These chakram are stronger than the initial Zanpakuto that Traca utilizes, resulting in a more powerful piercing power along with a white aura surrounding them, similar to a flame in its appearance.
This aura attracts the Cero of other Arrancar, and negates them when they contact the flame, which rapidly expands to consume the Cero and increase the flames size. The chakrams levitate around the body and are guided by thought since Traca cannot wield them (see Insect King's Claws.)
The larger the flame, the more powerful the chakrams become, and for every consumed Cero in this manner the chakrams become able to halt Kido by increments of 5 levels, with a base of 50. This means that after consuming three Cero, the chakrams can be used to destroy a level 65 kido. When used, the chakrams flames revert to their normal 50 limit. This amount carries over from topic to topic until it is used.
Ok now lower this other power up negating effect please, like a a lot, just three cero and to be able to block a 65 kido and make it so you can’t use your own cero to power them up.
For the level of reiatsu put into powering the chakrams ability of your own cero, that doesn't even seem the slightest bit productive, but I'll edit it in anyhow. The Kido level has been reduced to a 30 Base, and the increments have been left alone, primarily because I don't enjoy counting by obscure numbers...
Aki wrote:50 kido since you have no limit on thisIn the Dark Hand form, Traca gains long, spear-like, fingers that are barbed on their ends, similar to a fish hook. The fingers are as tough as a Bankai Zanpakuto, making them very effective at close range combat and enabling them to hold off attackers. The claws do not bend like normal fingers, thus they cannot grip things, but they do have the ability to increase in length and regrow when damaged or severed. The claws can extend to a 25ft long, and when extended can pierce through most defensive structures excluding Kido 70+ that defend an attacker or Kyuu related defenses.
Edited to 50.
Aki wrote:Traca raises a hand and causes a tear in the dimension, creating a dark green Garganta that summons a horde of locust that come into combat and attacks an opponent. The locust are very effective against kido, techniques, or Release forms based on the Nature element or plants, and devours any attacks of that element in a post.The locust also attack opponents and eat at their armor, heirro, or other defensive structures, forming a 5ft cloud of dense locust that reduce the effectiveness of heirro and armor by 10 Kido level per post. In three posts, the armor or heirro is tottally consumed and destroyed.
Oh hell take that out, your not becoming a god against nature users and take out the part where you can destroy any armor heirro in three posts and add a cool down between uses for this.
This is the one where I'm going to fight you, so brace, theres one or two in every application...
Locust already naturally do things like that, so I haven't done anything wrong. Locust consume whole fields, so consuming another technique, for Bleach-universe locust, is completely reasonable. And this is far from 'god-like' power, how hard is it to dispatch of a cloud of locust? Bala, Cero, any offensive kido, swinging at it with a sword would do well even, theres nothing wrong with locust doing what locust do.
The armor and heirro has been editted for five posts. The odds of any opponent not dispatching a swarm of locust before five posts is minuscule enough, locust aren't a great chore to deal with, see the above statement regarding ways to kill locust that any spiritual being could do.
Aki wrote:Name: Insect Plauge, Spiders
State: Segunda
Description: Traca raises a hand and causes a tear in the dimension, creating a dark red Garganta that summons a horde of spiders that emerge and crawl on the air over to an opponent at high speed. Once they reach the opponent, they explode into white spider silk and these strands of silk form into a sphere around the opponent, making a solid ball of silk. The opponent is able to breath, but the silk itself is incredibly durable and strong. Opponents with less Strength than Traca's stamina are not able to break it, those equal to it can break it with a series of attacks taking up a whole post, and those greater can destroy the silk.
What level of kido level would be able to break this? Considering that they could still use high damaging kido like attacks without having high strength since its not physical and for this one I want to see a limit number of spiders
Its irrelevant. The number of spiders doesn't matter, thats like saying the exact number of blades in Byakuya's Bankai is important. The numbers, once they get too high, cease to be a concern. Its a whole bunch of swarming spiders, whether its a hundred or a million, its not important, they're a swarm of spiders not a bunch of individual spiders.
As for Kido level breaking it, I don't really know, whats reasonable for a thick reiatsu induced spider silk sphere?
Aki wrote:Name: Insect Plauge, Ants
State: Segunda
Description: Traca raises a hand and causes a tear in the dimension, creating a purple Garganta that summons a horde of ants that once summoned seemed to travel aimlessly along the battlefield, stopping at certain places and gather up some invisible substance from the air and then marching back to Traca. The ants, despite appearances, actually gather up reiatsu from previous fights that are still woven into the air, and return it to Traca for his own consumption and use. The ants return about a 1/16th of Traca reiatsu every other post, though this is not done at once since the ants come and go individually.
Take this out, gaining stats and power back for free is a no go
There's no stat gain involved, I don't know what you're refering there...anyhow, editted to the following:
- Spoiler:
Name: Insect Plauge, Ants
State: Segunda
Description: Traca raises a hand and causes a tear in the dimension, creating a purple Garganta that summons a horde of ants that once summoned seemed to travel aimlessly along the battlefield. The ants are each connected via a hive-mind with Traca, and are able to share thoughts, images, etc. with one another. The ants wandering is actually well coordinated, providing a comprehensive view of the battlefield from multiple directions while the ants remain.
If a single ant is harmed, the hive mind is inflicted with the pain of that individual, though it is relative to its size, so that each ant destroyed inflicts a pin-prick of pain to Traca. If destroyed all at once, the pain becomes a much less tolerable pain and can cause an unprepared Traca to buckle in pain.
Aki wrote:Name: Insect Plauge, Worms
State: Segunda
Description: Traca raises a hand and causes a tear in the dimension, creating a light pink Garganta that summons a pair of enourmous pink worms. These worms burrow into Traca's shoulders, and then become an effective additional pair of limbs, albeit without any defensive ability. The worms, when cut or harmed, live unless sliced five times (due to their number of hearts) though they grow smaller depending on where they were sliced.
The worms blood is acidic, and will eat away at the heirro of other Arrancar, destroying it in 3 posts, or it will devour the skin of Shinigami or Humans, eating the skin upon contact, eating the muscles the post after, and then completely severing the limb from the body and destroying the bone.
Ok so basically your getting tentacles that once chopped off utterly rot away something’s body right?...maybe not in such a short amount of time and not such a serve acid as to decay body parts in like one effort
Actually, I just plain don't like the acid, its not very worm-like to me so I'm just going to remove it and leave them as they are. Its very difficult to think up useful abilities for worms, they don't do much...
Aki wrote:Name: Entrance of the Gillian
State: Resurrecion (Segunda)
Description: Due to the Gillian (Menos Grande) preference for lurking amid the areas that Garganta leads to and from, Traca is able to open up a Garganta that appears normal at first, but is laced with a scent that attracts Gillian. After being opened, the Garganta remains open and every post, strating the post of use, a trio of Gillian emerge from the Garganta. Though they are not powerful, agile, or even intelligent, they can be lead by single gestures such as pointing. Most seated Shinigami can quickly dispatch of them, though they're still a nuisance.
Post limit on how long the portal can be held opened and usages per rpg
Post limit editted to 5, for a total of 15 mindless Gillian, and its been edited for once per topic.
Aki wrote:A technique that requires no motions or peculair movements to activate, and thus greatly confuses opponents when activated. This technique thickens the reiatsu around Traca so that it becomes more comparable to a liquid, slowing those within 5ft of him to the degree that he easily react to attacks from opponents, despite speeds. This does not increase his ability to react, it simply enables it.
Cool down posts
You have an obsession with cool down posts... edited in to once per three post use.
Aki wrote:Name: Dancing Hornets
State: Both
Description: Traca creates numerous small hornets of solid reiatsu, which have varying colors depending on the current preference. Using his Reiatsu Manipulation, Traca hides their presence so that opponents will not noticed them until they are close enough to attack. Each hornet has a stinger that injects eggs into the opponent’s reiatsu, however, the hornets cannot easily hit an opponent easily, so they often attack when within 5ft of the opponent at once, that way it becomes virtually impossible to dodge every one of them.
Once injected, the eggs remain dormant until 1 or 3 posts later, depending on whether or not the host exerts reiatsu from their bodies. If they remain still and do not exert themselves, the eggs take 3 posts to hatch, if the opponent does move and exert their energy, the eggs hatch on Traca’s next post. The eggs grow into larvae which feast on their host’s spiritual energy and matter, effectively eating them alive. This process takes 5 posts to complete, though each post one limb is completely disabled and devoured.
I thought we agreed to not make it so your bugs are hidden since this is so powerfully and take out the part where it kills off a limb per post
Well it was never initially edited because I simply forgot, but yes, I'm aware of the conversation. It's been fixed now.
Aki wrote:.Name: Kugawa Binding
State: Both
Description: Traca solidifies reaitsu around an opponent, forming into white beetle horns that quickly snap shut around an opponent, binding their hands and holding them in place. An opponent with an equal amount of Strength to Traca's, or greater, can break free of the horns holding them in place. This tehcnique is similar to a modified version of Light Cane Prison
Does it have to be physical strength only that lets them break this? Or can it be kido or spiritual level that can break free
I have never seen a kido be used to break another kido or kido-like technique, so I'm just going to assume no unless theres a kido specifically designed for breaking other kido binds that I don't know about. And I don't know how Light Cane works, but I assumed Light Cane was a physical strength thing, if spiritual pressure of certain levels breaks it, then it would function here as well.
Aki wrote:Take that out, your not getting the power to half damage of elementsName: Adapting Heirro
State: Both
Description: When Traca is struck by a Kido, technique, or attack that has an elemental property, Traca's heirro modifies to become more resistant to that element. If struck with Blue Fire Crash Down, for example, Traca would become resistant to fire damage. This resistance is strong enough to negate any identical attacks, kido, or techniques, and halves the damage from other attacks of that element.
Fine with me, I didn't like it much, it won't be missed.
Aki wrote:Name: Rapid Molting
State: Both
Description: Traca will rapidly shed his skin and escape the area, often using another technique to hide the use of this technique. The shed skin resembles Traca in every aspect, though once attacked it reveals its nature as mere dead skin and falls apart.
I’m assume you have cool down for this to escaped any attack or at least drains you corrected ?
Nope, its not particularly useful so I dont believe it needs such measures. Its a momentary distraction, the two seconds it takes to cleave through a dead skin you just Sonido'd out of doesn't strike me as worthy of a cool down or severe reiatsu drain.
Aki wrote:How many can you make?Name: Aphid Clone
State: Both
Description: Traca creates a horde of aphid that emerge from his clothing and form into a clone of himself or a desired person or creature known to Traca. The clone looks indentical to the original person, or as best as Traca has seen them. The aphids collapse when attacked and swarm over the attacker, though they do no harm and harmlessly crawl about. These aphids can also inhabit Traca's shed skin, enabling it to move fluently.
One at a time.
Aki wrote:Name: Lightning Bug Canon
State: Both
Description: Traca closes his hand, balling it into a fist and then reveals a large lightning bug in his palm. This lightning bug is purely white, being formed of Traca's reiatsu, and when coaxed, it generates a burst of lightning that strikes an opponent. This attack, being lightning, is incredibly fast, though it is not as powerful as natural lightning and only chars the skin of opponents, though this is still a powerful hit.
How strong of attack is this? In kido level
Its based on #63, so 63.
Aki wrote:Name: Shield Bug Cage
State: Both
Description: Traca points towards an opponent and conjures a large shield bug near them, this insect then replicates itself into five shield bugs and close together tightly, forming a sort of tee-pee over an opponent with a bottom formed of interlocking legs. This makes a cage around an opponent that can be broken by an opponent with equal or greater Strength than Traca's Stamina.
That seems rather unfair for it to be only broken by something of equal stamina would you not say? And how much would this reduce damage? Since its not going to protected you against everything entirely
It's based on #75, Iron Pillars, and since Kido and resisting it strike me as a Stamina based trait, I figured it would make sense. This isn't for personal use, its for target related use, so as far as defense I figured that was negligible. Number 60 Kido sound good?
Traca Carmesim- Espada
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Re: Traca Carmesim [Espada 0] (Update, Second)
Thank you
Thank you
Thank you
Drain yes has to be removed and a just once per topic is fine
Thank you
Thanks
Spiders what level of kido did you say could break this? Or did it have to be physical force to shatter the trap
Ants fine
Worms you took out
Gillian summon is fine
Thank you
Thanks
Well I’m considering it as an options even though it may have never been done ( not sure on that either >.>) but consider this. Kido or kido like ability are like magic, colliding with each other like any other forces correct? So would it not make sense say if a attack were to hit another attack then one of the two would canceled, weakened or stopped as a tie? Like a level 30 kido would lose to a 60 level right? Just saying if someone could break something physical like your cage here I think it would make sense for an energy base attack of a certain strength to break it as well?
Took out adapting herirro
Ok agreed with the rapid molting staying the same, just sounded like a replication jutsu from naurto at first
Clone is fine
Lightning bug fine
And yes 60 is good add it in
Thank you
Thank you
Drain yes has to be removed and a just once per topic is fine
Thank you
Thanks
To make it clear you could have put down that locus could have been killed like that since I was from the way I read it assume they were a form of attack rather then just a actually living being so I didn’t notice them actually being killed or deflected soon enough before now. I get the whole being plant effect against like the other elements like fire and ice, just the way you wondered sounded at first like nature based attacks were useless against this attack when there are plants that do hurt insects tooLocust already naturally do things like that, so I haven't done anything wrong. Locust consume whole fields, so consuming another technique, for Bleach-universe locust, is completely reasonable. And this is far from 'god-like' power, how hard is it to dispatch of a cloud of locust? Bala, Cero, any offensive kido, swinging at it with a sword would do well even, theres nothing wrong with locust doing what locust do.
Spiders what level of kido did you say could break this? Or did it have to be physical force to shatter the trap
Ants fine
Worms you took out
Gillian summon is fine
Thank you
Thanks
I have never seen a kido be used to break another kido or kido-like technique, so I'm just going to assume no unless theres a kido specifically designed for breaking other kido binds that I don't know about. And I don't know how Light Cane works, but I assumed Light Cane was a physical strength thing, if spiritual pressure of certain levels breaks it, then it would function here as well.
Well I’m considering it as an options even though it may have never been done ( not sure on that either >.>) but consider this. Kido or kido like ability are like magic, colliding with each other like any other forces correct? So would it not make sense say if a attack were to hit another attack then one of the two would canceled, weakened or stopped as a tie? Like a level 30 kido would lose to a 60 level right? Just saying if someone could break something physical like your cage here I think it would make sense for an energy base attack of a certain strength to break it as well?
Took out adapting herirro
Ok agreed with the rapid molting staying the same, just sounded like a replication jutsu from naurto at first
Clone is fine
Lightning bug fine
And yes 60 is good add it in
Aki-
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Re: Traca Carmesim [Espada 0] (Update, Second)
Aki wrote:
Spiders what level of kido did you say could break this? Or did it have to be physical force to shatter the trap
Editted to 50+ offensive Kido can destroy it, assuming it would logically do so.
Aki wrote:I have never seen a kido be used to break another kido or kido-like technique, so I'm just going to assume no unless theres a kido specifically designed for breaking other kido binds that I don't know about. And I don't know how Light Cane works, but I assumed Light Cane was a physical strength thing, if spiritual pressure of certain levels breaks it, then it would function here as well.
Well I’m considering it as an options even though it may have never been done ( not sure on that either >.>) but consider this. Kido or kido like ability are like magic, colliding with each other like any other forces correct? So would it not make sense say if a attack were to hit another attack then one of the two would canceled, weakened or stopped as a tie? Like a level 30 kido would lose to a 60 level right? Just saying if someone could break something physical like your cage here I think it would make sense for an energy base attack of a certain strength to break it as well?
Light Cane is #61, so it's been edited in that #62 and higher can destroy it.
Aki wrote:
And yes 60 is good add it in
Done.
Traca Carmesim- Espada
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Re: Traca Carmesim [Espada 0] (Update, Second)
k approved and moved
welcome back boss XD
welcome back boss XD
Aki-
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